Difference between revisions of "Reprocessing"

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{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
 
{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
  
{{Template:Industry_Links}}
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{{Industry Links}}
Refining (also known as reprocessing in EVE terminology; the two terms are interchangeable) is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.
+
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as ‘waste’, so new players may find it more profitable to sell the raw ore they mine rather than refining it.
==Equipment==
 
  
In New Eden there are two types or reprocessing equipment: equipment owned by NPC corporations and equipment owned by player corporations
+
== Equipment ==
 +
In New Eden there are two types of reprocessing equipment:
 +
* equipment owned by NPC corporations
 +
* equipment owned by player corporations
  
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)
+
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)
  
In addition, NPC stations take a [[Tax#Equipment_tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[Reprocessing#Equipment_Tax|Equipment Tax]] below for more detail.
+
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.
  
Better processing can be found in player-owned [[Upwell structures]]. [[Upwell structures#Citadels|Citadels]] and [[Upwell structures#Engineering complexes|Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).
+
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).
  
==Pilot Skills==
+
== Pilot skills ==
+
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing|mult=yes}} and {{sk|Reprocessing Efficiency|mult=yes}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[Skillbook Program|skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.
 
  
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[Reprocessing#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.
+
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.
  
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.  
+
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.
  
 
+
{| class="wikitable" style="margin-left: 2em; text-align: center;"
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
+
|+ '''Net Yield with 50% Station Equipment'''
|+'''Net Yield with 50% Station Equipment '''
+
! rowspan=2 style="width: 14%;" | Reprocessing
!width="14%" align="center"|Reprocessing
+
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
|width="14%" align="center"|Reprocessing<br />Efficiency
+
! colspan=6 | <group> Ore Reprocessing
|width="12%" align="center"|Ore Skill<br />(zero)
+
|-
|width="12%" align="center"|Ore Skill<br />I
+
! style="width: 12%;" | (zero)
|width="12%" align="center"|Ore Skill<br />II
+
! style="width: 12%;" | I
|width="12%" align="center"|Ore Skill<br />III
+
! style="width: 12%;" | II
|width="12%" align="center"|Ore Skill<br />IV
+
! style="width: 12%;" | III
|width="12%" align="center"|Ore Skill<br />V
+
! style="width: 12%;" | IV
 +
! style="width: 12%;" | V
 
|-  
 
|-  
|align="center"|(zero)||align="center"|(zero)
+
| (zero) || (zero)
|align="center"|50.00%
+
| 50.00%
|align="center"|-||align="center"|-||align="center"|-||-|-||align="center"|-
+
| - || - || - || - || -
 
|-  
 
|-  
|align="center"|I||align="center"|(zero)
+
| I || (zero)
|align="center"|51.50%
+
| 51.50%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
+
| - || - || - || - || -
 
|-  
 
|-  
|align="center"|II||align="center"|(zero)
+
| II || (zero)
|align="center"|53.00%
+
| 53.00%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
+
| - || - || - || - || -
 
|-  
 
|-  
|align="center"|III||align="center"|(zero)
+
| III || (zero)
|align="center"|54.50%
+
| 54.50%
|align="center"|-||align="center"|-||align="center"|-||align="center"|-||align="center"|-
+
| - || - || - || - || -
 
|-  
 
|-  
|align="center"|IV||align="center"|(zero)
+
| IV || (zero)
|align="center"|56.00%
+
| 56.00%
|align="center"|57.12%||align="center"|58.24%||align="center"|59.36%||align="center"|60.48%||align="center"|61.60%
+
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
 
|-  
 
|-  
|align="center"|V||align="center"|(zero)
+
| V || (zero)
|align="center"|57.50%
+
| 57.50%
|align="center"|58.65%||align="center"|59.80%||align="center"|60.95%||align="center"|62.10%||align="center"|63.25%
+
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
 
|-  
 
|-  
|align="center"|V||align="center"|I
+
| V || I
|align="center"|58.65%
+
| 58.65%
|align="center"|59.82%||align="center"|60.99%||align="center"|62.16%||align="center"|63.34%||align="center"|64.51%
+
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
 
|-  
 
|-  
|align="center"|V||align="center"|II
+
| V || II
|align="center"|59.80%
+
| 59.80%
|align="center"|60.99%||align="center"|62.19%||align="center"|63.38%||align="center"|64.58%||align="center"|65.78%
+
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
 
