More actions
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=== Fitting === | === Fitting === | ||
- alignment | Fast alignment is very handy for escaping camps that do not use bubbles. In fitting for alignment times, remember that alignment times only matter at the game's "tick rate", the 1-second communication between client and server: a ship with a 2.01-second alignment time and a ship with a 2.99-second alignment time will both functionally align in 3 seconds. | ||
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High speed is useful for burning out of bubbles. Microwarpdrives are excellent for this unless or until you get warp-scrambled. Oversized afterburners are good for this and are immune to warp scrambling, but take a little while to get up to speed and don't corner well. | |||
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A prototype cloak and an MWD will let a slow ship perform the [[cloak trick]]. | |||
Warp stabilizers will let a ship shrug off some types of tackle, but do not nullify the effects of bubbles. Interdiction nullifiers nullify the effects of bubbles but do nothing about tackle from ships that have locked onto you. | |||
A strong buffer or burst-active tank is useful if you want to crash gate. | |||
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[[Category:Fleets]]--> | [[Category:Fleets]]--> | ||