Difference between revisions of "User:Evon R'al/Sandbox"
m (→Template being worked on: Coding and testing.) |
m (→Test: Testing.) |
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+ | |||
+ | |||
+ | === Incursion leadership === | ||
+ | Original | ||
+ | {| style="text-align: center;" | ||
+ | | style="border:1px dotted lightgrey; vertical-align: top;" | {{Charimage|2118961970|size= 128}} | ||
+ | | style="border:1px dotted lightgrey; vertical-align: top;" | {{Charimage|92286900|size= 128}} | ||
+ | | style="border:1px dotted lightgrey; vertical-align: top;" | {{Charimage|93019590|size= 128}} | ||
+ | | style="border:1px dotted lightgrey; vertical-align: top;" | {{Charimage|2115219948|size= 128}} | ||
+ | | style="border:1px dotted lightgrey; vertical-align: top;" | {{Charimage|2120275728|size= 128}} | ||
+ | |- | ||
+ | | {{co|lightgrey|[[User:Muhib|Muhib]]}}<br>(CC Manager) | ||
+ | | {{co|lightgrey|Korros Kolada}}<br>(Co-ordinator) | ||
+ | | {{co|lightgrey|Paxte Eriker}}<br>(Co-ordinator) | ||
+ | | {{co|lightgrey|Raytar Lafisques}}<br>(Co-ordinator) | ||
+ | | {{co|lightgrey|Unilord Fidare}}<br>(Co-ordinator) | ||
+ | |} | ||
+ | |||
+ | Reduced style | ||
+ | {| style="text-align: center;" | ||
+ | |- | ||
+ | | style="border: 1px dotted lightgrey;" | {{Charimage|2118961970|size= 128}} | ||
+ | | style="border: 1px dotted lightgrey;" | {{Charimage|92286900|size= 128}} | ||
+ | | style="border: 1px dotted lightgrey;" | {{Charimage|93019590|size= 128}} | ||
+ | | style="border: 1px dotted lightgrey;" | {{Charimage|2115219948|size= 128}} | ||
+ | | style="border: 1px dotted lightgrey;" | {{Charimage|2120275728|size= 128}} | ||
+ | |- | ||
+ | | [[User:Muhib|Muhib]]<br>(CC Manager) | ||
+ | | Korros Kolada<br>(Co-ordinator) | ||
+ | | Paxte Eriker<br>(Co-ordinator) | ||
+ | | Raytar Lafisques<br>(Co-ordinator) | ||
+ | | Unilord Fidare<br>(Co-ordinator) | ||
+ | |} | ||
Revision as of 10:15, 28 September 2023
Template being worked on
Original:
text before original
Pre title |
Title |
---|
Above |
Heading one |
Content one |
Heading 2 |
Below |
text after original.
Line after original.
Draft:
text before draft
! class missing !
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS
|
Ship Attributes
|
text after draft.
Line after draft.
draft is using User:Evon R'al/Sandbox template proof of concept using /ssyles.css sub-page User:Evon R'al/Sandbox template/styles.css
Problem
Qvar dar'zanar problem
There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.
{{Ship}} problem
Does this, testtooltip text stay inline?
Does this, testtooltip text stay inline?
Basic:
Does this,
Redeemer
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
stay inline?
Inside a div:
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
Inside a table:
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
Inside a span:
Does
this, Redeemer
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
inline?
Inside the Co template:
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
Inside p:
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
|
stay inline?
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.
