Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Right to Rule: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
No edit summary
ArinBot (talk | contribs)
m Bot: Adding category Epic arc missions; cosmetic changes
Line 30: Line 30:
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.


'''Blitz:'''  
'''Blitz:'''
* Clear rooms 1-3.
* Clear rooms 1-3.
* Kill Harkan's Behemoth in room 4.
* Kill Harkan's Behemoth in room 4.


===Warpin===
=== Warpin ===


{{NPCTableHead|}}
{{NPCTableHead|}}
Line 41: Line 41:
|}
|}


===Room 1===
=== Room 1 ===


{{NPCTableHead|}}
{{NPCTableHead|}}
Line 51: Line 51:
|}
|}


===Room 2===
=== Room 2 ===


Notes:
Notes:
*The Acceleration Gate is 3km away.
* The Acceleration Gate is 3km away.
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
* No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
*Drones cannot be safely deployed without drawing aggro.
* Drones cannot be safely deployed without drawing aggro.
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
* Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
Line 72: Line 72:
|}
|}


===Room 3===
=== Room 3 ===


'''Warning:'''
'''Warning:'''
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
* Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
* The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.


1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
Line 86: Line 86:


'''Tips:'''
'''Tips:'''
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
* STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
*Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
* Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
*Rinse and repeat.
* Rinse and repeat.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
Line 105: Line 105:
|}
|}


===Room 4===
=== Room 4 ===


'''Warning:'''
'''Warning:'''
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
* You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
*Suggest getting plenty of range from landing beacon in order to manage spawn waves.
* Suggest getting plenty of range from landing beacon in order to manage spawn waves.
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
* Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
* Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.


The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
* The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
* Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
*Group 3 is triggered by destroying the last Elite Frigate in Group 2.
* Group 3 is triggered by destroying the last Elite Frigate in Group 2.
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
* Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.


'''Tips:'''
'''Tips:'''
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
* Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
* Destroying Harkan's Behemoth Battleship flags the mission objective as completed.


'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
Line 171: Line 171:


Rewards:
Rewards:
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
* 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
* Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
[[Category:Mission_reports]]
[[Category:Mission reports]]
[[Category:Epic arc missions]]
{{NPCTableCSS}}
{{NPCTableCSS}}
</noinclude>
</noinclude>