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m Change Skill: link to {{Sk}}. Add {{Cleanup}} |
Salartarium (talk | contribs) m fix cleanup template, mistypes, links ->burst |
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{{Cleanup|The last bullet point in [[#Skills]] about T2 tanking needs to be looked. The Full T2 tanking article does not exist anymore it is now a redirect to the general [[Tanking]] article}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| wikireferences= | | wikireferences= | ||
| externallinks= | | externallinks= | ||
| highlights1=Can | | highlights1=Can use Command Burst module | ||
| highlights2=High Amount of High Slots | | highlights2=High Amount of High Slots | ||
| highlights3= | | highlights3= | ||
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* {{Sk|Minmatar Battlecruiser}} to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill. | * {{Sk|Minmatar Battlecruiser}} to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill. | ||
* {{Sk|Gunnery|V}}, {{Sk|Medium Projectile Turret|V}} and {{Sk|Medium Autocannon Specialization}}/{{Sk|Medium Artillery Specialization}} trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | * {{Sk|Gunnery|V}}, {{Sk|Medium Projectile Turret|V}} and {{Sk|Medium Autocannon Specialization}}/{{Sk|Medium Artillery Specialization}} trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | ||
* {{Sk|Rapid Firing}}, {{Sk|Surgical Strike}}, skills | * {{Sk|Rapid Firing}}, {{Sk|Surgical Strike}}, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV. | ||
* Along with the obvious {{Sk|Power Grid Management}} and [[Skills:Electronic Systems|Electronic Systems]] fitting skills required for fitting most ships, {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | * Along with the obvious {{Sk|Power Grid Management}} and [[Skills:Electronic Systems|Electronic Systems]] fitting skills required for fitting most ships, {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | ||
* {{Sk|Sharpshooter}} is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits. | * {{Sk|Sharpshooter}} is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits. | ||