Difference between revisions of "Opening Moves"

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Destruction of the fuel depot is not required for completion of the mission, but will spawn a reinforcement wave. None of the structures drop loot.
 
Destruction of the fuel depot is not required for completion of the mission, but will spawn a reinforcement wave. None of the structures drop loot.
 +
-0.24 standing loss with Amarr Empire, since you need to destroy the Amarr Forward Base.
  
 
{{NPCTableHead|Initial Group, 20km}}
 
{{NPCTableHead|Initial Group, 20km}}

Revision as of 23:09, 24 May 2022


Level 2
Type Encounter
Factions Amarr EmpireAngel Cartel
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Ship suggestion Cruiser


Single Pocket

Destruction of the fuel depot is not required for completion of the mission, but will spawn a reinforcement wave. None of the structures drop loot. -0.24 standing loss with Amarr Empire, since you need to destroy the Amarr Forward Base.


Initial Group, 20km
WD EWAR L


Frigate 4 x Frigate Imperial Haran/Felix/Paladin
Destroyer 1 x Destroyer Imperial Templar


Optional Reinforcement, 20km
WD EWAR L


Frigate 5-7 x Frigate Angel Cartel Frig

Sometimes, the optional reinforcement is an Angel Cartel Destroyer (Defacer)