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Baiting: Difference between revisions

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You've found a low-sec area that might have hostile pilots.  You've chosen your baitship.  Now you just need a bite.
You've found a low-sec area that might have hostile pilots.  You've chosen your baitship.  Now you just need a bite.
The first question is: are you going to pretend you're not bait?
If you're hanging around where you don't really belong, doing nothing in particular, then hostiles are going to suspect you're bait.  This has a few disadvantages:
* Foes might try to scout out the rest of the fleet.
* Foes might try to gather their own fleet, to ensure a kill.
* Foes might decide it's not worth the risk.
This sort of baiting can still work.  Foes might be overconfident, spoiling for a fight, or just figure it's worth the risk.  However, if you can make your presence look like an accident, then foes are less likely to be cautious.  Even better if you can add some time pressure, such as a vulnerable ship dropping out of warp and crawling to the gate (on "autopilot"), or a heavy ship wandering into a gate camp and quickly trying to warp off.  If the foe feels that he must get it now before it gets away, he's more likely to make a hasty decision.


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