Difference between revisions of "Lost That Bet"

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{{MissionLinks}}{{NPCTableCSS}}__NOTOC__
  
{{Missiondetails}}====Lost That Bet, Level 1====
+
Lost That Bet is a 5 part mission chain issued by Distribution division Agents. It consists of a Courier and 4 Encounter missions
  
===Lost That Bet (1 of 5)===
+
== Lost That Bet (1 of 5) ==
  
Faction: None<br>
+
{{Missiondetails
Mission Type: Courier<br>
+
|Name=
Cargo: one unit of Dolls (specific item) (1.0 m3)<br>
+
|Level= 1
 +
|Type= Courier
 +
|Objective= Bring Dolls (1{{m3}}) to your agent
 +
|Faction1=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|The thing is, I don't know. Look... I lost a bet with this guy I know, and I was dumb enough to agree to do five forfeits-- “to be named later”-- when I thought I was going to win. Now I've got no idea what he's holding over me.
  
===Lost That Bet (2 of 5)===
+
On top of that, part of the deal is that I've got to stay put, so I have to find someone who'll follow these freaking bizarre directions.
  
Faction: Mercenaries<br>
+
If you're willing to help me out, I'll upload the station info to your journal; all you have to do is go pick up the item that doesn't belong there and bring it back to me.
Mission Type: Cargo Retrieval<br>
+
|collapsed= yes}}
Space Type: Deadspace, no gate<br>
 
Pickup: one unit of Dolls (repackaged) (1.0 m3)<br>
 
  
Single Pocket:<br>
+
== Lost That Bet (2 of 5) ==
 +
 
 +
{{Missiondetails
 +
|Name=
 +
|Level= 1
 +
|Type= Encounter (Cargo retrieval)
 +
|Objective= Go to the set location and wait for a drop. Return the item to your agent. 1x Dolls(1{{m3}})
 +
|Faction1= Mercenaries
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra= Do NOT shoot him
 +
}}
 +
{{MissionBriefing
 +
|Well, you're not going to like it. He's set a location-- I'll upload it for you-- and you're supposed to fly out there and wait around for a drop. I don't know how long he's gonna make you wait, so be patient.  And don't fire on anybody!
 +
|collapsed= yes}}
 +
 
 +
Single Pocket:
  
 
no initial spawn.
 
no initial spawn.
  
Mercenary Rookie shows up and disappears - keep waiting
+
Mercenary Rookie shows up
Mercenary Rookie appears again, drops the dolls and disappears.
+
{{MessageBox|In local
 +
|{{Co|#a3fc80|What are you doing still sitting here?}}
 +
}}
 +
and disappears - keep waiting
 +
Mercenary Rookie appears again
 +
{{MessageBox|In local
 +
|{{Co|#a3fc80|Don't forget this when you go!}}
 +
}}
 +
take's a potshot at you, drops the dolls into your cargo hold and disappears.
 +
 
 +
== Lost That Bet (3 of 5) ==
  
===Lost That Bet (3 of 5)===
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{{Missiondetails
 +
|Name=  
 +
|Level= 1
 +
|Type= Encounter
 +
|Objective= There are four dolls hidden in a series of deadspace pockets. Collect them all.(4{{m3}})
 +
|Faction1=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=  
 +
|StandingLoss=  
 +
|Extra=  
 +
}}
 +
{{MissionBriefing
 +
|I don't want to talk about it. Whenever I close my eyes I can still hear the screams...
  
Faction: None<br>
+
So, yes, more dolls. There are four dolls hidden in a series of deadspace pockets. How he found an unused chain of acceleration gates, I have no idea. But they're out there. Go to each canister, take a doll, and then use the acceleration gate to get to the next room. There should be four rooms and four dolls.
Mission Type: Cargo Retrieval<br>
+
|collapsed= yes}}
Space Type: Deadspace, no gate<br>
 
Pickup: four units of Dolls (repackaged) (4.0 m3)<br>
 
  
Pocket 1:<br>
 
  
no initial spawn.
+
Warp-in:
  
 
One "Cargo Container - Dolls", about 30km away. Go figure.
 
One "Cargo Container - Dolls", about 30km away. Go figure.
  
Pocket 2:<br>
+
Pocket 1:
  
 
Same.
 
Same.
  
Pocket 3:<br>
+
Pocket 2:
  
 
Once more. Did I mention you want to bring an afterburner?
 
