Difference between revisions of "Implants"
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{{hatnote|This article is about the nature of implants in general. For the article about the University service that provides +3 implants at a discounted price to EVE University students, see [[The +3 Implants Program]].}} | {{hatnote|This article is about the nature of implants in general. For the article about the University service that provides +3 implants at a discounted price to EVE University students, see [[The +3 Implants Program]].}} | ||
− | |||
'''Implants''' are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective. | '''Implants''' are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective. | ||
You have ten slots available in your head for implants. Each slot takes a specific kind of implant. | You have ten slots available in your head for implants. Each slot takes a specific kind of implant. | ||
− | Slots 1-5 are for [[ | + | Slots 1-5 are for [[#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[#Skill Hardwirings|Skill Hardwirings]]. |
− | To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in | + | To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities. |
− | Implants can be acquired from [[ | + | Implants can be acquired from [[loyalty point store]]s of various corporations, storyline mission rewards, rare NPC loot drops, PvP loot during [[The Hunt]], and of course the Marketplace. |
− | ==Using an Implant== | + | == Using an Implant == |
+ | To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, Character tab selecting Augmentations, right-clicking the implant in question, and selecting {{Co|red|!}} Unplug. | ||
− | + | Certain implants require the use of an [[Clone states#Omega clone|Omega clone]] in order to inject. | |
− | Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[ | + | == Keeping your Implants safe == |
+ | Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians. | ||
− | ==Attribute Enhancers== | + | You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]]. |
+ | |||
+ | == Attribute Enhancers == | ||
Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses. | Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses. | ||
− | There are 5 "simple" implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), | + | There are 5 "simple" implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), Improved (+5). |
Each slot enhances a different attribute as follows: | Each slot enhances a different attribute as follows: | ||
Line 34: | Line 37: | ||
Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus. | Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus. | ||
− | To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set. | + | To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set. |
− | |||
− | |||
+ | === Advanced Attribute Enhancer Reference === | ||
The Kronos release in June 2014 made significant changes to these, which will be reflected below. | The Kronos release in June 2014 made significant changes to these, which will be reflected below. | ||
− | Notably, unqualified version were renamed to "High-grade" and given a +4 bonus; some Low-grade implants were renamed to Mid-grade and given a +3 bonus; and for those, a new Low-grade version was introduced. Note that there is no consistency in which sets have which grades: some sets have High, Mid and Low grades, but some just have Mid and Low, some High and Low, and some High and Mid only. (See the Implants section near bottom of [ | + | Notably, unqualified version were renamed to "High-grade" and given a +4 bonus; some Low-grade implants were renamed to Mid-grade and given a +3 bonus; and for those, a new Low-grade version was introduced. Note that there is no consistency in which sets have which grades: some sets have High, Mid and Low grades, but some just have Mid and Low, some High and Low, and some High and Mid only. (See the Implants section near bottom of [https://www.eveonline.com/news/view/patch-notes-for-kronos Kronos Patch Notes].) |
− | {| | + | {| class="wikitable" style="padding: 5px; text-align: right;" |
− | !rowspan="2"|Category | + | |- style="background-color: #222222;" |
− | !rowspan="2"|Secondary Effect | + | ! rowspan="2" | Category |
