Difference between revisions of "The Spy Stash (Angel Cartel)"
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m (Change {{Missiondetails}} Faction to Faction1 to be able to use the default damage entries. Add the Objective parameter as a reminder. Make Blitz bold.) |
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(5 intermediate revisions by 3 users not shown) | |||
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{{Missiondetails | {{Missiondetails | ||
− | |Level=3 | + | |Level= 3 |
+ | |Objective= | ||
|Type= Encounter | |Type= Encounter | ||
− | | | + | |Faction1= Angel Cartel |
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | |WebPoint=Arch Gistii Elite Frigates | + | |WebPoint= Arch Gistii Elite Frigates |
− | |EWAR=Webifiers and Target Painting | + | |EWAR= Webifiers and Target Painting |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Huginn, Drake, Hurricane | |ShipSuggestion= Huginn, Drake, Hurricane | ||
Line 15: | Line 16: | ||
}} | }} | ||
− | * Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters. | + | * '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters. |
* No hostiles at the initial gate | * No hostiles at the initial gate | ||
− | ===Pocket 1=== | + | === Pocket 1 === |
* Shooting the Light Missile Batteries aggroes all groups | * Shooting the Light Missile Batteries aggroes all groups | ||
* Gate not locked @ 30km | * Gate not locked @ 30km | ||
Line 37: | Line 38: | ||
{{NPCTableHead|Group 4 (100km)}} | {{NPCTableHead|Group 4 (100km)}} | ||
− | {{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}} | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}} |
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}} | {{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}} | ||
|} | |} | ||
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Structures have no loot | Structures have no loot | ||
− | ===Pocket 2=== | + | === Pocket 2 === |
* Attacking Group 1 aggroes Group 2 as well | * Attacking Group 1 aggroes Group 2 as well | ||
* Killing Group 2 completes the mission | * Killing Group 2 completes the mission | ||
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{{NPCTableHead|Group 2 (40km)}} | {{NPCTableHead|Group 2 (40km)}} | ||
{{NPCTableRow|Destroyer|2|Gistior Seizer}} | {{NPCTableRow|Destroyer|2|Gistior Seizer}} | ||
− | {{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}} | + | {{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}} |
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | {{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | ||
{{NPCTableSeparator|May Spawn}} | {{NPCTableSeparator|May Spawn}} | ||
Line 62: | Line 63: | ||
|} | |} | ||
− | * Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn | + | * Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random. |
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 11:44, 24 September 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
- No hostiles at the initial gate
Pocket 1
- Shooting the Light Missile Batteries aggroes all groups
- Gate not locked @ 30km
Group 1 (Auto Aggro, 11km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Defiler |
Group 2 (Auto Aggro, 60-80km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Angel Light Missile Battery |
Group 3 (Auto Aggro, 40-70km)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Destroyer Gistior Defacer/Haunter/Shatterer | ||||
3 x Cruiser Gistum Marauder | ||||
2 x Battlecruiser Gistatis Praefectus/Tribuni |
Group 4 (100km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Arch Gistii Nomad/Ruffian | ||||
3 x Cruiser Gistum Centurion/Phalanx |
Structures:
Structures have no loot
Pocket 2
- Attacking Group 1 aggroes Group 2 as well
- Killing Group 2 completes the mission
- The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (Auto Aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Angel Sentry Gun | ||||
2 x Sentry Angel Heavy Missile Battery |
Group 2 (40km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Seizer | ||||
1 x Cruiser Gistum Crusher/Smasher | ||||
2 x Battlecruiser Gistatis Tribuni | ||||
May Spawn | ||||
1 x Battleship Gist Nephilim |
- Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.
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