Difference between revisions of "The Assault (Guristas Pirates)"

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|DamageToResist={{Damagetype|kin|th}}
 
|DamageToResist={{Damagetype|kin|th}}
 
|ShipSizeLimit= ?
 
|ShipSizeLimit= ?
|ShipSuggestion={{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video]), {{sh|Dominix}} ([https://youtu.be/zrG0hIaljaU video])
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|ShipSuggestion=
 
}}
 
}}
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{{MissionBriefing
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|We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.}}
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Videos: [https://youtu.be/5kfEm7yDjDg Gila 2021-05-01], [https://www.youtube.com/watch?v=B6SSnc35zYM Golem], [https://www.youtube.com/watch?v=S574EY2it4c Apocalypse Navy Issue],  [https://youtu.be/zrG0hIaljaU Dominix]
  
==Overview==
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'''Blitz:''' In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.
  
 
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.
 
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.
  
===Blitz===
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=== 1st Pocket ===
 
 
In the first pocket, ignore all hostile targets and activate the acceleration gate. In the second pocket, destroy all ships in Group 3. (This seems to be outdated. Killing only group 3 wasn't enough for me.)
 
 
 
===1st Pocket===
 
 
 
 
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
 
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
  
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{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}
 
{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}
 
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
 
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
{{NPCTableRow|Battleship|4|Pith Dismantler/...|ewar = ECM|trigger = Triggers reinforcements}}
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{{NPCTableRow|Battleship|4|Pith Dismantler/Exterminator|ewar = ECM|trigger = Triggers reinforcements}}
 
{{NPCTableSeparator|Group 2 (80 km)}}
 
{{NPCTableSeparator|Group 2 (80 km)}}
 
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
 
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
 
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}
 
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcements (120 km)}}
 
{{NPCTableHead|Reinforcements (120 km)}}
 
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
 
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
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|}
 
|}
  
====Mining====
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==== Mining ====
  
 
{{NPCTableHead|Asteroids (100-130km)}}
 
{{NPCTableHead|Asteroids (100-130km)}}
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|}
 
|}
  
===2nd Pocket===
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=== 2nd Pocket ===
 
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.
 
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.
  
 
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
 
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
  
Mission is marked as completed upon destruction of Group 3. (This seems to be outdated. Killing only group 3 wasn't enough for me.)
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Mission is marked as completed after all ships are dead.
  
 
{{NPCTableHead|Initial Defenders}}
 
{{NPCTableHead|Initial Defenders}}
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{{NPCTableSeparator|Group 2 (80 km)}}
 
{{NPCTableSeparator|Group 2 (80 km)}}
 
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
 
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
{{NPCTableRow|Battleship|5|Pith Extinguisher/...|ewar  =ECM|trigger = Triggers reinforcement group 1}}
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{{NPCTableRow|Battleship|5|Pith Conquistador/Destroyer|ewar  =ECM|trigger = Attacking Destroyers triggers reinforcement group 1}}
 
{{NPCTableSeparator|Group 3 (110 km)}}
 
{{NPCTableSeparator|Group 3 (110 km)}}
 
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
 
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
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{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}
 
{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}
 
|}
 
|}
{{Missionrelated}}[[Category:Mission reports]]
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 +
=== Loot & Salvage ===
 +
'''Loot:''' ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - ''Occasional higher-value pirate dog tag''
 +
 
 +
'''Salvage:''' ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06)
 +
 
 +
'''Bounties:''' ≈ 19 Million ISK (2020-12-06)
 +
 
 +
{{Missionrelated}}
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 +
[[Category:Security missions]]

Latest revision as of 02:43, 13 March 2024

This article details the Guristas variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Objective Destroy the Guristas fleet.
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Yes (Dire Pithi Invader)
EWAR Web, ECM
Ship size limit ?
Mission briefing
We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.

Videos: Gila 2021-05-01, Golem, Apocalypse Navy Issue, Dominix

Blitz: In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.

Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.

1st Pocket

Fleet Aggro: The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.

The acceleration gate to next room is not locked, and can be activated at any time.


Initial defenders
WD EWAR L
Group 1 (15-30 km) (auto-aggro)
Elite Frigate 2 x Elite Frigate Dire Pithi Wrecker/Plunderer
Battleship 4 x Battleship Pith Dismantler/Exterminator Triggers reinforcements Target Jammer
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Inferno/Mortifier
Battlecruiser 3 x Battlecruiser Pithatis Assassin/Assaulter
Reinforcements (120 km)
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Pithatis Assassin/...
Battleship 3-4 x Battleship Pith Conquistador/... Target Jammer

Mining

Asteroids (100-130km)
WD EWAR L


Asteroid 60 x Veldspar ~2.4m units

2nd Pocket

Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the Starbase Control Tower prevents Reinforcements from spawning, but will also aggro Group 2.

The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).

Mission is marked as completed after all ships are dead.


Initial Defenders
WD EWAR L
Group 1 (55 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Dire Pithum Abolisher/Eraser
Battleship 3 x Battleship Pith Dismantler/Extinguisher
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Annihilator/... Target Jammer
Battleship 5 x Battleship Pith Conquistador/Destroyer Attacking Destroyers triggers reinforcement group 1 Target Jammer
Group 3 (110 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Pithior Guerilla/Renegade
Battlecruiser 3 x Battlecruiser Pithatis Assaulter/Enforcer
Battleship 2 x Battleship Pith Exterminator/... Target Jammer

The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.

Reinforcements
WD EWAR L
Wave 1 (40km)
Cruiser 4 x Cruiser Pithum Eraser/...
Battleship 4 x Battleship Pith Eliminator/... Target Jammer
Wave 2 (40 km)
Cruiser 2 x Cruiser Pithum Eraser/Inferno/Mortifier


Structures
WD EWAR L


Structure 1 x Starbase Control Tower Destroying will prevent Reinforcements spawn Attacking will aggro Group 2
Structure 1 x Habitation Module 10x Two low-value trade goods

Loot & Salvage

Loot: ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - Occasional higher-value pirate dog tag

Salvage: ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06)

Bounties: ≈ 19 Million ISK (2020-12-06)