− | !rowspan="2"|Set Name | + | ! rowspan="2" | Secondary Effect |
− | !colspan="2"|Set Bonus per slot | + | ! rowspan="2" | Set Name |
− | !colspan="5"|Effect Bonus per slot | + | ! colspan="2" | Set Bonus per slot |
− | !rowspan="2"|Total Effect | + | ! colspan="5" | Effect Bonus per slot |
− | !rowspan="2"|Attributes | + | ! rowspan="2" | Total Effect |
− | |-- | + | ! rowspan="2" | Attributes |
− | |1-5 | + | ! rowspan="2" | Source |
− | |6 (Omega) | + | |- style="background-color: #222222;" |
− | |1 | + | | 1-5 |
− | |2 | + | | 6 (Omega) |
− | |3 | + | | 1 |
− | |4 | + | | 2 |
− | |5 | + | | 3 |
− | | | + | | 4 |
− | !rowspan="12"|Scanning/EW | + | | 5 |
− | |rowspan="2"|Radar Sensor Strength | + | |- |
− | |High-grade Grail | + | ! rowspan="12" | Scanning/EW |
+ | | rowspan="2" style="text-align:left;" | [[File:Icon sensor radar.png|24px|link=]] Radar Sensor Strength | ||
+ | | style="text-align:left;" | High-grade Grail | ||
|15% | |15% | ||
|100% | |100% | ||
Line 71: | Line 75: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
− | |--- | + | | rowspan = "2" style="text-align:left;" | LP store: 24th Imperial Crusade |
− | |Low-grade Grail | + | |- |
+ | | style="text-align:left;" | Low-grade Grail | ||
|0% | |0% | ||
|40% | |40% | ||
Line 82: | Line 87: | ||
| +7 | | +7 | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Ladar Sensor Strength | + | |rowspan="2" style="text-align:left;" | [[File:Icon sensor ladar.png|24px|link=]] Ladar Sensor Strength |
− | |High-grade Jackal | + | | style="text-align:left;" | High-grade Jackal |
|15% | |15% | ||
|100% | |100% | ||
Line 94: | Line 99: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
− | |--- | + | | rowspan = "2" style="text-align:left;" | LP store: Tribal Liberation Force |
− | |Low-grade Jackal | + | |- |
+ | | style="text-align:left;" | Low-grade Jackal | ||
|0% | |0% | ||
|40% | |40% | ||
Line 105: | Line 111: | ||
| +7 | | +7 | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Magnetometric Sensor Strength | + | |rowspan="2" style="text-align:left;" | [[File:Icon sensor magnetometric.png|24px|link=]] Magnetometric Sensor Strength |
− | |High-grade Spur | + | | style="text-align:left;" | High-grade Spur |
|15% | |15% | ||
|100% | |100% | ||
Line 117: | Line 123: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
− | |--- | + | | rowspan = "2" style="text-align:left;" | LP store: Federal Defence Union |
− | |Low-grade Spur | + | |- |
+ | | style="text-align:left;" | Low-grade Spur | ||
|0% | |0% | ||
|40% | |40% | ||
Line 128: | Line 135: | ||
| +7 | | +7 | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Gravimetric Sensor Strength | + | |rowspan="2" style="text-align:left;" | [[File:Icon sensor gravimetric.png|24px|link=]] Gravimetric Sensor Strength |
− | |High-grade Talon | + | | style="text-align:left;" | High-grade Talon |
|15% | |15% | ||
|100% | |100% | ||
Line 140: | Line 147: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
− | |--- | + | | rowspan = "2" style="text-align:left;" | LP store: State Protectorate |
− | |Low-grade Talon | + | |- |
+ | | style="text-align:left;" | Low-grade Talon | ||
|0% | |0% | ||
|40% | |40% | ||
Line 151: | Line 159: | ||
| +7 | | +7 | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Probe Scan Strength | + | |rowspan="2" style="text-align:left;" | [[File:Icon probe launcher.png|24px|link=]] Probe Scan Strength |
− | |Mid-grade Virtue | + | | style="text-align:left;" | Mid-grade Virtue |
|10% | |10% | ||
|25% | |25% | ||
Line 163: | Line 171: | ||
|33.83% | |33.83% | ||
| +3 | | +3 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | LP store: Servant Sisters of EVE |
− | |Low-grade Virtue | + | |- |
+ | | style="text-align:left;" | Low-grade Virtue | ||
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 174: | Line 183: | ||
|20.03% | |20.03% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|EWAR module optimal range | + | |rowspan="2" style="text-align:left;" | [[File:Icon target range.png|24px|link=]] EWAR module optimal range |
− | |Mid-grade Centurion | + | | style="text-align:left;" | Mid-grade Centurion |
|10% | |10% | ||
|25% | |25% | ||
Line 186: | Line 195: | ||
|33.83% | |33.83% | ||
