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m Update for Version 20.10 2022-11-22.1 |
Update for Version 20.11 2022-12-13.1. |
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{| class="wikitable" style="text-align:center; vertical-align:middle;" | {| class="wikitable" style="text-align:center; vertical-align:middle;" | ||
|+ Faction-Specific Rewards | |+ Faction-Specific Rewards | ||
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| [[Turrets#Projectile turrets|Projectile Turret]] | | [[Turrets#Projectile turrets|Projectile Turret]] | ||
|} | |||
[[File:Mouseover-weapon-range.jpg|thumb|Move your mouse over your weapon to show its characteristics.]] | |||
[[File:Set-default-orbit-distance.jpg|thumb|Set your ship's default orbit distance.]] | |||
* You can use any ship, including your corvette, as long as it's armed with some weapons. | |||
* You can check your weapon's [[Gunnery Guide#Range|optimal and falloff ranges]] by hovering a mouse over it - these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to around your weapon's optimal range. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | |||
[[File:Right-click-space-navigate.jpg|thumb|Right-click in space to warp to the mission location.]] | |||
[[File:Yellow-red-boxing.jpg|thumb|300px|Rats targeting and firing at your ship.]] | |||
* Once you arrive at the [[deadspace]] pocket, you will encounter several rats. After you have destroyed them, two more rats will appear further away. If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | |||
* If there is a yellow box around the rat's icon in the Overview, it is targeting your ship. If the box turns red, it is taking offensive actions, such as firing weapons at you. | |||
* You can check a rat's description, bounty, and damage resistance profiles in its "Show Info" panel (available either from the Selected Item window or right-click menu). | |||
* When the mission is turned in, the agent grants you a faction-specific weapon along with ammunition as bonus rewards. The table below lists the faction-specific rewards given along with links to the detailed description of each weapon system. Note that weapons outside the Civilian variant require ammunition to operate. | |||
{{NPCTableHead|10-20km away}} | |||
{{NPCTableRow|Frigate|2||trigger= Mission completion once destroyed}} | |||
{{NPCTableSeparator|20-30km away}} | |||
{{NPCTableRow|Frigate|1||note=No need to be destroyed}} | |||
|} | |} | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Frigate | |ShipSuggestion= Frigate | ||
|Rewards= Two weapon modules | |Rewards= Two Faction specific weapon modules, see table (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
{| class="wikitable" style="text-align:center; vertical-align:middle;" | |||
|+ Faction-Specific Rewards | |||
|- | |||
! Faction | |||
! Reward | |||
! Weapon Type | |||
|- | |||
| [[File:isis_amarr.png|22px|link=|Amarr Empire]]Amarr | |||
| 2 x Gatling Pulse Laser I | |||
| [[Turrets#Energy turrets|Energy Turret]] | |||
|- | |||
| [[File:isis_caldari.png|22px|link=|Caldari State]]Caldari | |||
| 2 x 75mm Gatling Rail I | |||
| [[Turrets#Hybrid turrets|Hybrid Turret]] | |||
|- | |||
| [[File:isis_gallente.png|22px|link=|gallente Federation]]Gallente | |||
| 2 x 75mm Gatling Rail I | |||
| [[Turrets#Hybrid turrets|Hybrid Turret]] | |||
|- | |||
| [[File:isis_minmatar.png|22px|link=|Minmatar Republic]]Minmatar | |||
| 2 x 125mm Gatling AutoCannon I | |||
| [[Turrets#Projectile turrets|Projectile Turret]] | |||
|} | |||
* If you wish to fly the new frigate obtained from the last mission, don't forget to take useful modules from the ship you were flying previously to the new one. To unfit modules, either activate the previous ship and drag the weapon from the Ship Fitting screen to the Item Hangar, or right-click on the previous ship and select "Strip Fitting". | * If you wish to fly the new frigate obtained from the last mission, don't forget to take useful modules from the ship you were flying previously to the new one. To unfit modules, either activate the previous ship and drag the weapon from the Ship Fitting screen to the Item Hangar, or right-click on the previous ship and select "Strip Fitting". | ||