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The Right to Rule: Difference between revisions

From EVE University Wiki
m Evon R'al moved page The Right to Rule (mission) to The Right to Rule: Remove unneeded (mission) after the mission name.
m Add parameter to {{AmarrEpicArcNav}} to expand relevant chapter.
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<noinclude>{{AmarrEpicArcNav}}</noinclude>
<noinclude>{{NPCTableCSS}} __NOTOC__ {{AmarrEpicArcNav|chapter 3a}}</noinclude>
 
{{Missiondetails
{{Template:Missiondetails
|Level=
|Level=
|Type= Encounter
|Type= Encounter
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|Extra=
|Extra=
}}
}}
{{MissionBriefing
{{MissionBriefing
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
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=== Warpin ===
=== Warpin ===
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
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=== Room 1 ===
=== Room 1 ===
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}}
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar= Web}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar= TD}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar =TD}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar= TD}}
|}
|}


=== Room 2 ===
=== Room 2 ===
Notes:
Notes:
* The Acceleration Gate is 3km away.
* The Acceleration Gate is 3km away.
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{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar= TD}}
|}
|}


=== Room 3 ===
=== Room 3 ===
'''Warning:'''
'''Warning:'''
* Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
* Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
* The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
* The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
** 1st chain group 1 is triggered when the Initial Battleship receives any damage.
** 2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
** 3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
** 4th chain group 1 is triggered when the Initial Battleship is destroyed.


1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
Each chain group 1 will spawn one chain group 2 when attacked. Additionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17, 2020''' - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br>
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br>
4th chain group 1 is triggered when the Initial Battleship is destroyed.<br>
 
Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17, 2020''' - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).


'''Tips:'''
'''Tips:'''
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{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger = triggers Chain group 1 (x4)}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger= triggers Chain group 1 (x4)}}
|}
|}


{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger= Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger= Triggers chain group 2}}
|}
|}


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=== Room 4 ===
=== Room 4 ===
'''Warning:'''
'''Warning:'''
* You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
* You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
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{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger = Repeating }}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger= Repeating}}
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger = Triggers waves 1-3, Mission objective| ewar = Neut| ewar2 = TD}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger= Triggers waves 1-3, Mission objective|ewar= Neut|ewar2= TD}}
|}
|}


{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
|}
|}


{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar= TD}}
|}
|}


{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
|}
|}


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{{NPCTableHead|Repeating chain group}}
{{NPCTableHead|Repeating chain group}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger = First ship destroyed triggers group 2}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger= First ship destroyed triggers group 2}}
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger = Last ship destroyed triggers group 3|ewar = Web}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger= Last ship destroyed triggers group 3|ewar= Web}}
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger =Triggers group 1}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger= Triggers group 1}}
|}
|}


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Rewards:
Rewards:
* 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
* 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
* Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
* Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)
<noinclude>
[[Category:Epic arc missions]]
[[Category:Epic arc missions]]
{{NPCTableCSS}}
</noinclude>
</noinclude>