| +3 | | +3 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | LP store: Mordus Legion |
− | |Low-grade Centurion | + | |- |
+ | | style="text-align:left;" | Low-grade Centurion | ||
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 197: | Line 207: | ||
|20.03% | |20.03% | ||
| +2 | | +2 | ||
− | | | + | |- |
!rowspan="2"|Mining | !rowspan="2"|Mining | ||
− | |rowspan="2"|Mining laser range | + | |rowspan="2" style="text-align:left;" | [[File:Icon target range.png|24px|link=]] Mining laser range |
− | |Mid-grade Harvest | + | | style="text-align:left;" | Mid-grade Harvest |
|10% | |10% | ||
|25% | |25% | ||
Line 210: | Line 220: | ||
| 33.83% | | 33.83% | ||
| +3 | | +3 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | LP store: Outer Ring Excavations |
− | |Low-grade Harvest | + | |- |
+ | | style="text-align:left;" | Low-grade Harvest | ||
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 221: | Line 232: | ||
| 20.03% | | 20.03% | ||
| +2 | | +2 | ||
− | | | + | |- |
!rowspan="7"|Navigation | !rowspan="7"|Navigation | ||
− | |rowspan="3"|Maximum velocity | + | |rowspan="3" style="text-align:left;" | [[File:Icon velocity.png|24px|link=]] Maximum velocity |
− | |High-grade Snake | + | | style="text-align:left;" | High-grade Snake |
|15% | |15% | ||
|200% | |200% | ||
Line 234: | Line 245: | ||
|24.73% | |24.73% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Serpentis |
− | |Mid-grade Snake | + | |- |
+ | | style="text-align:left;" | Mid-grade Snake | ||
|10% | |10% | ||
|150% | |150% | ||
Line 245: | Line 257: | ||
| 16.02% | | 16.02% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade Snake | + | | style="text-align:left;" | Low-grade Snake |
|5% | |5% | ||
|110% | |110% | ||
Line 256: | Line 268: | ||
|10.5% | |10.5% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Agility | + | |rowspan="2" style="text-align:left;" | [[File:Icon inertia.png|24px|link=]] Agility |
− | |Mid-grade Nomad | + | | style="text-align:left;" | Mid-grade Nomad |
|10% | |10% | ||
|25% | |25% | ||
Line 268: | Line 280: | ||
| -26.93% | | -26.93% | ||
| +3 | | +3 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | LP store: Thukker Mix<br />LP Store: Trust Partners |
− | |Low-grade Nomad | + | |- |
+ | | style="text-align:left;" | Low-grade Nomad | ||
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 279: | Line 292: | ||
| -17.39% | | -17.39% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Warp Speed | + | |rowspan="2" style="text-align:left;" | [[File:Icon warp speed.png|24px|link=]] Warp Speed |
− | |High-grade Ascendancy | + | | style="text-align:left;" | High-grade Ascendancy |
|15% | |15% | ||
|70% | |70% | ||
Line 291: | Line 304: | ||
| 62.17% | | 62.17% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | Data site: Ghost Sites |
− | |Mid-grade Ascendancy | + | |- |
+ | | style="text-align:left;" | Mid-grade Ascendancy | ||
|10% | |10% | ||
|35% | |35% | ||
Line 302: | Line 316: | ||
| 36.87% | | 36.87% | ||
| +3 | | +3 | ||
− | | | + | |- |
− | !rowspan=" | + | !rowspan="12"|Tanking |
− | |rowspan="3"|Armor Repair Amount | + | |rowspan="3" style="text-align:left;" | [[File:Icon armor repairer i.png|24px|link=]] Subcapital Armor Repair Amount |
− | |High-grade Asklepian | + | | style="text-align:left;" | High-grade Asklepian |
+ | |15% | ||
+ | |50% | ||
+ | |1% | ||
+ | |2% | ||
+ | |3% | ||
+ | |4% | ||
+ | |5% | ||
+ | |53.63% | ||
+ | | +4 | ||
+ | |rowspan="3" style="text-align:left;" | LP store: Serpentis | ||
+ | |- | ||
+ | | style="text-align:left;" | Mid-grade Asklepian | ||
+ | |10% | ||
+ | |25% | ||
+ | |1% | ||
+ | |2% | ||
+ | |3% | ||
+ | |4% | ||
+ | |5% | ||
+ | | 33.83% | ||
+ | | +3 | ||
+ | |- | ||
+ | | style="text-align:left;" | Low-grade Asklepian | ||
+ | |2.5% | ||
+ | |10% | ||
+ | |1% | ||
+ | |2% | ||
+ | |3% | ||
+ | |4% | ||
+ | |5% | ||
+ | |20.03% | ||
+ | | +2 | ||
+ | |- | ||
+ | |rowspan="3" style="text-align:left;" | [[File:Icon armor.png|24px|link=]] Armor HP Amount | ||
+ | | style="text-align:left;" | High-grade Amulet | ||
|15% | |15% | ||
|50% | |50% | ||
Line 315: | Line 364: | ||
|53.63% | |53.63% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Blood Raiders |
− | |Mid-grade | + | |- |
+ | | style="text-align:left;" | Mid-grade Amulet | ||
|10% | |10% | ||
|25% | |25% | ||
Line 326: | Line 376: | ||
| 33.83% | | 33.83% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade | + | | style="text-align:left;" | Low-grade Amulet |
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 337: | Line 387: | ||
|20.03% | |20.03% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="3"| | + | |rowspan="3" style="text-align:left;" | [[File:Icon shield glow.png|24px|link=]] Subcapital Shield Boost Amount |
− | |High-grade | + | | style="text-align:left;" | High-grade Crystal |
|15% | |15% | ||
|50% | |50% | ||
Line 349: | Line 399: | ||
|53.63% | |53.63% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Guristas Pirates |
− | |Mid-grade | + | |- |
+ | | style="text-align:left;" | Mid-grade Crystal | ||
|10% | |10% | ||
|25% | |25% | ||
Line 360: | Line 411: | ||
| 33.83% | | 33.83% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade | + | | style="text-align:left;" | Low-grade Crystal |
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 371: | Line 422: | ||
|20.03% | |20.03% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="3"|Shield | + | |rowspan="3" style="text-align:left;" | [[File:Icon shield.png|24px|link=]] Shield HP Amount |
− | |High-grade | + | | style="text-align:left;" | High-grade Nirvana |
|15% | |15% | ||
|50% | |50% | ||
Line 383: | Line 434: | ||
|53.63% | |53.63% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Sansha's Nation |
− | |Mid-grade | + | |- |
+ | | style="text-align:left;" | Mid-grade Nirvana | ||
|10% | |10% | ||
|25% | |25% | ||
Line 394: | Line 446: | ||
| 33.83% | | 33.83% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade | + | | style="text-align:left;" | Low-grade Nirvana |
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 405: | Line 457: | ||
|20.03% | |20.03% | ||
| +2 | | +2 | ||
− | |---- | + | |- |
− | !rowspan=" | + | !rowspan="3"|Drones/<br>Missiles |
− | |rowspan="3"|Signature Radius Reduction | + | |rowspan="3" style="text-align:left;" | [[File:Icon drones.png|24px|link=]] Drone tracking/optimal/falloff<br>[[File:Icon burst.png|24px|link=]] Missile flight time/explosive velocity |
− | |High-grade Halo | + | | style="text-align:left;" | High-grade Hydra |
+ | |15% | ||
+ | |50% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | |33,90% | ||
+ | | +4 | ||
+ | |rowspan="3" style="text-align:left;" | Combat site: Guristas Huntmaster Outpost | ||
+ | |- | ||
+ | | style="text-align:left;" | Mid-grade Hydra | ||
+ | |10% | ||
+ | |25% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | |21,76% | ||
+ | | +3 | ||
+ | |- | ||
+ | | style="text-align:left;" | Low-grade Hydra | ||
+ | |2,5% | ||
+ | |10% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | |13,06% | ||
+ | | +2 | ||
+ | |- | ||
+ | !rowspan="20"|Other | ||
+ | |rowspan="3" style="text-align:left;" | [[File:Icon ship sig.png|24px|link=]] Signature Radius Reduction | ||
+ | | style="text-align:left;" | High-grade Halo | ||
|15% | |15% | ||
|50% | |50% | ||
Line 418: | Line 506: | ||
| -20.7% | | -20.7% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Angel Cartel |
− | |Mid-grade Halo | + | |- |
+ | | style="text-align:left;" | Mid-grade Halo | ||
|10% | |10% | ||
|25% | |25% | ||
Line 429: | Line 518: | ||
| -14.3% | | -14.3% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade Halo | + | | style="text-align:left;" | Low-grade Halo |
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 440: | Line 529: | ||
| -8.99% | | -8.99% | ||
| +2 | | +2 | ||
− | |---- | + | |- |
− | |rowspan="3"|Energy Emission System <br>Cycle Time Reduction | + | |rowspan="3" style="text-align:left;" | [[File:Icon_shield_transporter_i.png|left|24px|link=]][[File:Icon_remote_armor_repair_i.png|left|24px|link=]]Subcapital Remote Repairer <br>Cycle Time Reduction |
− | |High-grade Talisman | + | | style="text-align:left;" | High-grade Savior |
+ | |15% | ||
+ | |50% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | | -26.8% | ||
+ | | +4 | ||
+ | |rowspan="3" style="text-align:left;" | Combat site: Guardian's Gala VIP Emcee | ||
+ | |- | ||
+ | | style="text-align:left;" | Mid-grade Savior | ||
+ | |10% | ||
