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→Running missions: Reordered material in sections for simplification and foundational flow |
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== Running missions == | == Running missions == | ||
All Factional Warfare missions are | All Factional Warfare missions are combat encounter missions, which always involve flying somewhere and destroying something (usually ships or a structure). These missions always take place in [[low-sec]] Factional Warfare [[Factional Warfare#War zones|war zones]], in the enemy half of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone). | ||
=== Rewards === | |||
Completing a Faction Warfare mission awards ISK and faction [[Loyalty Points]] (LP), which can be used to buy faction navy ships, modules, blueprints, and other Faction Militia loyalty store items. NPC enemies drop Navy dog tags as loot, which serve as a secondary FW loyalty currency and can be sold on the [[EVE Market]]. Unlike empire missions, no bounties are awarded for FW mission NPCs, and they drop much less conventional loot. | |||
=== | === Difficulty and ship restrictions === | ||
Most Faction Warfare missions take place in [[deadspace]] complexes with [[acceleration gate]]s, and these acceleration gates allow only certain classes of ship to enter. For example, a level 1 FW mission only allows [[Frigate]] and [[Destroyer]] class vessels through the acceleration gate (though any ship may warp to the complex entrance.) | |||
Faction Warfare missions encourage PvP by openly displaying mission sites once traversed. When the mission bearer arrives, the site becomes a [[cosmic anomaly]] that is visible and warpable for anyone in the system, ally and enemy alike, with no need for [[probe scanning]] or searching. Capsuleers are challenged to be vigilant against militia player ambushes. | |||
The NPC difficulty in faction warfare missions is one tier lower than missions of the same level from other corporations. For example, a level 2 Faction Warfare mission is comparable in difficulty to a traditional level 1 mission but may be completed in the same ships as a conventional level 2 mission. | |||
{| class=wikitable style="font-size:90%; text-align:center; border-style:none" | {| class=wikitable style="font-size:90%; text-align:center; border-style:none" | ||
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! colspan=13 style="background-color:#333333;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships. | ! colspan=13 style="background-color:#333333;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships. | ||
|} | |} | ||
=== Enemies === | |||
In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). This means that the [[NPC_Damage_Types|type of damage]] you should deal to the NPCs, which one you should fit your ship to resist against, and which type of [[EWAR|Electronic Warfare (EWAR)]] they use is predictable; therefore, you can fit your ship accordingly. | |||
{| class=wikitable style="font-size:90%; text-align:center; border-style:none" | |||
! style="background-color:#111111; border-style:none" | | |||
! style="background-color:#222222;padding: 0.2em 0.5em" colspan=2 | Damage | |||
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span> | |||
|- | |||
! style="background-color:#222222;text-align:left;padding: 0.2em 0.5em" | Enemy faction | |||
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Do this kind of damage to the NPCs (as they are most vulnerable to it).">Deal</span> | |||
! style="background-color:#222222;padding: 0.2em 0.5em" | <span style="cursor: help;" title="Fit your ship to resist against this kind of damage (as they will overwhelmingly do only this kind of damage to you).">Resist against</span> | |||
! style="background-color:#222222" | | |||
|- | |||
| style="background-color:#333333; text-align:left;padding: 0.2em 0.5em" | Amarr Empire | |||
| style="padding: 0.2em 0.5em" | {{icon|em damage|32px|EM}} {{icon|th damage|32px|Thermal}} | |||
| style="padding: 0.2em 0.5em" | {{icon|em resist|32px|EM (47%)}} {{icon|th resist|32px|Thermal (42%)}} | |||
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Tracking_Disruption_.28TD.29|Tracking Disruption (TD)]] | |||
|- | |||
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Caldari State | |||
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}} | |||
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (51%)}} {{icon|th resist|32px|Thermal (48%)}} | |||
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Electronic_Counter_Measures_.28ECM.29|Electronic Countermeasures (ECM)]] | |||
|- | |||
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Gallente Federation | |||
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}} | |||
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (60%)}} {{icon|th resist|32px|Thermal (39%)}} | |||
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Remote Sensor Dampening (RSD)]] | |||
|- | |||
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Minmatar Republic | |||
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32px|Explosive}} {{icon|ki damage|32px|Kinetic}} | |||
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32px|Explosive (50%)}} {{icon|ki resist|32px|Kinetic (31%)}} | |||
| style="padding: 0.2em 0.5em; text-align:left" | [[EWAR_Guide#Target_Painting_.28TP.29|Target Painting (TP)]] | |||
|} | |||
* ''As with missions in Empire space, [http://eve-survival.org/missions EVE Survival] is an excellent resource for researching what a mission objective is, and what kind of NPC enemies to expect.'' | |||
=== Ships and strategies === | === Ships and strategies === | ||
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However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | ||
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]). | Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]). | ||
== Completing missions == | == Completing missions == | ||