Difference between revisions of "The Assault (Minmatar Republic)"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Adding category Security missions; cosmetic changes)
 
(4 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
|Faction=Minmatar
 
|Faction=Minmatar
 
|Type=Encounter
 
|Type=Encounter
|ShipSizeLimit=?
+
|ShipSizeLimit=
 
|WebPoint=Yes (Chief Republic Magni)
 
|WebPoint=Yes (Chief Republic Magni)
 
|EWAR=Target painting
 
|EWAR=Target painting
Line 14: Line 14:
 
}}
 
}}
  
== Details ==
+
'''Blitz''': In the first pocket, use the following kill order:
 +
# 4x Battlecruisers
 +
# 2x Elite Frigates
 +
# 3x Elite Cruisers
 +
# 2x Elite Frigates
 +
 
 +
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
 +
 
 +
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
 +
 
 
=== 1st Pocket ===
 
=== 1st Pocket ===
 
 
{{npcth|Initial Defenders}}
 
{{npcth|Initial Defenders}}
 
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
 
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
Line 22: Line 30:
 
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
 
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
 
|}
 
|}
 
 
{{npcth|Reinforcements}}
 
{{npcth|Reinforcements}}
 
{{npcts|Wave 1}}
 
{{npcts|Wave 1}}
Line 39: Line 46:
  
 
=== 2nd Pocket ===
 
=== 2nd Pocket ===
 
 
Reinforcements spawns will appear near the noted object in space.
 
Reinforcements spawns will appear near the noted object in space.
  
Line 46: Line 52:
 
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
 
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
 
|}
 
|}
 
 
{{npcth|Reinforcements}}
 
{{npcth|Reinforcements}}
 
{{npcts|Wave 1 (Asteroid Colony)}}
 
{{npcts|Wave 1 (Asteroid Colony)}}
Line 54: Line 59:
 
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
 
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
 
{{npctr|Elite Frigate|3|Chief Republic Ivan}}
 
{{npctr|Elite Frigate|3|Chief Republic Ivan}}
 +
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
 
{{npctr|Battleship|2|Republic Tribal Jarl}}
 
{{npctr|Battleship|2|Republic Tribal Jarl}}
 
{{npcts|Wave 4 (Asteroid Colony)}}
 
{{npcts|Wave 4 (Asteroid Colony)}}
Line 60: Line 66:
 
{{npctr|Battleship|2|Republic Tribal Sigur}}
 
{{npctr|Battleship|2|Republic Tribal Sigur}}
 
{{npcts|Wave 6 (Asteroid Colony)}}
 
{{npcts|Wave 6 (Asteroid Colony)}}
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
+
{{npctr|Elite Frigate|2|Chief Republic Magni|point=yes}}
 
{{npcts|Wave 7 (Big Asteroid)}}
 
{{npcts|Wave 7 (Big Asteroid)}}
 
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
 
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
 
|}
 
|}
 
 
{{npcth|Notable Structures}}
 
{{npcth|Notable Structures}}
 
{{npctr|Structure|1|Asteroid Colony}}
 
{{npctr|Structure|1|Asteroid Colony}}
Line 71: Line 76:
 
|}
 
|}
  
=== Blitz ===
+
== Random Loot & Salvage ==
 
+
'''Loot:''' ± 3 Mil ISK <br>
In the first pocket, use the following kill order:
+
Besides normal loot, the NPCs also drop Republic Fleet Insignia ('tags'):
# 4x Battlecruisers
+
9 Republic Fleet Captain Insignia I
# 2x Elite Frigates
+
10 Republic Fleet Commander Insignia I
# 3x Elite Cruisers
+
14 Republic Fleet Commander Insignia II
# 2x Elite Frigates
+
37 Republic Fleet High Captain Insignia I
 +
9 Republic Fleet Private Insignia II
 +
6 Republic Fleet Private Insignia III
  
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
+
'''Republic Fleet Insignia:''' Current Jita sell value is 89 million isk and buy value 85 million isk.
  
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
+
'''Salvage:''' ± 2 Mil ISK
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 22:08, 15 October 2022

This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage Ex
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Yes (Chief Republic Magni)
EWAR Target painting


Blitz: In the first pocket, use the following kill order:

  1. 4x Battlecruisers
  2. 2x Elite Frigates
  3. 3x Elite Cruisers
  4. 2x Elite Frigates

It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.

In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.

1st Pocket

Initial Defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Triggers Reinforcements Wave 1 Target Painter
Elite Cruiser 3 x Elite Cruiser Chief Republic Rodul
Battlecruiser 4 x Battlecruiser Republic Nutia/Tribal Venis
Reinforcements
WD EWAR L
Wave 1
Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Target Painter
Wave 2
Battleship 3 x Battleship Republic Sigar/Tribal Pytara/Tribal Jarkl Target Painter
Wave 3
Elite Frigate 2 x Elite Frigate Chief Republic Kvarm Target Painter
Wave 4
Battlecruiser 3 x Battlecruiser Republic Nutia/Norn
Wave 5
Battleship 3 x Battleship Republic Sigur/Ymir Target Painter
Wave 6
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter

2nd Pocket

Reinforcements spawns will appear near the noted object in space.


Initial Defenders
WD EWAR L


Battlecruiser 3 x Battlecruiser Republic Tribal Venis/Norn
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter
Reinforcements
WD EWAR L
Wave 1 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 2 (Asteroid Colony)
Battleship 1 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 3 (Dysfunctional Solar Harvester)
Elite Frigate 3 x Elite Frigate Chief Republic Ivan
Elite Frigate 1 x Elite Frigate Chief Republic Magni Warp Disruptor
Battleship 2 x Battleship Republic Tribal Jarl
Wave 4 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Jotun
Wave 5 (Big Asteroid)
Battleship 2 x Battleship Republic Tribal Sigur
Wave 6 (Asteroid Colony)
Elite Frigate 2 x Elite Frigate Chief Republic Magni Warp Disruptor
Wave 7 (Big Asteroid)
Elite Cruiser 3 x Elite Cruiser Chief Republic Orka
Notable Structures
WD EWAR L


Structure 1 x Asteroid Colony
Structure 1 x Dysfunctional Solar Harvester
Structure 1 x Big Asteroid

Random Loot & Salvage

Loot: ± 3 Mil ISK
Besides normal loot, the NPCs also drop Republic Fleet Insignia ('tags'):

9 Republic Fleet Captain Insignia I
10 Republic Fleet Commander Insignia I
14 Republic Fleet Commander Insignia II
37 Republic Fleet High Captain Insignia I	
9 Republic Fleet Private Insignia II
6 Republic Fleet Private Insignia III	

Republic Fleet Insignia: Current Jita sell value is 89 million isk and buy value 85 million isk.

Salvage: ± 2 Mil ISK