+ | |25% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | | -18.6% | ||
+ | | +3 | ||
+ | |- | ||
+ | | style="text-align:left;" | Low-grade Savior | ||
+ | |2.5% | ||
+ | |10% | ||
+ | |1% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | | -11.9% | ||
+ | | +2 | ||
+ | |- | ||
+ | |rowspan="3" style="text-align:left;" | [[File:Icon energy neutralizer i.png|left|24px|link=]] Energy Emission System <br>Cycle Time Reduction | ||
+ | | style="text-align:left;" | High-grade Talisman | ||
|15% | |15% | ||
|50% | |50% | ||
Line 452: | Line 576: | ||
| -38.12% | | -38.12% | ||
| +4 | | +4 | ||
− | |--- | + | |rowspan="3" style="text-align:left;" | LP store: Blood Raiders |
− | |Mid-grade Talisman | + | |- |
+ | | style="text-align:left;" | Mid-grade Talisman | ||
|10% | |10% | ||
|25% | |25% | ||
Line 463: | Line 588: | ||
| -26.93% | | -26.93% | ||
| +3 | | +3 | ||
− | |-- | + | |- |
− | |Low-grade Talisman | + | | style="text-align:left;" | Low-grade Talisman |
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 474: | Line 599: | ||
| -17.39% | | -17.39% | ||
| +2 | | +2 | ||
− | | | + | |- |
− | |rowspan="2"|Booster Side Effect Reduction | + | |rowspan="2" style="text-align:left;" | [[File:Icon blue pill.png|24px|link=]] Booster Side Effect Reduction |
− | |Mid-grade Edge | + | | style="text-align:left;" | Mid-grade Edge |
|10% | |10% | ||
|25% | |25% | ||
Line 486: | Line 611: | ||
| -26.93% | | -26.93% | ||
| +3 | | +3 | ||
− | |--- | + | |rowspan="2" style="text-align:left;" | LP store: The Syndicate |
− | |Low-grade Edge | + | |- |
+ | | style="text-align:left;" | Low-grade Edge | ||
|2.5% | |2.5% | ||
|10% | |10% | ||
Line 497: | Line 623: | ||
| -17.39% | | -17.39% | ||
| +2 | | +2 | ||
− | |---- | + | |- |
+ | |rowspan="6" style="text-align:left;" | [[File:Icon_turret_entropic_disintegrator_medium.png|24px|link=]] Entropic Disintegrator only:<br><p><span style="padding-left:24px;"> Maximum Damage Bonus Multiplier</span><br><span style="padding-left:24px;"> Damage Multipler Bonus per cycle penalty</span></p> | ||
+ | |rowspan="2" style="text-align:left;" | High-grade Mimesis | ||
+ | |rowspan="2" | 20% | ||
+ | |rowspan="2" | 80% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | |3.5% | ||
+ | | +69.67% | ||
+ | |rowspan="2" | +4 | ||
+ | |rowspan="6" style="text-align:left;" | LP store: Triglavian Collective<br />LP Store: DED | ||
+ | |- | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -7.18% | ||
+ | |-- | ||
+ | |rowspan="2" style="text-align:left;" | Mid-grade Mimesis | ||
+ | |rowspan="2" | 20% | ||
+ | |rowspan="2" | 60% | ||
+ | |1.25% | ||
+ | |1.75% | ||
+ | |2.25% | ||
+ | |2.75% | ||
+ | |3.25% | ||
+ | | +53.31% | ||
+ | |rowspan="2" | +3 | ||
+ | |- | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -6.40% | ||
+ | |-- | ||
+ | |rowspan="2" style="text-align:left;" | Low-grade Mimesis | ||
+ | |rowspan="2" | 20% | ||
+ | |rowspan="2" | 50% | ||
+ | |1.% | ||
+ | |1.5% | ||
+ | |2% | ||
+ | |2.5% | ||
+ | |3% | ||
+ | | +43.11% | ||
+ | |rowspan="2" | +2 | ||
+ | |- | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -0.33% | ||
+ | | -6.01% | ||
+ | |-- | ||
+ | |rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] [[Capacitor]] recharge time <br><span style="padding-left: 28px;">Note: see [[Talk:Implants#Incorrect sum for High-Grade Rapture implant|Talk page]]</span> | ||
+ | | style="text-align:left;" | High-grade Rapture | ||
+ | |15% | ||
+ | |50% | ||
+ | | -1% | ||
+ | | -2% | ||
+ | | -3% | ||
+ | | -4% | ||
+ | | -5% | ||
+ | | -38.12% | ||
+ | | +4 | ||
+ | |rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point | ||
+ | |- | ||
+ | | style="text-align:left;" | Mid-grade Rapture | ||
+ | |10% | ||
+ | |25% | ||
+ | | -1% | ||
+ | | -2% | ||
+ | | -3% | ||
+ | | -4% | ||
+ | | -5% | ||
+ | | -26.93% | ||
+ | | +3 | ||
+ | |- | ||
+ | | style="text-align:left;" | Low-grade Rapture | ||
+ | |2.5% | ||
+ | |10% | ||
+ | | -1% | ||
+ | | -2% | ||
+ | | -3% | ||
+ | | -4% | ||
+ | | -5% | ||
+ | | -17.39% | ||
+ | | +2 | ||
|} | |} | ||
− | ===Special Genolution Core Augmentation Set=== | + | === Special Genolution Core Augmentation Set === |
