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Solo PvP: Difference between revisions

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Solo PvP is a thing mostly abandoned by the greater Eve community, for myriad reasons and circumstance, some of which I am familiar with, and others that I am not. That being the case, this article shall outline some of the basic skills I've developed while in Eve University as they apply to solo and small gang PvP in lowsec.
Solo PvP is said to be a thing mostly abandoned by the greater Eve community, for myriad reasons and circumstance, some of which I am familiar with, and others that I am not. I don't buy that. As such, this article shall outline basic skills and tactics as they apply to solo and small gang PvP in lowsec.
 
 
== Why ==
== Why ==
Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP.  
Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP. The losses you suffer are worth the ISK price you pay to become a better PvPer.  
 
==Ship Choice and Fitting==
ship fitting
==Directional Scanning==
d-scan
==ROE or "Can I shoot that malefactor?!"==
ROE
==Gate and Station Guns==
gate and station guns
==Gatecamps==
gatecamps
 
== Hunting Grounds ==
== Hunting Grounds ==
Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec.
Barring yourself from doing certain things until you feel you meet certain prerequisites is a good way to hold yourself back. Let's skip that part. Find a good lowsec pocket with highsec access, and move there. Immediately. Drag some friends along, or speak to your CO (if you're ILN) about moving there as a squadron. Opportunities for solo and small gang abound when you live in lowsec.
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A very good handbook was written that illustrates some good stomping grounds. It outlines lowsec pipes where a fight can often be found.
A very good handbook was written that illustrates some good stomping grounds. It outlines lowsec pipes where a fight can often be found.


This link will only work if you have ILN forum rights
This link will only work if you have ILN forum rights ---> [http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook]
[http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook]
==123 Now or "Let's shoot some shi... er, stuff!"==
 
 
 
 
The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for.  
The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for.  


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You'll have to assemble the requisite PvP fleet, which only needs to be 3 other pilots. Grab a few people that you're familiar with, and get in Vent. Now consider what ships you'll be bringing. I recommend frigates of the t1 or t2 variety, as they move quick, and warp quicker still. The fast warp is an extremely useful asset when you're hunting targets as a small gang or solo.
You'll have to assemble the requisite PvP fleet, which only needs to be 3 other pilots. Grab a few people that you're familiar with, and get in Vent. Now consider what ships you'll be bringing. I recommend frigates of the t1 or t2 variety, as they move quick, and warp quicker still. The fast warp is an extremely useful asset when you're hunting targets as a small gang or solo.
 
==Useful Links==
 
 
 
 
http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec
http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec