More actions
m Anti-(.*) Pump -> $1 Armor Reinforcer |
mNo edit summary |
||
| Line 4: | Line 4: | ||
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | ||
Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[ | Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none. | ||
Rigs come in four sizes: | Rigs come in four sizes: | ||
* Small, for [[ | * Small, for [[Frigates]] and [[Destroyers]] | ||
* Medium, for [[ | * Medium, for [[Cruisers]]s, [[Battlecruisers]], [[Haulers (ship group)|Haulers]], and [[Mining Barge]]s | ||
* Large, for [[ | * Large, for [[Battleships]] | ||
* Capital, for [[Capital | * Capital, for [[Capital Ships]] | ||
Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size. | Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size. | ||