|-  
 
|-  
|align="center"|V||align="center"|III
+
| V || III
|align="center"|60.95%
+
| 60.95%
|align="center"|62.16%||align="center"|63.38%||align="center"|64.60%||align="center"|65.82%||align="center"|67.04%
+
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
 
|-  
 
|-  
|align="center"|V||align="center"|IV
+
| V || IV
|align="center"|62.10%
+
| 62.10%
|align="center"|63.34%||align="center"|64.58%||align="center"|65.82%||align="center"|67.06%||align="center"|68.31%
+
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
 
|-  
 
|-  
|align="center"|V||align="center"|V
+
| V || V
|align="center"|63.25%
+
| 63.25%
|align="center"|64.51%||align="center"|65.78%||align="center"|67.04%||align="center"|68.31%||align="center"|69.57%
+
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
 
|}
 
|}
<br />
 
  
==Reprocessing in a station==
 
Before you can process your raw materials you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to process, while uncompressed ores require 100 units. You cannot process uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Both compressed and uncompressed ores yield the same amount of minerals per batch.  All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 m3) than uncompressed ice (1,000 m3). 
 
  
To begin processing, right click the item from your hangar and select process, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
+
== Reprocessing in a station ==
 +
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100 {{m3}}) than non compressed ice (1,000 {{m3}}).
  
[[File:refining.png|center|]]
+
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
  
In this example, we have approximately 120,000 units of Plagioclase designated for processing. With 39% overall efficiency, the processing yield at a glance will give approximately 51,850 units of Tritanium, 10,000 units of Pyerite and 51,850 units of Mexallon.  
+
[[File:refining.png|center]]
  
<br />
+
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and  58,443 units of Pyerite.
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
 
* The base yield from station equipment is 32%. 
 
* With Level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''
 
* With Level IV Reprocessing Efficiency skill we have a x1.08 yield increase. ''(1 + 4 x 0.02)''
 
* With level II Plagioclase Processing skill we have a x1.04 yield increase. ''(1 + 2 * 0.02)''
 
* With zero standings (individual or corporation) we have a x0.95 yield reduction.
 
As a result our total net yield is 39%.  
 
  
[[File:refining_detail.png|center|]]
+
[[File:refining_detail.png|thumb]]
<br />
+
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
 +
* The base yield from station equipment is 50%.
 +
* With level V Reprocessing skill we have a x1.15 yield increase. ''(1 + 5 x 0.03)''
 +
* With level V Reprocessing Efficiency skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
 +
* With level V Simple Ore Processing skill we have a x1.1 yield increase. ''(1 + 5 * 0.02)''
 +
As a result our total net yield is 69.9%.
  
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.<br />
 
''Station Equipment x (1 + Processing skill x 0.03) x (1 + Processing Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) x (1 + Processing Implant)''
 
<br />
 
  
==Upwell  Reprocessing Formula==
+
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
 +
: <math>\displaystyle \text{Yield} = \text{Base yield} \times (1 + ( \text{Reprocessing skill} \times 0.03) ) \times (1 + (\text{Reprocessing Efficiency skill} \times 0.02) ) \times (1 + ( \text{"group" Ore Processing skill} \times 0.02) ) \times (1 + \text{Processing Implant})</math>
  
:<math> \displaystyle \text{Reprocessing yield} = ((50 + Rm) \times ( 1 + Sec )) \times ( 1 + Sm ) \times ( 1 + ( 0.03 \times R )) \times ( 1 + ( 0.02 \times Re )) \times ( 1 + ( 0.02 \times Op )) \times ( 1 + Im ) </math>
+
=== Upwell reprocessing formula ===
 +
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{blue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
  
The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/12OF1qfUvun5HG3YR8GwAEZo5HCUKqJw8hZOLz43ZbYo/edit?usp=sharing this calculator] to calculate your reprocessing yield.
+
The first three terms define the ''"base yield"''<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref>. You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
  
{| class="wikitable"
+
{| class="wikitable" style="margin-left: 2em;
 
|-
 
|-
 
! Variable Name !! Meaning !! Valid Values !!  
 
