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Salartarium (talk | contribs) m fix cleanup template, mistypes, links ->burst |
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| shipimg=Hurricane.jpg | | shipimg=Hurricane.jpg | ||
| shipname=Hurricane | | shipname=Hurricane | ||
| class=Combat Battlecruiser | | class=Combat Battlecruiser | ||
| grouping=Standard Battlecruisers | | grouping=Standard Battlecruisers | ||
| hulltype=Hurricane Class | | hulltype=Hurricane Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Sleipnir}},{{Ship|Hurricane Fleet Issue}} | | variations={{Ship|Sleipnir}},{{Ship|Hurricane Fleet Issue}} | ||
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| lows=6 | | lows=6 | ||
| mass=12,800,000 kg | | mass=12,800,000 kg | ||
| volume=216,000 | | volume=216,000 m³ | ||
| cargohold=425 | | cargohold=425 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=40 | | dronebay=40 m³ | ||
| bandwidth=40 Mbit/sec | | bandwidth=40 Mbit/sec | ||
| info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | | info=The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | ||
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret damage<br>5% bonus to Medium Projectile Turret rate of fire<br><b>Role Bonus:</b><br> | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret damage<br>5% bonus to Medium Projectile Turret rate of fire<br><b>Role Bonus:</b><br>• Can use one Command Burst module<br>25% bonus to Medium Projectile Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br> | ||
| structurehp=3,500 HP | | structurehp=3,500 HP | ||
| shieldhp=4,500 HP | | shieldhp=4,500 HP | ||
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| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}} | ||
**{{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Spaceship Command|III}} | ||
**{{RequiredSkill|Minmatar Cruiser|III}} | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
***{{RequiredSkill|Spaceship Command|II}} | *** {{RequiredSkill|Spaceship Command|II}} | ||
***{{RequiredSkill|Minmatar Destroyer|III}} | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
****{{RequiredSkill|Minmatar Frigate|III}} | **** {{RequiredSkill|Minmatar Frigate|III}} | ||
*****{{RequiredSkill|Spaceship Command|I}} | ***** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=1d 21h 16m 40s | | totaltraintime=1d 21h 16m 40s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
==Summary== | == Summary == | ||
The '''Hurricane''' (often simply the '''Cane''') has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with [[Scimitar]] logistic support are a fearsome sight and a highly effective combat fleet. | The '''Hurricane''' (often simply the '''Cane''') has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with [[Scimitar]] logistic support are a fearsome sight and a highly effective combat fleet. | ||
==Skills== | == Skills == | ||
* {{Sk|Minmatar Battlecruiser}} to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill. | * {{Sk|Minmatar Battlecruiser}} to at least IV to properly take advantage of the Hurricane's ''massive'' DPS buff that comes with every extra level in the skill. | ||
* {{Sk|Gunnery|V}}, {{Sk|Medium Projectile Turret|V}} and {{Sk|Medium Autocannon Specialization}}/{{Sk|Medium Artillery Specialization}} trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | * {{Sk|Gunnery|V}}, {{Sk|Medium Projectile Turret|V}} and {{Sk|Medium Autocannon Specialization}}/{{Sk|Medium Artillery Specialization}} trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types. | ||
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* Along with the obvious {{Sk|Power Grid Management}} and [[Skills:Electronic Systems|Electronic Systems]] fitting skills required for fitting most ships, {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | * Along with the obvious {{Sk|Power Grid Management}} and [[Skills:Electronic Systems|Electronic Systems]] fitting skills required for fitting most ships, {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid. | ||
* {{Sk|Sharpshooter}} is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits. | * {{Sk|Sharpshooter}} is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits. | ||
* {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all important for getting as much DPS out of the 40{{m3}} drone capacity as possible. | * {{Sk|Drones|V}}, {{Sk|Light Drone Operation|V}}, {{Sk|Drone Interfacing|IV}} and {{Sk|Gallente Drone Specialization|I}}/{{Sk|Minmatar Drone Specialization|I}} are all important for getting as much DPS out of the 40{{m3}} drone capacity as possible. | ||
* The appropriate skills required for fitting a [[Full T2 Tank|Full T2]] [[ | * The appropriate skills required for fitting a [[Full T2 Tank|Full T2]] [[Full T2 Tank#Armor Tank|Armour]] or [[Full T2 Tank#Shield Tank|Shield]] [[Tank#Tank|Tank]]. | ||
==Tactics== | == Tactics == | ||
'''PvE''' | '''PvE''' | ||
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'''PvP''' | '''PvP''' | ||
The range of possible fits and tactical approaches offered by the Hurricane is—typically for a Minmatar ship—very wide, and to describe them all in detail would make this article a hostage to fortune (game updates). | The range of possible fits and tactical approaches offered by the Hurricane is—typically for a Minmatar ship—very wide, and to describe them all in detail would make this article a hostage to fortune (game updates). | ||
Hurricanes fitted for very short-range brawling muster a lot of DPS, especially with T2 autocannon and Hail ammo. Watch out for battleships and other battlecruisers, which might prove tankier than you. The Micro Jump Drive offers one useful approach to brawling fits, at the cost of significant fitting demands: you can attempt to kill anything which gets into warp scrambler range, and then MJD out of trouble. | Hurricanes fitted for very short-range brawling muster a lot of DPS, especially with T2 autocannon and Hail ammo. Watch out for battleships and other battlecruisers, which might prove tankier than you. The Micro Jump Drive offers one useful approach to brawling fits, at the cost of significant fitting demands: you can attempt to kill anything which gets into warp scrambler range, and then MJD out of trouble. | ||
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Moving beyond warp disruption range, an artillery-fit Hurricane can provide solid mid-ranged DPS and high mid-ranged alpha damage in a kiting gang, if other ships hold down its targets. Fitting a full rack of 720mm artillery often requires excellent character [[fitting skills]] and/or at least one fitting module. | Moving beyond warp disruption range, an artillery-fit Hurricane can provide solid mid-ranged DPS and high mid-ranged alpha damage in a kiting gang, if other ships hold down its targets. Fitting a full rack of 720mm artillery often requires excellent character [[fitting skills]] and/or at least one fitting module. | ||
==Notes== | == Notes == | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
==Patch History== | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Standard Battlecruisers]] | |||
[[Category:Ship Database]] | |||
[[Category:Standard Battlecruisers]] | |||