A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III. | A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III. | ||
Line 510: | Line 726: | ||
Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses. | Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses. | ||
− | ==Skill Hardwirings== | + | == Skill Hardwirings == |
Skill hardwirings increase the skill specified in the implant's description. | Skill hardwirings increase the skill specified in the implant's description. | ||
− | Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 '''Inherent Implants 'Lancer' Small Energy Turret SE-601''' increases Small Energy Turret by 1% (similar to {{sk|Small Energy Turret}}). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. | + | Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 '''Inherent Implants 'Lancer' Small Energy Turret SE-601''' increases Small Energy Turret damage by 1% (similar to {{sk|Small Energy Turret|icon= yes}}). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. |
For lists of skill hardwirings organised by function, and a summary of slot options, see the [[List of Skill Hardwiring Implants]]. | For lists of skill hardwirings organised by function, and a summary of slot options, see the [[List of Skill Hardwiring Implants]]. | ||
− | == | + | == Tips and Practical Applications with Jump Clones == |
− | + | Some clever things can be done by combining the specialization that implants allow on each clone with the ability to change between clones—and potentially teleport across many systems or constellations—that jump clones enable. | |
− | * | + | |
− | *[https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | + | Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain: |
− | *[https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | + | |
+ | * A training clone with very expensive attribute enhancers, stored in [[high-sec]]urity space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character | ||
+ | * A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles. | ||
+ | * An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped. | ||
+ | |||
+ | This is only one possible distribution of clones and implants, but it illustrates some of the utility of different combinations of clone placement and implant sets. Pilots with different career paths can consider which implant and clone arrangements might suit them best. | ||
+ | |||
+ | == See also == | ||
+ | * [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | ||
+ | * [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | ||
+ | * [[The +3 Implants Program|E-Uni's +3 Implant program]] | ||
+ | |||
+ | [[Category:Items]] | ||
+ | [[Category:Game mechanics]] |
Latest revision as of 15:31, 21 November 2023
- This article is about the nature of implants in general. For the article about the University service that provides +3 implants at a discounted price to EVE University students, see The +3 Implants Program.
Implants are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective.
You have ten slots available in your head for implants. Each slot takes a specific kind of implant.
Slots 1-5 are for Attribute Enhancers, and slots 6-10 are for Skill Hardwirings.
To use any implant you need at least one level of Cybernetics, which itself requires Science III. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities.
Implants can be acquired from loyalty point stores of various corporations, storyline mission rewards, rare NPC loot drops, PvP loot during The Hunt, and of course the Marketplace.
Using an Implant
To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, Character tab selecting Augmentations, right-clicking the implant in question, and selecting ! Unplug.
Certain implants require the use of an Omega clone in order to inject.
Keeping your Implants safe
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a jump clone, jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the Infomorph Synchronizing skill reduces this limitation by one hour for each level trained. Continue reading for more tips and practical applications with jump clones.
Attribute Enhancers
Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.
There are 5 "simple" implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), Improved (+5).
