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==Skills==
==Skills==
* General mining skills
To improve yield:
* Shield skills
 
    * Mining Barge: Improves yield by 6% per skill level.
    * Mining: Improves mining laser yield by 5% per skill level.
    * Mining Upgrades I:
      Allows use of Mining Upgrade low slot module, boosting yield.
      5% reduction per skill level in CPU penalty of mining upgrade modules per level.
    * Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}}
    * Ice Harvesting: 5% reduction per skill level to the cycle time of ice harvesters.
    * Gas Cloud Harvesting II: Allows the use of one scoop per level. (max. 2 scoops)
 
To improve tank and survivability:
 
    * Hull Upgrades: Grants a 5% bonus to armor hit points per skill level.
    * Shield Management: Grants a 5% bonus to shield hit points per skill level.
    * Shield Upgrades: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
    * Jury Rigging III: Required for Shield Rigging.
    * Shield Rigging: Reduces shield rig drawback by 10% per skill level.
    (See also [[Tanking#Shield_tanking]])
 
To use drones for some self defense against belt rats:
 
    * Drones: Required for Light Drone Operation (one drone per level)
    * Light Drone Operation: Allows use of light combat drones, 5% bonus to damage of light drones per level.
   


==Tactics==
==Tactics==
* Suicide ganking is a popular play-style and miners are prime targets; cf. [https://greedygoblin.blogspot.com/p/why-was-i-ganked.html Why Was I Ganked?] and [http://gdurl.com/jDkc Suicide Ganking 101 slides]
Suicide ganking is a popular play-style and miners are prime targets; cf. [https://greedygoblin.blogspot.com/p/why-was-i-ganked.html Why Was I Ganked?] and [http://gdurl.com/jDkc Suicide Ganking 101 slides]
* Mine aligned to a celestial/station for faster warp-out
* Mine aligned to a celestial/station for faster warp-out.
** Warping out when a non-mining ship enters your belt/anomaly is prudent
* Move away from the warp-in point when mining - this may buy you a some extra time to warp out if another ships lands on grid.
** Other mining ships may be scouts for gankers; it is good to know who your neighbours are and put known gankers on your contact list with terrible standing
* Warping out when a non-mining ship enters your belt/anomaly is prudent - if in doubt, warp out.
* If attacked, overload your tank modules
* Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing.
* Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}}
* If attacked, overload your tank modules and call for assistance if you are in a fleet.
* It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing
<br>
'''NOTE:''' It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing.


==Notes==
==Notes==