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Cargo Hauling with the Cloak Trick: Difference between revisions

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{{main|Cloak trick}}
{{main|Cloak trick}}
[[Hauling]] cargo from one star system to the next is a long and tedious job. Many players use [[Creating an Alt Hauler|alternative characters]] with dedicated skill sets to deliver their cargo for them. In order to achieve this, we have to start from scratch, meaning the fewer skills we need to train the sooner we can get started hauling cargo.
[[Hauling]] cargo from one star system to the next is a long and tedious job. Many players use [[Creating an Alt Hauler|alternative characters]], with dedicated skill sets, to deliver their cargo for them. In order to achieve this, we have to start from scratch, meaning the fewer skills we need to train, the sooner we can get started hauling cargo.


If we are hauling an expensive payload, we are at high risk of being a target for pirates looking for a slow and weak hauler to empty. This is a danger even in high security space. To combat this problem, many strategies have been developed, but one of the safest methods is the use of the [[Cloak Trick]].
If we are hauling an expensive payload, we are at high risk of being a target for pirates looking for a slow and weak hauler to empty. This is a danger even in high security space. To combat this problem, many strategies have been developed, but one of the safest methods is the use of the [[Cloak Trick]].


There is a great deal of information on which hauler is the best ship. When these evaluations are done, however, it is normally with respect to the size of the cargo which can be hauled in a single journey. If we can guarantee the safe arrival of our cargo on every trip, then this is the end of the story. However, that's not the case as [[New Eden]] is a very dangerous place and haulers are slow and fragile ships.
There is a great deal of information on which hauler is the best ship. When these evaluations are done, however, it is normally with respect to the size of the cargo which can be hauled in a single journey. If we can guarantee the safe arrival of our cargo on every trip, then this is the end of the story. Nonetheless, that's not the case, as [[New Eden]] is a very dangerous place and haulers are slow and fragile ships.


With that in mind, our criteria for what constitutes the "best" ship isn't necessarily the largest cargo hold, although that is still part of the equation. We value the ability to avoid detection and move as quickly as possible to prevent our location from becoming easily identified.
With that in mind, our criteria for what constitutes the "best" ship isn't necessarily the largest cargo hold (although that is still part of the equation). We value the ability to avoid detection and move as quickly as possible to prevent our location from becoming easily identified. Our "best" cargo hauling ship is the one we believe will have the easiest time of surviving, while still being accessible to new players.
 
Our "best" cargo hauling ship is the one we believe will have the easiest time of surviving while still being accessible to new players.


== Goals ==
== Goals ==