Once more. Did I mention you want to bring an afterburner?
  
Pocket 4:<br>
+
Pocket 3:
  
 
Yay, another "Cargo Container - Dolls".
 
Yay, another "Cargo Container - Dolls".
Mission completion trigger: distance to container.<br>
 
  
===Lost That Bet (4 of 5)===
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== Lost That Bet (4 of 5) ==
  
Faction: None<br>
+
{{Missiondetails
Mission Type: Mining<br>
+
|Name=
Space Type: Deadspace, no gate<br>
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|Level= 1
Pickup: one unit of Dolls (repackaged) (1.0 m3)<br>
+
|Type= Encounter (Mining)
 +
|Objective= Mine until you find the damn doll.
 +
|Faction1=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra= Bring mining equipment
 +
}}
 +
{{MissionBriefing
 +
|He's hidden another one of those blasted dolls at another location. But it's not just anywhere, oh no, he's hidden it this time. It's in the middle of an asteroid field. You'll have to mine through those rocks until you find it.
 +
 
 +
Yes, I'm serious. So go! Fetch the dolls! The more the merrier!
 +
|collapsed= yes}}
  
 
"Don't you hear them? The dolls?
 
"Don't you hear them? The dolls?
 
They're all laughing at me."
 
They're all laughing at me."
  
Single Pocket:<br>
 
  
25 Veldspar Asteroids (1 unit of Veldspar each).
+
Single Pocket:
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Asteroid|25|Veldspar|note= 1 unit of Ore each}}
 +
|}
 +
 
 
Removal of all asteroids triggers container spawn and mission completion.
 
Removal of all asteroids triggers container spawn and mission completion.
  
Line 69: Line 131:
 
1 m3 of mining is about 2 seconds each rock. (End cycles early.)<br>
 
1 m3 of mining is about 2 seconds each rock. (End cycles early.)<br>
 
It only takes a few minutes with great piloting skills.
 
It only takes a few minutes with great piloting skills.
 +
Rats may appear so a weapon might be needed.
  
===Lost That Bet (5 of 5)===
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== Lost That Bet (5 of 5) ==
  
Faction: Mercenaries<br>
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{{Missiondetails
Mission Type: Encounter<br>
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|Name=
Space Type: Deadspace, no gate<br>
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|Level= 1
Pickup: one unit of Corpse of Enlil Bel (1.0 m3)<br>
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|Type= Encounter
 +
|Objective= Bring me the corpse of Enlil Bel.
 +
|Faction1= Mercenaries
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Yes, the show. It's the real reason for all of this, you see. At first I thought he was being vindictive by constantly reminding me of that terrible night, but now I see. He is the only one that understood the significance of that night. He was trying to show me.
  
Single Pocket:<br>
+
It's all been an act, you see? And it wasn't the dolls. They're just an audience. We! We are the performers. And this story, like all good comedies, ends with a death.
  
1x Named Frigate (Mercenary Elite Fighter) -- you kill this.<br>
+
Find Enlil Bel. He is the one who began this tale.
 +
 
 +
End his role. Bring me his meat costume. I want to wear it.
 +
|collapsed= yes}}
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Frigate||Enlil Bel (Mercenary Elite Fighter)}}
 +
|}
 
It throws Flameburst [therm] light missiles, but slowly. Two semi-decent weapons will be enough.
 
It throws Flameburst [therm] light missiles, but slowly. Two semi-decent weapons will be enough.
  
'''Mineable Asteroid info:'''<br>
+
{{MessageBox|Story's End
16 Veldspar asteroids, - 895k Units total.
+
|It's five acts, don't you see? The purity of it! The establishment, the turn, all wonderful. But the end!
16 Scordite asteroids, - 990k Units total.
+
 
Asteroids vary from 30.000 to 90.000 Units each.
+
...At last there will be a resolution.
 +
}}
 +
 
 +
{{MessageBox|Agent after mission hand in:
 +
|Enlil Bel? What are you--
 +
 
 +
You didn't talk to me when I was... Oh god, what did you do?
 +
 
 +
Oh dear, oh dear. I have to think of what to do now. Uh, here. Here's your payment. You don't know anything about what happened here, right? Neither of us know anything.
 +
 
 +
It's happening all over again.
 +
}}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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 +
[[Category:Distribution Missions]]
 +
[[Category:Security missions]]

Latest revision as of 15:21, 27 August 2022


Lost That Bet is a 5 part mission chain issued by Distribution division Agents. It consists of a Courier and 4 Encounter missions

Lost That Bet (1 of 5)

Level 1
Type Courier
Objective Bring Dolls (1 m3) to your agent
Mission briefing
The thing is, I don't know. Look... I lost a bet with this guy I know, and I was dumb enough to agree to do five forfeits-- “to be named later”-- when I thought I was going to win. Now I've got no idea what he's holding over me.

