Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tengu: Difference between revisions

From EVE University Wiki
Undo revision 178994 by Evon R'al (talk) Tengu has a drone bay even when its size is 0. That's how T3Cs work.
Tag: Undo
Aruuk (talk | contribs)
m Skill loss mechanic was removed.
Line 94: Line 94:


==Skills==
==Skills==
*[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. [[Skills:Subsystems#Caldari_Core_Systems|Caldari Core Systems]] V is especially useful for ECMgus. The other subsystem skills should only be taken to V when needed to reduce SP loss when losing the ship in combat.
*[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. [[Skills:Subsystems#Caldari_Core_Systems|Caldari Core Systems]] V is especially useful for ECMgus.
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.