! Variable Name !! Meaning !! Valid Values !!  
 
|-
 
|-
| Rm || Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
+
| <math> Rm </math> || Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br />
+
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br />
+
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Ice Grading Processor I/II<br />
+
Standup M-Set Ice Grading Processor I/II<br>
 
Standup L-Set Reprocessing Monitor I/II
 
Standup L-Set Reprocessing Monitor I/II
 
|-
 
|-
| Sec || Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if above mentioned rigs are fitted
+
| <math> \color{blue} Sec </math> || Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
 
|-
 
|-
| Sm || Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
+
| <math> Sm </math> || Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
 
|-
 
|-
| R  || {{sk|Reprocessing|icon=yes}} level || 0-5 ||
+
| <math> R </math> || {{sk|Reprocessing|icon=yes}} level || 0-5 ||
 
|-
 
|-
| Re || {{sk|Reprocessing Efficiency|icon=yes}} level || 0-5 ||
+
| <math> Re </math> || {{sk|Reprocessing Efficiency|icon=yes}} level || 0-5 ||
 
|-
 
|-
| Op || Specific Ore Processing Skill level || 0-5 ||
+
| <math> Op </math> || Specific Ore Processing Skill level || 0-5 ||
[[Skills:Resource_Processing#Resource_Processing_Skills|Resource Processing Skills]]<br />
+
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br />
+
Examples:<br>
{{sk|Simple Ore Processing|icon=yes}}<br />
+
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon=yes}}<br />
+
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon=yes}}
+
{{sk|Rare Moon Ore Processing|icon= yes}}
 
|-
 
|-
| Im || Implant || 0.00, 0.01, 0.02, 0.04 || [[List_of_Skill_Hardwiring_Implants#Resource_Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
+
| <math> Im </math> || Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
 
|}
 
|}
  
==Scrapmetal Reprocessing==
 
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing|mult=yes}}  skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 35 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.<br />
 
  
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:<br />
+
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
''Station Equipment x (1 + Scrapmetal Processing x 0.02)''
+
{{CollapseBox|width=
 +
|The math
 +
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
 +
 
 +
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
  
<br />
+
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times 1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
 
* The base yield from station equipment is 50%.   
 
* With Level V Scrapmetal Processing skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
 
As a result our total net yield is 55%.  
 
  
==Compression==
+
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
{{ note box | Note: Compression '''is not''' available in NPC stations - use the [[Structure Browser#Finding Structures|Structure Browser]] to find a Refinery, Engineering Complex, or Citadel that has the Reprocessing Service available}}
+
}}
Compression offers significant savings in valuable cargo-space, and can only be done in Upwell Structures that offer refining or with a [[Rorqual]] industrial ship whilst in its industrial configuration. Batch sizes are 100 units for ore, and 1 unit for ice, with both compressing down to a single unit of their compressed version per batch. Compressed ice takes 10-times less volume (100 m3) than uncompressed ice (1,000 m3). Compressed ore has various volumes depending on the type. See the below for specific volume information.  
 
  
A single unit of compressed ore or ice can be processed for an equal amount of materials as their uncompressed versions. As such, compression yields more minerals per m3 of space, but not per batch - 100 units of Veldspar yields the same 400 Tritanium as a single unit of compressed Veldspar, which was at some point made from 100 units of uncompressed Veldspar.
+
== Scrapmetal reprocessing ==
 +
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.
  
Once the ore is placed in Upwell Structure's item hanger, or Rorqual's ore hold, simply right click and select compress. For the Rorqual you will need to make sure the industrial core is active, as it cannot compress ore normally. If there are more than 100 units of ore, or 1 unit of ice, they raw materials will be quickly compressed and ready for whatever you plan to do with them, with any excess materials left untouched. Typically, compression is done to maximize cargo space for efficient and safe transport, such as capital production in low/null security space.
+
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
 +
: <math> \text{Yield} = \text{Base yield} \times (1 + ( \text{Scrapmetal Processing} \times 0.02 ) )</math>
  
[[File:pos_compress.gif|center|]]
 
  
{| class="wikitable sortable collapsible collapsed"
+
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
|-
+
* The base yield from station equipment is 50%.
! style="background-color:#222222" | Ore
+
* With Level V Scrapmetal Processing skill we have a x1.1 yield increase. ''(1 + 5 x 0.02)''
! style="background-color:#222222" data-sort-type="numbers" | Ore volume (m³)
+
As a result our total net yield is 55%.
! style="background-color:#222222" data-sort-type="numbers" | Compressed ore volume (m³)
 
