Difference between revisions of "Moros"
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| hulltype=Moros Class | | hulltype=Moros Class | ||
| faction=Gallente Federation | | faction=Gallente Federation | ||
− | | variations={{Ship|Moros Navy Issue}}, {{Ship|Vehement}} | + | | variations= {{Ship|Hubris}}, {{Ship|Moros Navy Issue}}, {{Ship|Vehement}} |
| tech= | | tech= | ||
+ | |||
| powergrid=660,000 MW | | powergrid=660,000 MW | ||
| cpu=750 tf | | cpu=750 tf | ||
| capacitor=54,500 GJ | | capacitor=54,500 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=3 | | turrets=3 | ||
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| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
+ | |||
| mass=1,250,000,000 kg | | mass=1,250,000,000 kg | ||
| volume=17,550,000 m³ | | volume=17,550,000 m³ | ||
+ | |||
| cargohold=2,550 m³ | | cargohold=2,550 m³ | ||
+ | | extraholdtype=Fuel | ||
| extrahold=8,000 m³ | | extrahold=8,000 m³ | ||
− | | | + | | extrahold2type=Ship Maintenance Bay |
| extrahold2=1,000,000 m³ | | extrahold2=1,000,000 m³ | ||
− | | | + | | extrahold3type=Fleet Hangar |
| extrahold3=10,000 m³ | | extrahold3=10,000 m³ | ||
− | + | ||
− | | info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. | + | | info= Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. |
− | | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret damage<br>5% bonus to Capital Hybrid Turret rate of fire<br>5% bonus to Armor Repairer cycle time<br><b>Role Bonus:</b><br>• Can fit Siege modules<br>• 5x penalty to Entosis Link duration | + | | bonuses= <b>Gallente Dreadnought bonuses (per skill level):</b><br> |
+ | 5% bonus to Capital Hybrid Turret damage<br> | ||
+ | 5% bonus to Capital Hybrid Turret rate of fire<br> | ||
+ | 5% bonus to Armor Repairer cycle time<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Siege modules<br> | ||
+ | • 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=121,500 HP | | structurehp=121,500 HP | ||
+ | |||
+ | | armorhp=104,200 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=35 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=86,500 HP | | shieldhp=86,500 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.045 | | inertia=0.045 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=77.979 s | | warptime=77.979 s | ||
− | | targetrange=105 | + | |
+ | | targetrange=105 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=11,300 m | | sigradius=11,300 m | ||
− | | | + | | scanres=75 mm |
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
| sensorvalue=44 points | | sensorvalue=44 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
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*** {{RequiredSkill|Navigation|I}} | *** {{RequiredSkill|Navigation|I}} | ||
** {{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime=107d 18h 28m 50s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= |
Revision as of 17:50, 13 June 2023
RELATED UNI-WIKI REFERENCES
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Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).
While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters. In that capacity it tends to fall behind the Revelation with the Revelation's superior projection and tank; the Naglfar also outshines it because of better projection and semi-selectable damage, with guns that cannot be neuted out. The other dreadnoughts tend to perform better as "Solo Dreadnoughts" versus this hull which has problems with capacitor when fueling two armor repairers.
Skills
Further information about additional or recommended skills to pilot Moros for a specific or its common role(s) can be written here.
Tactics
No sub-article about Moros roles or piloting tactics. You can write them here.
Notes
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.
Patch History
A long, long time ago... |
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18.11 Explosive Velocity Published on Tuesday, November 24, 2020 Moros:
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