Difference between revisions of "Moracha"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Moracha for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Moracha for a specific or its common role(s) can be written here.''
  
 
==Tactics==
 
==Tactics==

Revision as of 08:26, 4 November 2022

EVE University Database
 
Ship Database
Moracha
CornerTFh.png
Moracha
Angel Cartel
Angel Cartel
Special Edition Recon Ships
Moracha Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
15% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
30% bonus to Medium Projectile Turret damage
Recon Ships bonuses (per skill level):
30% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator

Required Skills
Training Time what's this?
91d 20h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,415 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
5
Rig
rigs
2
 
Medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.47
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
5.67 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
8
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
90 m
Scan Res.
scan resolution
430 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
8,700,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
320 m³
Armor
Armor Hitpoints
armor hitpoints
1,900 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,200 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Moracha was a 1st place prize of AT XI.

Skills

Further information about additional or recommended skills to pilot Moracha for a specific or its common role(s) can be written here.

Tactics

No sub-article about Moracha roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Moracha here.

Patch History