! style="background-color:#222222" data-sort-type="numbers" | Compression ratio
 
|-
 
| Arkonor || 16 || 8.8 || 0.0055
 
|-
 
| Bistot || 16 || 4.4 || 0.00275
 
|-
 
| Crokite || 16 || 7.81 || 0.00488125
 
|-
 
| Dark Ochre || 8 || 4.2 || 0.00525
 
|-
 
| Gneiss || 5 || 1.8 || 0.0036
 
|-
 
| Hedbergite || 3 || 0.47 || 0.001566666667
 
|-
 
| Hemorphite || 3 || 0.86 || 0.002866666667
 
|-
 
| Jaspet || 2 || 0.15 || 0.00075
 
|-
 
| Kernite || 1.2 || 0.19 || 0.001583333333
 
|-
 
| Mercoxit || 40 || 0.10 || 0.000025
 
|-
 
| Omber || 0.6 || 0.3 || 0.005
 
|-
 
| Plagioclase || 0.35 || 0.15 || 0.004285714286
 
|-
 
| Pyroxeres || 0.3 || 0.16 || 0.005333333333
 
|-
 
| Scordite || 0.15 || 0.19 || 0.01266666667
 
|-
 
| Spodumain || 16 || 28 || 0.0175
 
|-
 
| Veldspar || 0.1 || 0.15 || 0.015
 
|-
 
| Ice || 1000 || 100 || 0.001
 
|}
 
  
==Ore==
+
== Ore ==
 +
=== Asteroid ore ===
 
{{See also|Asteroids and ore}}
 
{{See also|Asteroids and ore}}
  
{{Update|All available locations changed with 10/13/2020 Patch.}}
+
{{Update|All available locations changed with the [https://www.eveonline.com/news/view/patch-notes-for-version-18-10#2020-10-13.1 October 2020 Version 18.10] Patch.}}
  
The following table lists the mineral content (gross yield) of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. +5%/+10% ore varieties are not included.
+
The following table lists the mineral content (gross yield) of each ore type and the location(s) where they can be found. Batch compressed asteroid ores and Mercoxit require 1 unit to refine, while non-batch compressed and uncompressed asteroid ores and Mercoxit require 100 units. +5%/+10% ore varieties are not included.
  
 
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
 
Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
Line 213: Line 172:
 
Cells highlighted in green denote that the ore is the best source of that mineral per m3.
 
Cells highlighted in green denote that the ore is the best source of that mineral per m3.
  
{| class="wikitable" style="text-align:center; vertical-align:middle; width:800px"  
+
{| class="wikitable" "style="margin-left: 2em; text-align: center;"  
 
|+ Ore reprocessing amounts (per batch)
 
|+ Ore reprocessing amounts (per batch)
|- style="font-weight:bold;"
+
|-
 
! Ore Type
 
! Ore Type
 
! m3
 
! m3
! Compressed m3
+
! Compressed<br>m3
 
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
 
! [[File:Mineral tritanium.png|24px|link=]]<br>Trit
 
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
 
! [[File:Mineral pyerite.png|24px|link=]]<br>Pye
Line 227: Line 186:
 
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
 
! [[File:Mineral megacyte.png|24px|link=]]<br>Mega
 
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
 
! [[File:Mineral morphite.png|24px|link=]]<br>Morph
 +
! Relevant<br>Skill
 
! Location
 
! Location
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
 
| style="text-align:left" | [[File:Ore veldspar.png|24px|link=]] Veldspar
 
| 0.1
 
| 0.1
| 0.15
+
| 0.01
 
| style="background-color:#243A19; | 400
 
| style="background-color:#243A19; | 400
 
|  
 
|  
Line 240: Line 200:
 
|   
 
|   
 
|  
 
|  
 +
| Simple
 
| style="text-align:left" | 1.0 (All Empire Space)
 
| style="text-align:left" | 1.0 (All Empire Space)
 
|-
 
|-
 
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
 
| style="text-align:left;" | [[File:Ore scordite.png|24px|link=]] Scordite
 
| 0.15
 
| 0.15
| 0.19
+
| 0.01
 
| 150
 
| 150
 
| style="background-color:#243A19; | 90
 
| style="background-color:#243A19; | 90
Line 253: Line 214:
 
|   
 
|   
 
|   
 
|   
 +
| Simple
 
| style="text-align:left;" | 1.0 (All Empire Space)
 
| style="text-align:left;" | 1.0 (All Empire Space)
 
|-
 
|-
 
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
 
| style="text-align:left;" | [[File:Ore pyroxeres.png|24px|link=]] Pyroxeres
 
| 0.3
 
| 0.3
| 0.16
+
| 0.01
 
|   
 
|   
 
| 90
 
| 90
Line 266: Line 228:
 
|   
 
|   
 
|   
 
|   
 +
| Simple
 
| style="text-align:left;" | 0.9 (Amarr, Caldari)
 
