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Solo PvP is a thing mostly abandoned by the greater Eve community, for myriad reasons and circumstance, some of which I am familiar with, and others that I am not. | Solo PvP is said to be a thing mostly abandoned by the greater Eve community, for myriad reasons and circumstance, some of which I am familiar with, and others that I am not. I don't buy that. As such, this article shall outline basic skills and tactics as they apply to solo and small gang PvP in lowsec. | ||
== Why == | == Why == | ||
Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP. | Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP. The losses you suffer are worth the ISK price you pay to become a better PvPer. | ||
==Ship Choice and Fitting== | |||
==Directional Scanning== | |||
==ROE or "Can I shoot that malefactor?!"== | |||
ROE | ==Gate and Station Guns== | ||
==Gatecamps== | |||
== Hunting Grounds == | == Hunting Grounds == | ||
Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec. | Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec. | ||
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A very good handbook was written that illustrates some good stomping grounds. It outlines lowsec pipes where a fight can often be found. | A very good handbook was written that illustrates some good stomping grounds. It outlines lowsec pipes where a fight can often be found. | ||
This link will only work if you have ILN forum rights | This link will only work if you have ILN forum rights ---> [http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook] | ||
[http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook] | ==123 Now or "Let's shoot some shi... er, stuff!"== | ||
The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for. | The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for. | ||
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You'll have to assemble the requisite PvP fleet, which only needs to be 3 other pilots. Grab a few people that you're familiar with, and get in Vent. Now consider what ships you'll be bringing. I recommend frigates of the t1 or t2 variety, as they move quick, and warp quicker still. The fast warp is an extremely useful asset when you're hunting targets as a small gang or solo. | You'll have to assemble the requisite PvP fleet, which only needs to be 3 other pilots. Grab a few people that you're familiar with, and get in Vent. Now consider what ships you'll be bringing. I recommend frigates of the t1 or t2 variety, as they move quick, and warp quicker still. The fast warp is an extremely useful asset when you're hunting targets as a small gang or solo. | ||
==Useful Links== | |||
http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec | http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec | ||