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False solace (talk | contribs) m →Unwanted Wormholes: typo "the the"/the |
Reed tiburon (talk | contribs) some thoughts |
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*Plan ahead on what kind of static you wish the system could have, look for that. | *Plan ahead on what kind of static you wish the system could have, look for that. | ||
**Since with continued site-clearing, the sites in your home system will spawn less and less often, the class of static wormhole is what determines your profit potential in the long run. See 'Warning,' below. | |||
*Keep in mind that the [http://evemaps.dotlan.net/wormholes wormholes have mass restrictions]. You won't be able to jump [[Capital Ships]] through most of them, and there are wormholes that won't even allow battleship sized ships. | *Keep in mind that the [http://evemaps.dotlan.net/wormholes wormholes have mass restrictions]. You won't be able to jump [[Capital Ships]] through most of them, and there are wormholes that won't even allow battleship sized ships. | ||
*Look for a system with a variety of [[Planets]] that will later be used for your [[Planetary Interaction]] colonies. | *Look for a system with a variety of [[Planets]] that will later be used for your [[Planetary Interaction]] colonies. | ||
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==== That's no moon! ==== | ==== That's no moon! ==== | ||
If you are planning to leave your system for an extended period of time, consider using additional POS defence modules, put your laboratories and corp hangers offline to free up some powergrid and anchor more guns, ECM, and anything that you have handy. This setup is called a 'Death Star Mode', and will keep your assets safe when you are away. No one will even think of attacking a POS like that. <br> | If you are planning to leave your system for an extended period of time, consider using additional POS defence modules, put your laboratories and corp hangers offline to free up some powergrid and anchor more guns, ECM, and anything that you have handy. This setup is called a 'Death Star Mode', and will keep your assets safe when you are away. No one will even think of attacking a POS like that. | ||
Another possible method of setting up a wormhole POS for daily use involves the copious use of ECM, Warp Disruptors, and Sensor Dampeners, along with the requisite guns. This setup is in a play of words called a 'Dick Star', since the purpose is not necessarily to destroy invaders, but to sufficiently annoy and irritate them such that they decide blowing up your POS is not worth the effort. <br> | |||
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*Ore Reprocessing Modules | *Ore Reprocessing Modules | ||
*Laboratories | *Laboratories | ||
*Mobile Warp Disruption Field Generators<br> | *Mobile Warp Disruption Field Generators | ||
**One possible tactic is to anchor a large Mobile Warp Disruptor, or "bubble", on the warp-in point to the moon that your POS is anchored at. This way, anyone warping to that moon will be caught in the bubble, leaving them unable to warp away and thus easy prey for your POS guns if decloaked.<br> | |||
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==== Anomalies (Sleeper Sites) ==== | ==== Anomalies (Sleeper Sites) ==== | ||
*[[Battlecruisers]], especially [[Drake]]s, are the most common ships people use to run anomalies in w-space. Drake can easily run any and every anomaly in a Class 1, Class 2 and Class 3 systems. | *[[Battlecruisers]], especially [[Drake]]s, are the most common ships people use to run anomalies in w-space. Drake can easily run any and every anomaly in a Class 1, Class 2 and Class 3 systems in a gang. | ||
*[[Strategic Cruiser]]s, especially the Tengu and Legion. They significantly speed up running anomalies, but are very expensive, so use them only if you really can afford to lose them. | *[[Strategic Cruiser]]s, especially the Tengu and Legion. They significantly speed up running anomalies, but are very expensive, so use them only if you really can afford to lose them. | ||
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*[[Destroyers]]. You wont need anything bigger then Dessies in W-space. Sleeper loot is small in size. It will fit in the small cargo hold of a destroyer. | *[[Destroyers]]. You wont need anything bigger then Dessies in W-space. Sleeper loot is small in size. It will fit in the small cargo hold of a destroyer. | ||
**You did fit that destroyer with a probe launcher, right? | |||
**If you can fit a cloaking device, fit a proto cloak on the salvager. Cloak up whenever you're not actively salvaging. | |||
* | * The [[Noctis]] has replaced salvage-fit destroyers and battlecruisers for the majority of K-space salvaging duties. It does very well in wormhole space as well. However, with only 2 mid slots, it cannot fit a full complement of MWD, analyzer, and codebreaker. (This is not a problem if you run mostly anomalies, and you can refit your Noctis to deal with radar and mag sites as required.) The other concern is cost - a Noctis costs far more than an equivalently fit salvager or destroyer (approx. 50 million ISK at time of writing). | ||
* You'll want to rig your salvager with at least 2 salvage rigs if you're in a Class 3 or higher WH -- many of the sleeper wrecks require either rigs or L4/L5 salvaging skill to salvage at all. | * You'll want to rig your salvager with at least 2 salvage rigs if you're in a Class 3 or higher WH -- many of the sleeper wrecks require either rigs or L4/L5 salvaging skill to salvage at all. | ||
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*T2 Cruisers, [[Heavy Interdictors]], [[Heavy Assault Cruisers]], [[Recon Ships]], [[Logistics]], any kind is very useful, as they are small in size, and huge in potential. Sooner or later You will have to face other players in W-space, and these are the bread and butter of W-space PVP. | *T2 Cruisers, [[Heavy Interdictors]], [[Heavy Assault Cruisers]], [[Recon Ships]], [[Logistics]], any kind is very useful, as they are small in size, and huge in potential. Sooner or later You will have to face other players in W-space, and these are the bread and butter of W-space PVP. | ||
*[[Stealth Bombers]], W-space mechanics are the same as nullsec space. You can use Bombs, and they are very effective. | *[[Stealth Bombers]], W-space mechanics are the same as nullsec space. You can use Bombs, and they are very effective. A small gang of Bombers can really ruin a day for your enemies. See: [http://amerrylifeandashortone.blogspot.com/2010/08/stealth-bomber-guide.html Stealth Bomber Guide]. | ||
*Battleships, they are rarely used in PVP in W-space, but they are very useful in taking down POS's where you cannot use capital ships, and for defence fleets. | *Battleships, they are rarely used in PVP in W-space, but they are very useful in taking down POS's where you cannot use capital ships, and for defence fleets. They are also useful for crashing wormholes due to their mass. | ||
*[[Interceptors]], useful for catching CovOps frigates jumping through wormholes. | *[[Interceptors]], useful for catching CovOps frigates jumping through wormholes. | ||
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*Check for new incoming wormholes, they can open at any given time. | *Check for new incoming wormholes, they can open at any given time. | ||
*Check what your K-space exit is, if you have one. | *Check what your K-space exit is, if you have one. | ||
*Close unfriendly wormholes as soon as possible. See "Unwanted Wormholes," below. | |||
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Once you're done [[Scanning]], you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say | Once you're done [[Scanning]], you know the number and ID's of signatures in your system, you know where each wormhole leads to and you made sure it's safe you can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGPROTEUS. | ||
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Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of [[Remote Repair]] Battleships with [[ECM]] support. | Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If you decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want [[Image:SleeperArtifact.png|border|left|250px|SleeperArtifact.png]]to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of [[Remote Repair]] Battleships with [[ECM]] support. | ||
After you are done with each site, [[Bookmark]] the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a | After you are done with each site, [[Bookmark]] the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a dedicated salvager. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid. Just warp off. There's no fleet that can't be ganked in W-space. | ||
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