Difference between revisions of "Thrasher Fleet Issue"
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(Remove "Sneak peek" banner. Verify/update stats with in-game info (Some stats differ from the EVE Vegas announcement). Add missing info. Update {{Expansion past}}.) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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− | | shipid= | + | | shipid= 73794 |
| shipimg= | | shipimg= | ||
| shipname= Thrasher Fleet Issue | | shipname= Thrasher Fleet Issue | ||
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| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
− | | info= | + | | info= The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers. |
| bonuses= | | bonuses= | ||
<b>Minmatar Destroyer bonuses (per skill level):</b><br> | <b>Minmatar Destroyer bonuses (per skill level):</b><br> | ||
5% bonus to Small Projectile Turret damage<br> | 5% bonus to Small Projectile Turret damage<br> | ||
5% bonus to Small Projectile Turret rate of fire<br> | 5% bonus to Small Projectile Turret rate of fire<br> | ||
− | + | 15% reduction in Microwarpdrive signature radius penalty<br> | |
<b>Role Bonus:</b><br> | <b>Role Bonus:</b><br> | ||
50% bonus to Small Projectile Turret optimal range and falloff<br> | 50% bonus to Small Projectile Turret optimal range and falloff<br> | ||
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| warptime= 6.21 | | warptime= 6.21 | ||
| targetrange= 30 km | | targetrange= 30 km | ||
− | | sigradius= | + | | sigradius= 56 m |
| maxlockedtargets= 6 | | maxlockedtargets= 6 | ||
| sensortype= Ladar | | sensortype= Ladar | ||
| sensorvalue= 10 points | | sensorvalue= 10 points | ||
| scanres= 550 mm | | scanres= 550 mm | ||
− | | reqskills= | + | | reqskills= *{{RequiredSkill|Minmatar Destroyer|II}} |
**{{RequiredSkill|Minmatar Frigate|III}} | **{{RequiredSkill|Minmatar Frigate|III}} | ||
− | ***{{RequiredSkill|Spaceship Command|I}} | + | ***{{RequiredSkill|Spaceship Command|I}} |
| totaltraintime= <!--9h 18m 20s--> | | totaltraintime= <!--9h 18m 20s--> | ||
| forumlinks= | | forumlinks= | ||
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|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap] | |'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap] | ||
* Announcement to introduce the Thrasher Fleet Issue with the Uprising expansion | * Announcement to introduce the Thrasher Fleet Issue with the Uprising expansion | ||
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+ | '''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
+ | * Introduction new Navy ships | ||
}} | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Faction Destroyers]] | [[Category:Ship Database]][[Category:Faction Destroyers]] |
Revision as of 15:30, 8 November 2022
RELATED UNI-WIKI REFERENCES
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The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers. SHIP BONUSES
Minmatar Destroyer bonuses (per skill level):
Ship Attributes
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Summary
Summary about Thrasher Fleet Issue.
Skills
Further information about additional or recommended skills to pilot Thrasher Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Thrasher Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Thrasher Fleet Issue here.
Patch History
A long, long time ago... |
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2022-10-26 News: EVE Vegas recap
2022-11-08 Patch notes News: Uprising Expansion
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