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===== Military information ===== | ===== Military information ===== | ||
{| | {| | ||
| valign="middle" | [[ | | valign="middle" | [[File:incursions_sansha_transmission.png]] | ||
| valign="middle" | Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly. | | valign="middle" | Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly. | ||
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| nowrap | 1 | | nowrap | 1 | ||
| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus''' [[ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus''' [[File:Icon_target_max.png|24px|link=|Jamming]]<br>'''Outuni Mesen'''<small> <ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small> [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | ||
| style="padding:5px;" nowrap | '''Schmaeel Medulla''' [[ | | style="padding:5px;" nowrap | '''Schmaeel Medulla''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | ||
| style="padding:5px;" | The '''Arnons''' because they jam and the '''Outunis''' due to heavy neuts (also warp disrupts and web). | | style="padding:5px;" | The '''Arnons''' because they jam and the '''Outunis''' due to heavy neuts (also warp disrupts and web). | ||
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| nowrap | 2 | | nowrap | 2 | ||
| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
| style="padding:5px;" nowrap | '''Auga Hypophysis''' [[ | | style="padding:5px;" nowrap | '''Auga Hypophysis''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Deltole Tegmentum''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[File:icon_target_painter_i.png|24px|link=|Target painting]]<br>'''Vylade Dien'''<small> <ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid that aspect becomes more or less trivial.</ref></small> [[File:Warfare-links.png|24px|link=|Siege Warfare links]] | ||
| style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet.</ref></small> [[ | | style="padding:5px;" nowrap | '''Mara Paleo'''<small> <ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet.</ref></small> [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]] | ||
| style="padding:5px;" nowrap | '''Tama Cerebellum''' [[ | | style="padding:5px;" nowrap | '''Tama Cerebellum''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]] | ||
| style="padding:5px;" | '''Augas''' before '''Deltoles''' as they die rapidly and also web, then '''Vylades''' because they boost resists. | | style="padding:5px;" | '''Augas''' before '''Deltoles''' as they die rapidly and also web, then '''Vylades''' because they boost resists. | ||
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| nowrap | 3 | | nowrap | 3 | ||
| style="background:Green;" width="1" | | | style="background:Green;" width="1" | | ||
| style="padding:5px;" nowrap | '''Intaki Colliculus'''[[ | | style="padding:5px;" nowrap | '''Intaki Colliculus'''[[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]<br>'''Ostingele Tectum'''<br>'''Romi Thalamus''' | ||
| style="padding:5px;" nowrap | '''Yulai Crus Cerebi'''<br>'''Antem Neo''' | | style="padding:5px;" nowrap | '''Yulai Crus Cerebi'''<br>'''Antem Neo''' | ||
| style="padding:5px;" nowrap | '''Eystur Rhomben''' | | style="padding:5px;" nowrap | '''Eystur Rhomben''' | ||
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The '''acceleration gates''' in the first and second pocket of this site will only unlock<small> <ref name="respawn">Technically both the acceleration gate and headquarter structures will despawn and respawn as proper interactive objects.</ref></small> once all the Sansha in the pocket have been killed. | The '''acceleration gates''' in the first and second pocket of this site will only unlock<small> <ref name="respawn">Technically both the acceleration gate and headquarter structures will despawn and respawn as proper interactive objects.</ref></small> once all the Sansha in the pocket have been killed. | ||
In the third and last pocket the '''True Power Mobile Headquarters (Sansha's Battletower LCO)''' will be a regular object in space until you've killed off the first wave, the second wave (triggered by the last Ostingele in the first wave) and the third wave (triggered by the last Ostingele in the second wave). Then it will unlock<small> <ref name="respawn" | In the third and last pocket the '''True Power Mobile Headquarters (Sansha's Battletower LCO)''' will be a regular object in space until you've killed off the first wave, the second wave (triggered by the last Ostingele in the first wave) and the third wave (triggered by the last Ostingele in the second wave). Then it will unlock<small> <ref name="respawn"/></small> into the proper '''True Power Mobile Headquarters (Reinforced Nation Outpost)''' that you need to summarily blow up. | ||
The destruction of the '''True Power Mobile Headquarters''' will end the site. | The destruction of the '''True Power Mobile Headquarters''' will end the site. | ||
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* Keep an extra eye on your capacitor if the '''Outuni Mesen''' is still on the field. | * Keep an extra eye on your capacitor if the '''Outuni Mesen''' is still on the field. | ||
* It doesn't hurt to remind people to move towards the gates in the first few rooms, switch to the fleet member tab or look at brackets in space to catch people who forget to move. | * It doesn't hurt to remind people to move towards the gates in the first few rooms, switch to the fleet member tab or look at brackets in space to catch people who forget to move. | ||
{{Incursions sites horizontal}} | |||
[[Category:Incursions sites]] | [[Category:Incursions sites]] | ||