| style="text-align:left;" | 0.9 (Amarr, Caldari)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
 
| style="text-align:left" | [[File:Ore plagioclase.png|24px|link=]] Plagioclase
 
| 0.35
 
| 0.35
| 0.15
+
| 0.01
 
| 175
 
| 175
 
|  
 
|  
Line 279: Line 242:
 
|  
 
|  
 
|  
 
|  
 +
| Simple
 
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
 
| style="text-align:left;" | 0.9 (Gallente, Minmatar), 0.7 (Caldari)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
 
| style="text-align:left" | [[File:Ore omber.png|24px|link=]] Omber
 
| 0.6
 
| 0.6
| 0.3
+
| 0.01
 
|  
 
|  
 
| 90
 
| 90
Line 292: Line 256:
 
|  
 
|  
 
|  
 
|  
 +
| Coherent
 
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
 
| style="text-align:left;" | 0.7 (Gallente, Minmatar)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
 
| style="text-align:left" | [[File:Ore kernite.png|24px|link=]] Kernite
 
| 1.2
 
| 1.2
| 0.19
+
| 0.01
 
|  
 
|  
 
|  
 
|  
Line 305: Line 270:
 
|  
 
|  
 
|  
 
|  
 +
| Coherent
 
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
 
| style="text-align:left;" | 0.7 (Amarr), 0.4 (Caldari, Minmatar)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
 
| style="text-align:left" | [[File:Ore jaspet.png|24px|link=]] Jaspet
 
| 2
 
| 2
| 0.15
+
| 0.02
 
|  
 
|  
 
|  
 
|  
Line 318: Line 284:
 
|  
 
|  
 
|  
 
|  
 +
| Coherent
 
| style="text-align:left;" | 0.4 (Amarr, Gallente)
 
| style="text-align:left;" | 0.4 (Amarr, Gallente)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
 
| style="text-align:left" | [[File:Ore hemorphite.png|24px|link=]] Hemorphite
 
| 3
 
| 3
| 0.86
+
| 0.03
 
|  
 
|  
 
|  
 
|  
Line 331: Line 298:
 
|  
 
|  
 
|  
 
|  
 +
| Coherent
 
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
 
| style="text-align:left" | [[File:Ore hedbergite.png|24px|link=]] Hedbergite
 
| 3
 
| 3
| 0.47
+
| 0.03
 
|  
 
|  
 
| 450
 
| 450
Line 344: Line 312:
 
|  
 
|  
 
|  
 
|  
 +
| Coherent
 
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 
| style="text-align:left;" | 0.2 (Amarr, Gallente)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
 
| style="text-align:left" | [[File:Ore dark ochre.png|24px|link=]] Dark Ochre
 
| 8
 
| 8
| 4.2
+
| 0.08
 
|  
 
|  
 
|  
 
|  
Line 357: Line 326:
 
|  
 
|  
 
|  
 
|  
 +
| Variegated
 
| style="text-align:left;" | -0.2 (Caldari, Gallente)
 
| style="text-align:left;" | -0.2 (Caldari, Gallente)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
 
| style="text-align:left" | [[File:Ore gneiss.png|24px|link=]] Gneiss
 
| 5
 
| 5
| 1.8
+
| 0.05
|  
+
|
 
| 2000
 
| 2000
 
| 1500
 
| 1500
Line 370: Line 340:
 
|  
 
|  
 
|  
 
|  
 +
| Variegated
 
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
 
| style="text-align:left;" | -0.4 (Amarr, Minmatar)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
 
| style="text-align:left" | [[File:Ore crokite.png|24px|link=]] Crokite
 
| 16
 
| 16
| 7.81
+
| 0.16
 
|  
 
|  
 
| 800
 
| 800
Line 383: Line 354:
 
|  
 
|  
 
|  
 
|  
 +
| Variegated
 
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
 
| style="text-align:left;" | -0.5 (Amarr, Caldari, Gallente)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
 
| style="text-align:left" | [[File:Ore bistot.png|24px|link=]] Bistot
 
| 16
 
| 16
| 4.4
+
| 0.16
 
|  
 
|  
 
| 3200
 
| 3200
Line 396: Line 368:
 
|  
 
|  
 
|  
 
|  
 +
| Complex
 
| style="text-align:left;" | -0.6 (All NullSec Space)
 
| style="text-align:left;" | -0.6 (All NullSec Space)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
 
| style="text-align:left" | [[File:Ore arkonor.png|24px|link=]] Arkonor
 
| 16
 
| 16
| 8.8
+
| 0.16
 
|  
 
|  
 
| 3200
 
| 3200
Line 409: Line 382:
 
