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Anid Leusten (talk | contribs) Refactor some tips to make them shorter and clearer |
Anid Leusten (talk | contribs) Add "Bigger ships don't always win" and "Learning to look around" |
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Using Skill Extraction and Injection, it's quite possible--for a price--for a new-appearing character to have a surprisingly high number of skill points. | Using Skill Extraction and Injection, it's quite possible--for a price--for a new-appearing character to have a surprisingly high number of skill points. | ||
== Bigger ships don't always win fights == | |||
EVE is not a game of "biggest ship wins". The [[weapons]] on bigger ships may have the ability to deal more damage, but their weapons are large and cumbersome, and are often unable to track small, fast targets. In fact, some of the largest ships in EVE are almost completely incapable of dealing with small ships on their own, and require support from a fleet of smaller escorts to be effective. | |||
EVE is a game of math, balancing distance, size, and speed. If you're big, you may not be able to outrun a smaller ship, but you might be able to destroy them before they can even get close enough to damage you. If you're small, you don't necessarily have much firepower, but larger ships will have a hard time pinning you down if you're fast and get into orbit under their guns. | |||
== Learning to look around == | |||
A lot of information in EVE is given via the UI, and not the actual game view. There are a few important systems for basic looking around and navigation in space: | |||
* [[Directional scanning]] | |||
* [[Bookmarks]] | |||
* [[Overview]] | |||
== Tips for moving your stuff == | == Tips for moving your stuff == | ||