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Creating an Alt Miner: Difference between revisions

From EVE University Wiki
Sacread (talk | contribs)
mNo edit summary
Removed mention of learning skills in intro, updated needed skillbooks and recalculated skillbook costs, minor edit to training plan but not finished
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<br> ''Are you bored doing missions?'' <br> ''Are you stuck in station during a war?'' <br> ''Are you looking for new avenues of making ISK?'' <br>  
<br> ''Are you bored doing missions?'' <br> ''Are you stuck in station during a war?'' <br> ''Are you looking for new avenues of making ISK?'' <br>  


'''Creating an Alt Miner''' can help you get started mining and fly a Hulk within two months. Please note that the training plan has been optimized to fit the longest skills within the bonus skill training time and omits any learning skills which could be beneficial long-term.  
'''Creating an Alt Miner''' can help you get started mining and fly a Hulk within two months. Please note that the training plan has been optimized to fit the longest skills within the bonus skill training time.  


== Introduction  ==
== Introduction  ==
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*74,000,000 ISK  
*74,000,000 ISK  
**Approximately 40,000,000 (40m) ISK for four +3 implants (except for CHA)  
**Approximately 40,000,000 (40m) ISK for four +3 implants (except for CHA)  
**Approximately 34,000,000 (34m) ISK for skill books  
**Approximately 26,000,000 (26m) ISK for skill books  
***This is only about 6,000,000 (6m) ISK if you want to fly only a Covetor
***This is only about 6,000,000 (6m) ISK if you want to fly only a Covetor


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*Skillbooks  
*Skillbooks  
**Cybernetics  
**Cybernetics  
**Instant Recall
**Analytical Mind
**Learning
**Industry  
**Industry  
**Astrogeology  
**Astrogeology  
**Iron Will
**Spatial Awareness
**Mining Barge  
**Mining Barge  
**Logic
**Exhumers
**Exhumers


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This should eliminate 3-4 days off the training time. This is also a reasonable setup for learning many combat skills, although one with more PER and less INT would be preferable. It will leave you with another remapping to use.  
This should eliminate 3-4 days off the training time. This is also a reasonable setup for learning many combat skills, although one with more PER and less INT would be preferable. It will leave you with another remapping to use.  


== The Training Plan ==
== The Training Plan ==


*Download the EVEMon Plan [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=25447 here] or [http://rapidshare.com/files/415525113/Fast_Hulker.emp.html here].  
*Download the EVEMon Plan [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=25447 here] or [http://rapidshare.com/files/415525113/Fast_Hulker.emp.html here].  
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#Cybernetics I  
#Cybernetics I  
#*After training this, plug in the +3 INT/MEM implants  
#*After training this, plug in the +3 INT/MEM implants
#Instant Recall I
#Analytical Mind I
#Learning I
#Instant Recall II
#Analytical Mind II
#Learning II
#Instant Recall III
#Analytical Mind III
#Learning III
#Industry I  
#Industry I  
#Industry II  
#Industry II  
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#Astrogeology IV  
#Astrogeology IV  
#*This is about a two day train  
#*This is about a two day train  
#Iron Will I
#Iron Will II
#Iron Will III
#Spatial Awareness I
#Spatial Awareness II
#Spatial Awareness III
#*No later than this point, plug in your +3 PER/WIL implants  
#*No later than this point, plug in your +3 PER/WIL implants  
#Mining Barge I  
#Mining Barge I  
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#*This is a long one and will take about 13 days  
#*This is a long one and will take about 13 days  
#*After this trains, you will be at approximately 1,595,000 SP and your bonus training speed will end with the next (non-trivial) thing you train.  
#*After this trains, you will be at approximately 1,595,000 SP and your bonus training speed will end with the next (non-trivial) thing you train.  
#Analytical Mind IV
#Logic I
#Logic II
#Logic III
#Astrogeology V  
#Astrogeology V  
#*This is the longest haul, over 17 days. You can get this shorter with more learning skills, but any additional will increase the overall training time and hence should be trained after this plan is complete to fly a Hulk the soonest.  
#*This is the longest haul, over 17 days. You can get this shorter with more learning skills, but any additional will increase the overall training time and hence should be trained after this plan is complete to fly a Hulk the soonest.