| 120
 
| 120
 
|  
 
|  
 +
| Complex
 
| style="text-align:left;" | -0.6 (All NullSec Space)
 
| style="text-align:left;" | -0.6 (All NullSec Space)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
 
| style="text-align:left" | [[File:Ore mercoxit.png|24px|link=]] Mercoxit
 
| 40
 
| 40
| 0.1
+
| 0.4
 
|  
 
|  
 
|  
 
|  
Line 422: Line 396:
 
|  
 
|  
 
| style="background-color:#243A19; | 140
 
| style="background-color:#243A19; | 140
 +
| Mercoxit
 
| style="text-align:left;" | -0.8 (All NullSec Space)
 
| style="text-align:left;" | -0.8 (All NullSec Space)
 
|-
 
|-
 
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
 
| style="text-align:left" | [[File:Ore spodumain.png|24px|link=]] Spodumain
 
| 16
 
| 16
| .16
+
| 0.16
 
| 48000
 
| 48000
 
|  
 
|  
Line 435: Line 410:
 
| 40
 
| 40
 
|  
 
|  
| style="text-align:left;" | -0.5 (Amarr, Caldari), [[Pochven]]
+
| Complex
 +
| style="text-align: left;" | -0.5 (Amarr, Caldari), [[Pochven]]
 
|-
 
|-
| style="text-align:left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
+
| style="text-align: left" | [[File:Ore bezdnacine.png|24px|link=]] Bezdnacine
 
| 16
 
| 16
 
| -
 
| -
Line 448: Line 424:
 
| style="background-color:#243A19; | 128
 
| style="background-color:#243A19; | 128
 
|  
 
|  
 +
| Abyssal
 
| style="text-align:left;" | Pochven
 
| style="text-align:left;" | Pochven
 
|-
 
|-
Line 461: Line 438:
 
|  
 
|  
 
|  
 
|  
 +
| Abyssal
 
| style="text-align:left;" | Pochven
 
| style="text-align:left;" | Pochven
 
|-
 
|-
Line 474: Line 452:
 
| 32
 
| 32
 
|  
 
|  
 +
| Abyssal
 
| style="text-align:left;" | Pochven
 
| style="text-align:left;" | Pochven
 
|}
 
|}
Line 480: Line 459:
 
The table below shows the ore reprocessing values, normalized to 1 m3 of ore.
 
The table below shows the ore reprocessing values, normalized to 1 m3 of ore.
  
{| class="wikitable" style="text-align:center; vertical-align:middle; width:800px"
+
{| class="wikitable" style="margin-left: 2em; text-align: center;"
 
|+ Ore reprocessing amounts (per m3)
 
|+ Ore reprocessing amounts (per m3)
|- style="font-weight:bold;"
+
|-
 
! Ore Type
 
! Ore Type
 
! m3/batch
 
! m3/batch
Line 724: Line 703:
 
|}
 
|}
  
=== Moon Ore ===
+
=== Moon ore ===
{{main|Moon Mining#Moon Ore Refining}}
+
{{main|Moon mining#Moon Ore Refining}}
  
 
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
 
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
  
== Simplified Ore Chart for In-Game Notebook ==
+
== Simplified ore chart for in-game notebook ==
 
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
 
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
 
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
 
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
Line 737: Line 716:
  
  
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense    
+
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense
  
 
Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive
 
Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive
Line 748: Line 727:
 
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden
 
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden
  
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
+
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
  
 
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
 
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
Line 763: Line 742:
  
  
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
+
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
  
 
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
 
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
Line 779: Line 758:
 
</small>
 
</small>
  
==Implants==
+
== Implants ==
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill_Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
+
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
 
 
==Equipment Tax==
 
  
 +
== Equipment tax ==
 
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
 
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
  
 
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
 
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
  
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
+
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
  
Also notice that the [[Connections]] skill gives diminishing results. The higher your standings, the less benefit you get from it.
+
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.
  
==References==
+
== References ==
{{reflist}}
+
<references />
  
 
[[Category:Industry]]
 
[[Category:Industry]]
 
[[Category:Mining]]
 
[[Category:Mining]]

Latest revision as of 01:16, 15 June 2024

This page should be updated due to game changes.
Reason: Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes


Reprocessing (also known as refining) allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as ‘waste’, so new players may find it more profitable to sell the raw ore they mine rather than refining it.