Each slot enhances a different attribute as follows:
- Slot 1 - Alpha - Ocular Filter: Perception
- Slot 2 - Beta - Memory Augmentation: Memory
- Slot 3 - Gamma - Neural Boost: Willpower
- Slot 4 - Delta - Cybernetic Subprocessor: Intelligence
- Slot 5 - Epsilon - Social Adaptation Chip: Charisma
Note: "Simple" implants (those that only boost attributes) do not use Greek designations.
Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.
To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set.
Advanced Attribute Enhancer Reference
The Kronos release in June 2014 made significant changes to these, which will be reflected below. Notably, unqualified version were renamed to "High-grade" and given a +4 bonus; some Low-grade implants were renamed to Mid-grade and given a +3 bonus; and for those, a new Low-grade version was introduced. Note that there is no consistency in which sets have which grades: some sets have High, Mid and Low grades, but some just have Mid and Low, some High and Low, and some High and Mid only. (See the Implants section near bottom of Kronos Patch Notes.)
Category | Secondary Effect | Set Name | Set Bonus per slot | Effect Bonus per slot | Total Effect | Attributes | Source | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6 (Omega) | 1 | 2 | 3 | 4 | 5 | ||||||
Scanning/EW | Radar Sensor Strength | High-grade Grail | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +4 | LP store: 24th Imperial Crusade |
Low-grade Grail | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | |||
Ladar Sensor Strength | High-grade Jackal | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +4 | LP store: Tribal Liberation Force | |
Low-grade Jackal | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | |||
Magnetometric Sensor Strength | High-grade Spur | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +4 | LP store: Federal Defence Union | |
Low-grade Spur | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | |||
Gravimetric Sensor Strength | High-grade Talon | 15% | 100% | 1% | 2% | 3% | 4% | 5% | 75.63% | +4 | LP store: State Protectorate | |
Low-grade Talon | 0% | 40% | +1 | +1 | +1 | +1 | +1 | +7 | +2 | |||
Probe Scan Strength | Mid-grade Virtue | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | LP store: Servant Sisters of EVE | |
Low-grade Virtue | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
EWAR module optimal range | Mid-grade Centurion | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | LP store: Mordus Legion | |
Low-grade Centurion | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Mining | Mining laser range | Mid-grade Harvest | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | LP store: Outer Ring Excavations |
Low-grade Harvest | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Navigation | Maximum velocity | High-grade Snake | 15% | 200% | 0.5% | 0.625% | 0.75% | 0.875% | 1% | 24.73% | +4 | LP store: Serpentis |
Mid-grade Snake | 10% | 150% | 0.5% | 0.625% | 0.75% | 0.875% | 1% | 16.02% | +3 | |||
Low-grade Snake | 5% | 110% | 0.5% | 0.625% | 0.75% | 0.875% | 1% | 10.5% | +2 | |||
Agility | Mid-grade Nomad | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.93% | +3 | LP store: Thukker Mix LP Store: Trust Partners | |
Low-grade Nomad | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | -17.39% | +2 | |||
Warp Speed | High-grade Ascendancy | 15% | 70% | 1% | 2% | 3% | 4% | 5% | 62.17% | +4 | Data site: Ghost Sites | |
Mid-grade Ascendancy | 10% | 35% | 1% | 2% | 3% | 4% | 5% | 36.87% | +3 | |||
Tanking | Subcapital Armor Repair Amount | High-grade Asklepian | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +4 | LP store: Serpentis |
Mid-grade Asklepian | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | |||
Low-grade Asklepian | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Armor HP Amount | High-grade Amulet | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +4 | LP store: Blood Raiders | |
Mid-grade Amulet | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | |||
Low-grade Amulet | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Subcapital Shield Boost Amount | High-grade Crystal | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +4 | LP store: Guristas Pirates | |
Mid-grade Crystal | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | |||
