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m Bot: Adding category Epic arc missions; cosmetic changes |
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The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in. | The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in. | ||
'''Blitz:''' | '''Blitz:''' | ||
* Clear rooms 1-3. | * Clear rooms 1-3. | ||
* Kill Harkan's Behemoth in room 4. | * Kill Harkan's Behemoth in room 4. | ||
===Warpin=== | === Warpin === | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
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|} | |} | ||
===Room 1=== | === Room 1 === | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
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===Room 2=== | === Room 2 === | ||
Notes: | Notes: | ||
*The Acceleration Gate is 3km away. | * The Acceleration Gate is 3km away. | ||
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close. | * No aggro from Initial Group B at warp-in, however it will aggro if you get too close. | ||
*Drones cannot be safely deployed without drawing aggro. | * Drones cannot be safely deployed without drawing aggro. | ||
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in. | * Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in. | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
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|} | |} | ||
===Room 3=== | === Room 3 === | ||
'''Warning:''' | '''Warning:''' | ||
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket. | * Enemy ships will breed like rabbits if you do not manage your triggers in this pocket. | ||
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it. | * The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it. | ||
1st chain group 1 is triggered when the Initial Battleship receives any damage.<br> | 1st chain group 1 is triggered when the Initial Battleship receives any damage.<br> | ||
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'''Tips:''' | '''Tips:''' | ||
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned. | * STOP your attack on the Centus Tyrant Battleship after a chain group has spawned. | ||
*Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again. | * Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again. | ||
*Rinse and repeat. | * Rinse and repeat. | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
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|} | |} | ||
===Room 4=== | === Room 4 === | ||
'''Warning:''' | '''Warning:''' | ||
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers. | * You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers. | ||
*Suggest getting plenty of range from landing beacon in order to manage spawn waves. | * Suggest getting plenty of range from landing beacon in order to manage spawn waves. | ||
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed. | * Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed. | ||
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged. | * Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged. | ||
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. | The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. | ||
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers. | * The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers. | ||
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1. | * Group 2 is triggered by destroying one of the Battlecruisers in Group 1. | ||
*Group 3 is triggered by destroying the last Elite Frigate in Group 2. | * Group 3 is triggered by destroying the last Elite Frigate in Group 2. | ||
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1. | * Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1. | ||
'''Tips:''' | '''Tips:''' | ||
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships. | * Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships. | ||
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed. | * Destroying Harkan's Behemoth Battleship flags the mission objective as completed. | ||
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships. | '''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships. | ||
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Rewards: | Rewards: | ||
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount) | * 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount) | ||
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude> | * Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude> | ||
[[Category: | [[Category:Mission reports]] | ||
[[Category:Epic arc missions]] | |||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
</noinclude> | </noinclude> | ||