Equipment

In New Eden there are two types of reprocessing equipment:

  • equipment owned by NPC corporations
  • equipment owned by player corporations

If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this)

In addition, NPC stations take a tax for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See Equipment tax below for more detail.

Better processing can be found in player-owned Upwell structures. Citadels and Engineering Complexes have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including wormholes).

Pilot skills

There are two generic skills that affect a player’s ability to process raw materials: Reprocessing and Reprocessing Efficiency, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's skillbook program.) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing level IV to train, and costs 250,000 ISK from NPC stations.

To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types - these can be found on the Resource Processing page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% implant using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.

For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63-65% depending on standings at a 50% station.

Net Yield with 50% Station Equipment
Reprocessing Reprocessing
Efficiency
<group> Ore Reprocessing
(zero) I II III IV V
(zero) (zero) 50.00% - - - - -
I (zero) 51.50% - - - - -
II (zero) 53.00% - - - - -
III (zero) 54.50% - - - - -
IV (zero) 56.00% 57.12% 58.24% 59.36% 60.48% 61.60%
V (zero) 57.50% 58.65% 59.80% 60.95% 62.10% 63.25%
V I 58.65% 59.82% 60.99% 62.16% 63.34% 64.51%
V II 59.80% 60.99% 62.19% 63.38% 64.58% 65.78%
V III 60.95% 62.16% 63.38% 64.60% 65.82% 67.04%
V IV 62.10% 63.34% 64.58% 65.82% 67.06% 68.31%
V V 63.25% 64.51% 65.78% 67.04% 68.31% 69.57%


Reprocessing in a station

Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10x less volume (100  m3) than non compressed ice (1,000  m3).

To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:

Refining.png

In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.

Refining detail.png

To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With level V Reprocessing skill we have a x1.15 yield increase. (1 + 5 x 0.03)
  • With level V Reprocessing Efficiency skill we have a x1.1 yield increase. (1 + 5 x 0.02)
  • With level V Simple Ore Processing skill we have a x1.1 yield increase. (1 + 5 * 0.02)

As a result our total net yield is 69.9%.


To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.

[math]\displaystyle \text{Yield} = \text{Base yield} \times (1 + ( \text{Reprocessing skill} \times 0.03) ) \times (1 + (\text{Reprocessing Efficiency skill} \times 0.02) ) \times (1 + ( \text{"group" Ore Processing skill} \times 0.02) ) \times (1 + \text{Processing Implant})[/math]

Upwell reprocessing formula

[math] \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{blue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times 0.02 ) ) \times ( 1 + Im ) [/math]

The first three terms define the "base yield"[1]. You can use this calculator to calculate your reprocessing yield.

Variable Name Meaning Valid Values
[math] Rm [/math] Rig Modifier 0 (No Rig), 1 (T1), 3 (T2)

Standup M-Set Moon Ore Grading Processor I/II
Standup M-Set Asteroid Ore Grading Processor I/II
Standup M-Set Ice Grading Processor I/II
Standup L-Set Reprocessing Monitor I/II

[math] \color{blue} Sec [/math] Security Modifier 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) Only applies if rigs are fitted
[math] Sm [/math] Structure Modifier 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara)
[math] R [/math] Icon skillbook2.png Reprocessing level 0-5
[math] Re [/math] Icon skillbook2.png Reprocessing Efficiency level 0-5
[math] Op [/math] Specific Ore Processing Skill level 0-5

Resource Processing Skills
Examples:
Icon skillbook2.png Simple Ore Processing
Icon skillbook2.png Ice Processing
Icon skillbook2.png Rare Moon Ore Processing

[math] Im [/math] Implant 0.00, 0.01, 0.02, 0.04 Zainou 'Beancounter' Reprocessing RX-801/802/804


  • Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%

Scrapmetal reprocessing

Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the Scrapmetal Processing skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30 - 50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.

To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:

[math] \text{Yield} = \text{Base yield} \times (1 + ( \text{Scrapmetal Processing} \times 0.02 ) )[/math]


To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:

  • The base yield from station equipment is 50%.
  • With Level V Scrapmetal Processing skill we have a x1.1 yield increase. (1 + 5 x 0.02)

As a result our total net yield is 55%.

Ore

Asteroid ore

See also: Asteroids and ore
This page should be updated due to game changes.
Reason: All available locations changed with the October 2020 Version 18.10 Patch.

