Difference between revisions of "Location Location (Amarr) (1 of 5)"

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(Created page with "<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> {{Missiondetails |Level=5 |Type=Encounter |Objective= |Faction1=Amarr Empire ...")
 
m (Bot: Replacing category Mission reports with Security missions; cosmetic changes)
 
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===Single Pocket===
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=== Single Pocket ===
 
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
 
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
 
<br>The Contact's ship vanishes and an Amarrian fleet uncloaks.
 
<br>The Contact's ship vanishes and an Amarrian fleet uncloaks.
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===Notes===
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=== Notes ===
*Use a passive tank or plan a capacitor that receives an additional 120 units/s
+
* Use a passive tank or plan a capacitor that receives an additional 120 units/s
*Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
+
* Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
*Mission flagged complete when all Battery 2 (Left) spawns are destroyed
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* Mission flagged complete when all Battery 2 (Left) spawns are destroyed
*Orbit distances
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* Orbit distances
**Frigates: 4km
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** Frigates: 4km
**Cruisers: 7-19km
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** Cruisers: 7-19km
**Battlecruisers: 9-22km
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** Battlecruisers: 9-22km
**Battleships: 17-49km
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** Battleships: 17-49km
  
  
 
<noinclude>'''Next:''' [[The Hard Way]]
 
<noinclude>'''Next:''' [[The Hard Way]]
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
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[[Category:Security missions]]
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</noinclude>

Latest revision as of 08:32, 29 August 2022

Main article: Location Location (Amarr)
Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite Frigates (Web, Scram)
EWAR Divine Imperial Bahir (Tracking Disrupt), Imperial Templar Diviner (Neut, Tracking Disrupt), Divine Imperial Ambrose/Basil/Neutralizer Sentry (Neut)
Ship suggestion Passive Battleship + Logistics


Single Pocket

Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.

Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!


Enemy Group, 25-40km
WD EWAR L


Sentry 5 x Sentry Amarr Cruise Missile Battery Each battery is a trigger Battery Reinforcement
Sentry 1 x Sentry Amarr Stasis Tower Stasis Webifier
Sentry 3 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer
Elite Frigate 3 x Elite Frigate Divine Imperial Bahir 1st Reinforcement Warp Scrambler Tracking Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil Energy Neutralizer
Battleship 12 x Battleship Imperial Templar Dominator/Torah/Martyr Dominator triggers 2nd Reinforcement, Martyr triggers 3rd Reinforcement


1st Reinforcement
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Imran Warp Scrambler Stasis Webifier


2nd Reinforcement
WD EWAR L


Battleship 2 x Battleship Imperial Templar Dominator/Martyr


3rd Reinforcement
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr

View of batteries from warp-in.


Battery Reinforcement
WD EWAR L
Battery 1 (Top)
Elite Frigate 3 x Elite Frigate Divine Imperial Imran Warp Scrambler Stasis Webifier
Battery 2 (Left)
Battleship 3 x Battleship Imperial Templar Judgment Battery 2A
Battery 2A
Battlecruiser 6 x Battlecruiser Imperial Templar Phalanx Battery 2B
Battery 2B
Battleship 3 x Battleship Imperial Templar Diviner Mission objective Energy Neutralizer Tracking Disruptor
Battery 3 (Middle)
Battleship 3 x Battleship Imperial Templar Diviner Energy Neutralizer Tracking Disruptor
Battery 4 (Right)
Battlecruiser 5 x Battlecruiser Imperial Champion/Templar Justicar
Battery 5 (Bottom)
Battlecruiser 5 x Battlecruiser Imperial Equalizer/Avenger


Notes

  • Use a passive tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
  • Mission flagged complete when all Battery 2 (Left) spawns are destroyed
  • Orbit distances
    • Frigates: 4km
    • Cruisers: 7-19km
    • Battlecruisers: 9-22km
    • Battleships: 17-49km


Next: The Hard Way