On top of that, part of the deal is that I've got to stay put, so I have to find someone who'll follow these freaking bizarre directions.

If you're willing to help me out, I'll upload the station info to your journal; all you have to do is go pick up the item that doesn't belong there and bring it back to me.

Lost That Bet (2 of 5)

Level 1
Type Encounter (Cargo retrieval)
Objective Go to the set location and wait for a drop. Return the item to your agent. 1x Dolls(1 m3)
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Extra Do NOT shoot him
Mission briefing
Well, you're not going to like it. He's set a location-- I'll upload it for you-- and you're supposed to fly out there and wait around for a drop. I don't know how long he's gonna make you wait, so be patient. And don't fire on anybody!

Single Pocket:

no initial spawn.

Mercenary Rookie shows up

In local
What are you doing still sitting here?

and disappears - keep waiting Mercenary Rookie appears again

In local
Don't forget this when you go!

take's a potshot at you, drops the dolls into your cargo hold and disappears.

Lost That Bet (3 of 5)

Level 1
Type Encounter
Objective There are four dolls hidden in a series of deadspace pockets. Collect them all.(4 m3)
Mission briefing
I don't want to talk about it. Whenever I close my eyes I can still hear the screams...

So, yes, more dolls. There are four dolls hidden in a series of deadspace pockets. How he found an unused chain of acceleration gates, I have no idea. But they're out there. Go to each canister, take a doll, and then use the acceleration gate to get to the next room. There should be four rooms and four dolls.


Warp-in:

One "Cargo Container - Dolls", about 30km away. Go figure.

Pocket 1:

Same.

Pocket 2:

Once more. Did I mention you want to bring an afterburner?

Pocket 3:

Yay, another "Cargo Container - Dolls".

Lost That Bet (4 of 5)

Level 1
Type Encounter (Mining)
Objective Mine until you find the damn doll.
Extra Bring mining equipment
Mission briefing
He's hidden another one of those blasted dolls at another location. But it's not just anywhere, oh no, he's hidden it this time. It's in the middle of an asteroid field. You'll have to mine through those rocks until you find it.

Yes, I'm serious. So go! Fetch the dolls! The more the merrier!

"Don't you hear them? The dolls? They're all laughing at me."


Single Pocket:

WD EWAR L


Asteroid 25 x Veldspar 1 unit of Ore each

Removal of all asteroids triggers container spawn and mission completion.

Bring a ship with lots of max targets. LOTS.
Or in a pinch, board a free corvette with two civilian mining lasers will work.
(Board a corvette, unfit a mining laser, trash corvette and board another one to fit two miners.)
1 m3 of mining is about 2 seconds each rock. (End cycles early.)
It only takes a few minutes with great piloting skills. Rats may appear so a weapon might be needed.

Lost That Bet (5 of 5)

Level 1
Type Encounter
Objective Bring me the corpse of Enlil Bel.
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Mission briefing
Yes, the show. It's the real reason for all of this, you see. At first I thought he was being vindictive by constantly reminding me of that terrible night, but now I see. He is the only one that understood the significance of that night. He was trying to show me.

It's all been an act, you see? And it wasn't the dolls. They're just an audience. We! We are the performers. And this story, like all good comedies, ends with a death.

Find Enlil Bel. He is the one who began this tale.

End his role. Bring me his meat costume. I want to wear it.

WD EWAR L


Frigate Frigate Enlil Bel (Mercenary Elite Fighter)

It throws Flameburst [therm] light missiles, but slowly. Two semi-decent weapons will be enough.

Story's End
It's five acts, don't you see? The purity of it! The establishment, the turn, all wonderful. But the end!

...At last there will be a resolution.

Agent after mission hand in:
Enlil Bel? What are you--

You didn't talk to me when I was... Oh god, what did you do?

Oh dear, oh dear. I have to think of what to do now. Uh, here. Here's your payment. You don't know anything about what happened here, right? Neither of us know anything.

It's happening all over again.