Low-grade Crystal | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Shield HP Amount | High-grade Nirvana | 15% | 50% | 1% | 2% | 3% | 4% | 5% | 53.63% | +4 | LP store: Sansha's Nation | |
Mid-grade Nirvana | 10% | 25% | 1% | 2% | 3% | 4% | 5% | 33.83% | +3 | |||
Low-grade Nirvana | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | 20.03% | +2 | |||
Drones/ Missiles |
Drone tracking/optimal/falloff Missile flight time/explosive velocity |
High-grade Hydra | 15% | 50% | 1% | 1.5% | 2% | 2.5% | 3% | 33,90% | +4 | Combat site: Guristas Huntmaster Outpost |
Mid-grade Hydra | 10% | 25% | 1% | 1.5% | 2% | 2.5% | 3% | 21,76% | +3 | |||
Low-grade Hydra | 2,5% | 10% | 1% | 1.5% | 2% | 2.5% | 3% | 13,06% | +2 | |||
Other | Signature Radius Reduction | High-grade Halo | 15% | 50% | 1% | 1.25% | 1.5% | 1.75% | 2% | -20.7% | +4 | LP store: Angel Cartel |
Mid-grade Halo | 10% | 25% | 1% | 1.25% | 1.5% | 1.75% | 2% | -14.3% | +3 | |||
Low-grade Halo | 2.5% | 10% | 1% | 1.25% | 1.5% | 1.75% | 2% | -8.99% | +2 | |||
Subcapital Remote Repairer Cycle Time Reduction |
High-grade Savior | 15% | 50% | 1% | 1.5% | 2% | 2.5% | 3% | -26.8% | +4 | Combat site: Guardian's Gala VIP Emcee | |
Mid-grade Savior | 10% | 25% | 1% | 1.5% | 2% | 2.5% | 3% | -18.6% | +3 | |||
Low-grade Savior | 2.5% | 10% | 1% | 1.5% | 2% | 2.5% | 3% | -11.9% | +2 | |||
Energy Emission System Cycle Time Reduction |
High-grade Talisman | 15% | 50% | 1% | 2% | 3% | 4% | 5% | -38.12% | +4 | LP store: Blood Raiders | |
Mid-grade Talisman | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.93% | +3 | |||
Low-grade Talisman | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | -17.39% | +2 | |||
Booster Side Effect Reduction | Mid-grade Edge | 10% | 25% | 1% | 2% | 3% | 4% | 5% | -26.93% | +3 | LP store: The Syndicate | |
Low-grade Edge | 2.5% | 10% | 1% | 2% | 3% | 4% | 5% | -17.39% | +2 | |||
Entropic Disintegrator only: Maximum Damage Bonus Multiplier |
High-grade Mimesis | 20% | 80% | 1.5% | 2% | 2.5% | 3% | 3.5% | +69.67% | +4 | LP store: Triglavian Collective LP Store: DED | |
-0.33% | -0.33% | -0.33% | -0.33% | -0.33% | -7.18% | |||||||
Mid-grade Mimesis | 20% | 60% | 1.25% | 1.75% | 2.25% | 2.75% | 3.25% | +53.31% | +3 | |||
-0.33% | -0.33% | -0.33% | -0.33% | -0.33% | -6.40% | |||||||
Low-grade Mimesis | 20% | 50% | 1.% | 1.5% | 2% | 2.5% | 3% | +43.11% | +2 | |||
-0.33% | -0.33% | -0.33% | -0.33% | -0.33% | -6.01% | |||||||
Capacitor recharge time Note: see Talk page |
High-grade Rapture | 15% | 50% | -1% | -2% | -3% | -4% | -5% | -38.12% | +4 | Combat site: Wightstorm Muster Point | |
Mid-grade Rapture | 10% | 25% | -1% | -2% | -3% | -4% | -5% | -26.93% | +3 | |||
Low-grade Rapture | 2.5% | 10% | -1% | -2% | -3% | -4% | -5% | -17.39% | +2 |
Special Genolution Core Augmentation Set
A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.
- CA-1 - Perception +3; provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
- CA-2 - Intelligence +3; provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
- CA-3 - Willpower +3; provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
- CA-4 - Memory +3; provides +1.5% ship agility and armor hit points bonus; 20% bonus for set
Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.
Skill Hardwirings
Skill hardwirings increase the skill specified in the implant's description.
Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret damage by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase.
For lists of skill hardwirings organised by function, and a summary of slot options, see the List of Skill Hardwiring Implants.
Tips and Practical Applications with Jump Clones
Some clever things can be done by combining the specialization that implants allow on each clone with the ability to change between clones—and potentially teleport across many systems or constellations—that jump clones enable.
Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain:
- A training clone with very expensive attribute enhancers, stored in high-security space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character
- A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles.
- An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped.
This is only one possible distribution of clones and implants, but it illustrates some of the utility of different combinations of clone placement and implant sets. Pilots with different career paths can consider which implant and clone arrangements might suit them best.