Test
Incursion leadership
Original
Muhib (CC Manager) |
Korros Kolada (Co-ordinator) |
Paxte Eriker (Co-ordinator) |
Raytar Lafisques (Co-ordinator) |
Unilord Fidare (Co-ordinator) |
Reduced style
Muhib (CC Manager) |
Korros Kolada (Co-ordinator) |
Paxte Eriker (Co-ordinator) |
Raytar Lafisques (Co-ordinator) |
Unilord Fidare (Co-ordinator) |
subst and not
date= {{#time: F Y}} - date= November 2024 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)
Red Giant Wormholes table
Original:
Effects | Class 1 | Class 2 | Class 3 | Class 4 | Class 5 | Class 6 | |
Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% | |
Overheat Effect Bonus | +30% | +44% | +58% | +72% | +86% | +100% |
"Cleaned up"
Effects | Class 1 | Class 2 | Class 3 | Class 4 | Class 5 | Class 6 | |
---|---|---|---|---|---|---|---|
Heat Damage | +15% | +22% | +29% | +36% | +43% | +50% | |
Overheat Effect Bonus | 30% | 44% | 58% | 72% | 86% | 100% |
MessageBox inside Note box
CSS testing
- Line one
- line two
- line three
- line one
"Complicated" table
Ship class | Ship type | Base Range | Max Skills Range | Fuel per ly | Fuel bay (m3) | Fuel bay (units) |
---|---|---|---|---|---|---|
Capital | Dreadnought | 3.5 ly | 7 ly | 3000 units | 8 000 | 266 666 |
Carrier | 3 000 | 100 000 | ||||
FAX | ||||||
Super Capital | Supercarrier | 3.0 ly | 6 ly | 3000 units | 5 000 | 166 666 |
Titan | 60 000 | 2 000 000 | ||||
Jump Freighter | Anshar | 5.0 ly | 10 ly | 9400 units | 12 000 | 400 000 |
Nomad | 8200 units | |||||
Ark | 8800 units | |||||
Rhea | 10000 units | |||||
Black Ops Battleship | 4.0 ly | 8 ly | 700 units | 2 150 | 71 666 | |
Capital Industrial Ship | Rorqual | 5 ly | 10 ly | 4000 units | 10 000 | 333 333 |
"Complicated" table reformatted and with some "fancy" CSS
Ship class | Ship type | Range (ly) | Fuel per ly (units) |
Fuel bay | ||
---|---|---|---|---|---|---|
Base | Max Skills | (m3) | (units) | |||
Capital | Dreadnought | 3.5 | 7 | 3 000 | 8 000 | 266 666 |
Carrier | 3 000 | 100 000 | ||||
FAX | ||||||
Super Capital | Supercarrier | 3.0 | 6 | 3 000 | 5 000 | 166 666 |
Titan | 60 000 | 2 000 000 | ||||
Jump Freighter | Anshar | 5.0 | 10 | 9 400 | 12 000 | 400 000 |
Nomad | 8 200 | |||||
Ark | 8 800 | |||||
Rhea | 10 000 | |||||
Black Ops Battleship | 4.0 | 8 | 700 | 2 150 | 71 666 | |
Capital Industrial Ship | Rorqual | 5 | 10 | 4 000 | 10 000 | 333 333 |
Math
- UniWiki:Editing commands visual guide#Math
- Wikipedia:MathML
- Wikipedia:Wikipedia:Manual_of_Style/Mathematics
- Wikipedia:Extension:SimpleMathJax
- Wikipedia:Help:Displaying a formula
- MathJax
MathML
<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math> |
[math] \lt mi\gt a\lt /mi\gt \lt msup\gt \lt mi\gt x\lt /mi\gt \lt mn\gt 2\lt /mn\gt \lt /msup\gt \lt mo\gt +\lt /mo\gt \lt mi\gt b\lt /mi\gt \lt mi\gt x\lt /mi\gt \lt mo\gt +\lt /mo\gt \lt mi\gt c\lt /mi\gt \lt mo\gt =\lt /mo\gt \lt mn\gt 0\lt /mn\gt [/math] Does not work
TeX
<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math> |
[math] x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} [/math]
<math display=block>\int_0^\pi \sin x\,dx.</math> |
[math]\int_0^\pi \sin x\,dx.[/math]
<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math> |
[math]\sum_{n=1}^\infty 1/n^2 = \pi^2/6[/math]
:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code> |
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math> |
- [math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]