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Carry On: Difference between revisions

From EVE University Wiki
Rethyl (talk | contribs)
updated info: to get the Accel Gate to spawn in room 1, you need to shoot at least one cruise missile battery, but *not* all the ships
ArinBot (talk | contribs)
m Bot: Adding category Epic arc missions; cosmetic changes
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* Veteran Carry On Guard Battleships deal high damage over long distances
* Veteran Carry On Guard Battleships deal high damage over long distances


===Warp-in===
=== Warp-in ===


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
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|collapsed=yes}}
|collapsed=yes}}


===Room 1 - The Alley===
=== Room 1 - The Alley ===


{{NPCTableHead|Spawn table}}
{{NPCTableHead|Spawn table}}
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|}
|}


===Room 2 - The Alley===
=== Room 2 - The Alley ===


{{NPCTableHead|Spawn table}}
{{NPCTableHead|Spawn table}}
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|}
|}


===Room 3 - The Hub===
=== Room 3 - The Hub ===


{{MessageBox|Agent Conversation on landing
{{MessageBox|Agent Conversation on landing
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<noinclude>
<noinclude>
[[Category:Mission_reports]]
[[Category:Mission reports]]
[[Category:Epic arc missions]]
{{NPCTableCSS}}
{{NPCTableCSS}}
</noinclude>
</noinclude>