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Awox games: Difference between revisions

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Awoxing games involve some characteristic of spaing or turning on each other. The variant discussed on this page involves a fake team-based event in which players may choose to turn on each other to achieve their objective.
{{EVEUniEvent
 
| name = Awox games
===Participant requirements===
| description = Awoxing games involve some characteristic of spaing or turning on each other. The variant discussed on this page involves a fake team-based event in which players may choose to turn on each other to achieve their objective.
* One ship (varies depending on the event)


===How it works===
===How it works===
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* Each group will be given a destination to travel to and an item to pick up and bring back to the form-up station (there will be a temporary corp bookmark leading to an anchored container holding the items).  
* Each group will be given a destination to travel to and an item to pick up and bring back to the form-up station (there will be a temporary corp bookmark leading to an anchored container holding the items).  
* Each player has the same goal: to try and figure out if anybody in their group is in the other team, and to kill at least one other group member that they believe is in the other team. If a player comes to think that most of their team members are in the other group, then they can also attempt to steal the delivery item and bring it back on their team's behalf.
* Each player has the same goal: to try and figure out if anybody in their group is in the other team, and to kill at least one other group member that they believe is in the other team. If a player comes to think that most of their team members are in the other group, then they can also attempt to steal the delivery item and bring it back on their team's behalf.
* A player may use any means to figure out which team the other players are in, including: asking them, tricking them into telling them, cargo scanning their ships for omber or jaspet or aggressing them to provoke a reaction.
* A player may use any means to figure out which team the other players are in, including: asking them, tricking them into telling them, cargo scanning their ships for omber or jaspet, or aggressing them to provoke a reaction.
* Any player to return to the form-up station upon completion of this goal wins a prize. Since killing a group member automatically gives you away to the others in your group, you do not have to survive this engagement or maintain complete secrecy to be eligible for prizes.
* Any player to return to the form-up station upon completion of this goal wins a prize. Since killing a group member automatically gives you away to the others in your group, you do not have to survive this engagement or maintain complete secrecy to be eligible for prizes.


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* Save the containers' locations as temporary corp bookmarks.
* Save the containers' locations as temporary corp bookmarks.
* Let each team know which bookmark to use.
* Let each team know which bookmark to use.
 
| scheduling =
===Fittings===
*(Day, Date, Month)
This particular event's variant followed a T1 industrials theme and features a mix of Battle Badgers and Nereuses. Ship choices are up to each player and do not depend on their team sorting.
*(Time, Plus Event Duration Estimate)
*(Form up Location)
| requirements =
*[[Mumble]]
* One ship (varies depending on the event)
| recommendations =
| fitting =
*This particular event's variant followed a T1 industrials theme and features a mix of Battle Badgers and Nereuses. Ship choices are up to each player and do not depend on their team sorting.
{{ShipFitting
{{ShipFitting
| ship=Nereus
| ship=Nereus
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| alphacanuse=Y
| alphacanuse=Y
}}
}}
[[Category:Events]]
| warnings =
| additional information =
}}