Difference between revisions of "Cerberus"
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| shipimg=Cerberus.jpg | | shipimg=Cerberus.jpg | ||
| shipname=Cerberus | | shipname=Cerberus | ||
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| class=Heavy Assault Cruiser | | class=Heavy Assault Cruiser | ||
| grouping=Heavy Assault Cruisers | | grouping=Heavy Assault Cruisers | ||
| hulltype=Caracal Class | | hulltype=Caracal Class | ||
| faction=Caldari State | | faction=Caldari State | ||
− | |||
| variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}} | | variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}} | ||
| tech=2 | | tech=2 | ||
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| lows=4 | | lows=4 | ||
| mass=12,720,000 kg | | mass=12,720,000 kg | ||
− | | volume=92,000 | + | | volume=92,000 m³ |
− | | cargohold=650 | + | | cargohold=650 m³ |
− | | dronebay=15 | + | | dronebay=15 m³ |
| bandwidth=15 Mbit/sec | | bandwidth=15 Mbit/sec | ||
| info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. | | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. | ||
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7.5% bonus to Shield Booster amount<br> | 7.5% bonus to Shield Booster amount<br> | ||
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br> | 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br> | ||
− | + | '''Caldari Cruiser bonuses (per skill level):'''<br> | |
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | ||
20% bonus to Heavy Assault Missile max velocity<br> | 20% bonus to Heavy Assault Missile max velocity<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Assault Damage Controls | |
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
| shieldhp=2,000 HP | | shieldhp=2,000 HP | ||
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| scanres=282 mm | | scanres=282 mm | ||
| reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Caldari Destroyer|III}} | + | ** {{RequiredSkill|Caldari Destroyer|III}} |
− | ***{{RequiredSkill|Caldari Frigate|III}} | + | *** {{RequiredSkill|Caldari Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Heavy Assault Cruisers|I}} | + | * {{RequiredSkill|Heavy Assault Cruisers|I}} |
− | **{{RequiredSkill|Energy Grid Upgrades|V}} | + | ** {{RequiredSkill|Energy Grid Upgrades|V}} |
− | ***{{RequiredSkill|Power Grid Management|II}} | + | *** {{RequiredSkill|Power Grid Management|II}} |
− | ***{{RequiredSkill|Science|I}} | + | *** {{RequiredSkill|Science|I}} |
− | **{{RequiredSkill|Weapon Upgrades|V}} | + | ** {{RequiredSkill|Weapon Upgrades|V}} |
− | ***{{RequiredSkill|Gunnery|II}} | + | *** {{RequiredSkill|Gunnery|II}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Capacitor Management|IV}} | + | ** {{RequiredSkill|Capacitor Management|IV}} |
− | ***{{RequiredSkill|Power Grid Management|III}} | + | *** {{RequiredSkill|Power Grid Management|III}} |
| totaltraintime=63d 9h 37m 40s | | totaltraintime=63d 9h 37m 40s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus. | + | The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus. |
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support. | Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support. | ||
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions. | The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions. | ||
− | ==Skills== | + | == Skills == |
* {{Sk|Heavy Assault Cruisers}} to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill. | * {{Sk|Heavy Assault Cruisers}} to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill. | ||
* {{Sk|Heavy Missiles|V}}, {{Sk|Heavy Assault Missiles|V}}, and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | * {{Sk|Heavy Missiles|V}}, {{Sk|Heavy Assault Missiles|V}}, and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | ||
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* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | * {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module. | ||
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | * {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel. | ||
− | * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to IV to allow the use of the T2 [[ | + | * {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to IV to allow the use of the T2 [[Shield Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]]. |
− | * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[ | + | * {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]]. |
* {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]]. | * {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]]. | ||
− | * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[ | + | * Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield Tanking#Damage Control|Damage Control]] module. |
− | ==Tactics== | + | == Tactics == |
''No sub-article about Cerberus roles or piloting tactics. You can write them here.'' | ''No sub-article about Cerberus roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Cerberus here.'' | ''You can write additional notes for Cerberus here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past | {{Expansion past | ||
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
− | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Heavy Assault Cruisers]] |
Revision as of 16:52, 15 January 2023
The reason is: The validity of the #Summary and #Skills sections needs to be verified because of the Version 20.10 "Uprising" update.
RELATED UNI-WIKI REFERENCES
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No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
Ship Attributes
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Summary
The Cerberus is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus. Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
- Heavy Assault Cruisers to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to IV to allow the use of the T2 Shield Hardening modules as well as the T2 Multispectrum Shield Hardener.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermal Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation should be trained to level IV if using the Shield Resistance Amplifiers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.
Patch History
A long, long time ago... |
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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