Difference between revisions of "Shipyard Theft (Angel Cartel)"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | {{Missiondetails}} | + | {{Missiondetails |
+ | |Name= Shipyard Theft | ||
+ | |Level= 4 | ||
+ | |Type= Deadspace Encounter | ||
+ | |Objective= Acquire: 5x Small Sealed Cargo Containers and return them to your agent (50.0m<sup>3</sup>) | ||
+ | |Faction= Angel Cartel | ||
+ | |Faction1= Serpentis | ||
+ | |Faction2= | ||
+ | |Faction3= | ||
+ | |Faction4= | ||
+ | |DamageToDeal={{Damagetype|Ex|Kin}} | ||
+ | |DamageToDeal1= | ||
+ | |DamageToDeal2= | ||
+ | |DamageToDeal3= | ||
+ | |DamageToDeal4= | ||
+ | |DamageToResist={{Damagetype|Ex|Kin}} | ||
+ | |DamageToResist1= | ||
+ | |DamageToResist2= | ||
+ | |DamageToResist3= | ||
+ | |DamageToResist4= | ||
+ | |WebPoint= Viper/Webifier | ||
+ | |EWAR= Dampening | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= Mining Foreman Mindlink (implant might vary) | ||
+ | |StandingLoss= | ||
+ | |Extra= Gist Cherubim does {{Damagetype|Em|}} damage | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I'm glad you made your way here, <Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin. | ||
− | + | Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck. | |
− | + | }} | |
− | + | Video: [https://youtu.be/Q_Sfmzd_tIg Golem 2022-06-06] | |
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− | + | No Hostiles at initial gate. | |
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− | + | === 1st pocket === | |
− | + | All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones. (Can use drones if you pull the groups away from the circle) | |
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− | + | Acceleration Gate is locked until all ships are eliminated. | |
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− | Group | + | Auto-aggro from Group 1 - attacking Frigates will auto aggro Group 2 |
− | + | Attacking Group 3 will get aggro from Group 4 | |
− | |||
− | Group 4 | + | {{NPCTableHead|}} |
− | + | {{NPCTableSeparator|Group 1 - 15km - (auto-aggro)}} | |
+ | {{NPCTableRow|Frigate|4|Angel Viper/Webifier|ewar = Web}} | ||
+ | {{NPCTableRow|Battlecruiser|8|Gistatis Praefectus/Tribuni}} | ||
− | Group | + | {{NPCTableSeparator|Group 2 - 24km (may also have proximity aggro)}} |
− | + | {{NPCTableRow|Destroyer|4|Gistior Defiler}} | |
− | + | {{NPCTableRow|Battlecruiser|4|Gistatis Primus}} | |
+ | {{NPCTableRow|Battleship|2|Gist War General/Warlord}} | ||
− | + | {{NPCTableSeparator|Group 3 - 30km)}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Gistatis Legionaire/Primus}} | |
− | + | {{NPCTableRow|Battleship|2|Gist Malakim/Nephilim}} | |
− | |||
− | |||
− | + | {{NPCTableSeparator|Group 4 - 40km)}} | |
+ | {{NPCTableRow|Battleship|2|Gist Seraphim/Cherubim}} | ||
− | + | {{NPCTableSeparator|Group 5 - 45km)}} | |
− | + | {{NPCTableRow|Cruiser|7|Gistum Centurion/Phalanx}} | |
+ | {{NPCTableRow|Battleship|2|Gist Nephilim/Saint}} | ||
+ | |} | ||
+ | |||
+ | === 2nd pocket === | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableSeparator|Single group (Auto aggro) - 17km)}} | ||
+ | {{NPCTableRow|Destroyer|4|Gistior Haunter/Defiler}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | ||
+ | {{NPCTableRow|Battleship|2|Gist Throne/Cherubim}} | ||
+ | {{NPCTableRow|Structure|1|Storage Silo|note=one of Minmatar UUA, UUB or UUC Nexus|drop = see info plus Ammo, Trade Goods}} | ||
+ | {{NPCTableRow|Structure|4|Habitation Module|note=only 1 drops anything|drop = Trade Goods}} | ||
+ | |} | ||
+ | |||
+ | Last ship killed will drop the mission objective item (50.0m<sup>3</sup>) | ||
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(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others) | (Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others) | ||
+ | |||
+ | Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully! | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Storyline missions]] | ||
+ | [[Category:Security missions]] |
Latest revision as of 15:44, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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I'm glad you made your way here, <Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin.
Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck. |
Video: Golem 2022-06-06
No Hostiles at initial gate.
1st pocket
All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones. (Can use drones if you pull the groups away from the circle)
Acceleration Gate is locked until all ships are eliminated.
Auto-aggro from Group 1 - attacking Frigates will auto aggro Group 2 Attacking Group 3 will get aggro from Group 4
2nd pocket
Last ship killed will drop the mission objective item (50.0m3)
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!
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