Difference between revisions of "Cerberus"

From EVE University Wiki
Jump to: navigation, search
m (Remove parameters caption and race; cosmetic changes)
Line 12: Line 12:
 
  | shipimg=Cerberus.jpg
 
  | shipimg=Cerberus.jpg
 
  | shipname=Cerberus
 
  | shipname=Cerberus
| caption=Cerberus
 
 
  | class=Heavy Assault Cruiser
 
  | class=Heavy Assault Cruiser
 
  | grouping=Heavy Assault Cruisers
 
  | grouping=Heavy Assault Cruisers
 
  | hulltype=Caracal Class
 
  | hulltype=Caracal Class
 
  | faction=Caldari State
 
  | faction=Caldari State
| race=Caldari
 
 
  | variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}}
 
  | variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}}
 
  | tech=2
 
  | tech=2
Line 30: Line 28:
 
  | lows=4
 
  | lows=4
 
  | mass=12,720,000 kg
 
  | mass=12,720,000 kg
  | volume=92,000 m³
+
  | volume=92,000
  | cargohold=650 m³
+
  | cargohold=650
  | dronebay=15 m³
+
  | dronebay=15
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
 
  | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
 
  | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
Line 40: Line 38:
 
7.5% bonus to Shield Booster amount<br>
 
7.5% bonus to Shield Booster amount<br>
 
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br>
 
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br>
<b>Caldari Cruiser bonuses (per skill level):</b><br>
+
'''Caldari Cruiser bonuses (per skill level):'''<br>
 
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
 
20% bonus to Heavy Assault Missile max velocity<br>
 
20% bonus to Heavy Assault Missile max velocity<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Assault Damage Controls
+
&nbsp;Can fit Assault Damage Controls
 
  | structurehp=1,400 HP
 
  | structurehp=1,400 HP
 
  | shieldhp=2,000 HP
 
  | shieldhp=2,000 HP
Line 67: Line 65:
 
  | scanres=282 mm
 
  | scanres=282 mm
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
+
** {{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
+
*** {{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
+
* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
+
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
+
** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
+
*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
+
** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
+
*** {{RequiredSkill|Power Grid Management|III}}
  
 
  | totaltraintime=63d 9h 37m 40s
 
  | totaltraintime=63d 9h 37m 40s
Line 89: Line 87:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus.  
+
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus.
 
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
 
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
  
 
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
 
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
  
==Skills==
+
== Skills ==
 
* {{Sk|Heavy Assault Cruisers}} to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill.
 
* {{Sk|Heavy Assault Cruisers}} to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill.
 
* {{Sk|Heavy Missiles|V}}, {{Sk|Heavy Assault Missiles|V}}, and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
 
* {{Sk|Heavy Missiles|V}}, {{Sk|Heavy Assault Missiles|V}}, and {{Sk|Heavy Missile Specialization}}/{{Sk|Heavy Assault Missile Specialization}} to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
Line 102: Line 100:
 
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
 
* {{Sk|Guided Missile Precision}}, {{Sk|Target Navigation Prediction}} and {{Sk|Target Painting}} to at least IV to combat smaller targets and gain access to the T2 [[Target Painter]] module.
 
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
 
* {{Sk|Missile Projection}} and {{Sk|Missile Bombardment}} to at least IV and ideally V to maximize the range at which all missiles travel.
* {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to IV to allow the use of the T2 [[Shield_Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]].
+
* {{Sk|Shield Operation}} and {{Sk|Shield Management}} should be trained to at least IV to improve shield capacity and recharge rate. While {{Sk|Tactical Shield Manipulation}} should be trained to IV to allow the use of the T2 [[Shield Tanking#Shield Hardeners|Shield Hardening]] modules as well as the T2 [[Shield Tanking#Multispectrum Shield Hardener|Multispectrum Shield Hardener]].
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
+
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]].
 
* {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]].
 
* {{Sk|EM Shield Compensation}}, {{Sk|Thermal Shield Compensation}}, {{Sk|Kinetic Shield Compensation}}, and {{Sk|Explosive Shield Compensation}} should be trained to level IV if using the [[Shield Tanking#Resistance Amplifiers|Shield Resistance Amplifiers]].
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
+
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield Tanking#Damage Control|Damage Control]] module.
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Cerberus roles or piloting tactics. You can write them here.''
 
''No sub-article about Cerberus roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Cerberus here.''
 
''You can write additional notes for Cerberus here.''
  
==Patch History==
+
== Patch History ==
 
{{Expansion past
 
{{Expansion past
 
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
Line 133: Line 131:
  
 
{{ShipsMatrix|expgroup=cruisers}}
 
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Revision as of 16:52, 15 January 2023

This article should be cleaned up or improved.
The reason is: The validity of the #Summary and #Skills sections needs to be verified because of the Version 20.10 "Uprising" update.


EVE University Database
 
Ship Database
Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
Heavy Assault Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire
Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to Heavy Assault Missile max velocity
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³
, Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
535 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.463
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus. Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.

Patch History