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The Assault (Minmatar Republic): Difference between revisions

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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
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|Faction=Minmatar
|Faction=Minmatar
|Type=Encounter
|Type=Encounter
|ShipSizeLimit=?
|ShipSizeLimit=
|WebPoint=Yes (Chief Republic Magni)
|WebPoint=Yes (Chief Republic Magni)
|EWAR=Target painting
|EWAR=Target painting
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}}
}}


== Details ==
'''Blitz''': In the first pocket, use the following kill order:
# 4x Battlecruisers
# 2x Elite Frigates
# 3x Elite Cruisers
# 2x Elite Frigates
 
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
 
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
 
=== 1st Pocket ===
=== 1st Pocket ===
{{npcth|Initial Defenders}}
{{npcth|Initial Defenders}}
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
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{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
|}
|}
{{npcth|Reinforcements}}
{{npcth|Reinforcements}}
{{npcts|Wave 1}}
{{npcts|Wave 1}}
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=== 2nd Pocket ===
=== 2nd Pocket ===
Reinforcements spawns will appear near the noted object in space.
Reinforcements spawns will appear near the noted object in space.


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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
|}
|}
{{npcth|Reinforcements}}
{{npcth|Reinforcements}}
{{npcts|Wave 1 (Asteroid Colony)}}
{{npcts|Wave 1 (Asteroid Colony)}}
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{{npctr|Elite Cruiser|3|Chief Republic Orka}}
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
|}
|}
{{npcth|Notable Structures}}
{{npcth|Notable Structures}}
{{npctr|Structure|1|Asteroid Colony}}
{{npctr|Structure|1|Asteroid Colony}}
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{{npctr|Structure|1|Big Asteroid}}
{{npctr|Structure|1|Big Asteroid}}
|}
|}
=== Blitz ===
In the first pocket, use the following kill order:
# 4x Battlecruisers
# 2x Elite Frigates
# 3x Elite Cruisers
# 2x Elite Frigates
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.


{{Missionrelated}}
{{Missionrelated}}
[[Category:Security missions]]
[[Category:Security missions]]