The following table lists the mineral content (gross yield) of each ore type and the location(s) where they can be found. Batch compressed asteroid ores and Mercoxit require 1 unit to refine, while non-batch compressed and uncompressed asteroid ores and Mercoxit require 100 units. +5%/+10% ore varieties are not included.

Note that actual yield (net, or less than the gross yield) will depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.

Cells highlighted in green denote that the ore is the best source of that mineral per m3.

Ore reprocessing amounts (per batch)
Ore Type m3 Compressed
m3
Mineral tritanium.png
Trit
Mineral pyerite.png
Pye
Mineral mexallon.png
Mex
Mineral isogen.png
Iso
Mineral nocxium.png
Nocx
Mineral zydrine.png
Zyd
Mineral megacyte.png
Mega
Mineral morphite.png
Morph
Relevant
Skill
Location
Ore veldspar.png Veldspar 0.1 0.01 400 Simple 1.0 (All Empire Space)
Ore scordite.png Scordite 0.15 0.01 150 90 Simple 1.0 (All Empire Space)
Ore pyroxeres.png Pyroxeres 0.3 0.01 90 30 Simple 0.9 (Amarr, Caldari)
Ore plagioclase.png Plagioclase 0.35 0.01 175 70 Simple 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Ore omber.png Omber 0.6 0.01 90 75 Coherent 0.7 (Gallente, Minmatar)
Ore kernite.png Kernite 1.2 0.01 60 120 Coherent 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Ore jaspet.png Jaspet 2 0.02 150 50 Coherent 0.4 (Amarr, Gallente)
Ore hemorphite.png Hemorphite 3 0.03 240 90 Coherent 0.2 (Amarr, Gallente)
Ore hedbergite.png Hedbergite 3 0.03 450 120 Coherent 0.2 (Amarr, Gallente)
Ore dark ochre.png Dark Ochre 8 0.08 1360 1200 320 Variegated -0.2 (Caldari, Gallente)
Ore gneiss.png Gneiss 5 0.05 2000 1500 800 Variegated -0.4 (Amarr, Minmatar)
Ore crokite.png Crokite 16 0.16 800 2000 800 Variegated -0.5 (Amarr, Caldari, Gallente)
Ore bistot.png Bistot 16 0.16 3200 1200 160 Complex -0.6 (All NullSec Space)
Ore arkonor.png Arkonor 16 0.16 3200 1200 120 Complex -0.6 (All NullSec Space)
Ore mercoxit.png Mercoxit 40 0.4 140 Mercoxit -0.8 (All NullSec Space)
Ore spodumain.png Spodumain 16 0.16 48000 1000 160 80 40 Complex -0.5 (Amarr, Caldari), Pochven
Ore bezdnacine.png Bezdnacine 16 - 40000 4800 128 Abyssal Pochven
Ore rakovene.png Rakovene 16 - 40000 3200 200 Abyssal Pochven
Ore talassonite.png Talassonite 16 - 40000 960 32 Abyssal Pochven


The table below shows the ore reprocessing values, normalized to 1 m3 of ore.

Ore reprocessing amounts (per m3)
Ore Type m3/batch Mineral tritanium.png
Trit
Mineral pyerite.png
Pye
Mineral mexallon.png
Mex
Mineral isogen.png
Iso
Mineral nocxium.png
Nocx
Mineral zydrine.png
Zyd
Mineral megacyte.png
Mega
Mineral morphite.png
Morph
Location
Ore veldspar.png Veldspar 10 40 1.0 (All Empire Space)
Ore scordite.png Scordite 15 10 6 1.0 (All Empire Space)
Ore pyroxeres.png Pyroxeres 30 3 1 0.9 (Amarr, Caldari)
Ore plagioclase.png Plagioclase 35 5 2 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Ore omber.png Omber 60 1.5 1.25 0.7 (Gallente, Minmatar)
Ore kernite.png Kernite 120 0.5 1 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Ore jaspet.png Jaspet 200 0.75 0.25 0.4 (Amarr, Gallente)
Ore hemorphite.png Hemorphite 300 0.8 0.3 0.2 (Amarr, Gallente)
Ore hedbergite.png Hedbergite 300 1.5 0.4 0.2 (Amarr, Gallente)
Ore dark ochre.png Dark Ochre 800 1.7 1.5 0.4 -0.2 (Caldari, Gallente)
Ore gneiss.png Gneiss 500 4 3 1.6 -0.4 (Amarr, Minmatar)
Ore crokite.png Crokite 1600 0.5 1.25 0.5 -0.5 (Amarr, Caldari, Gallente)
Ore bistot.png Bistot 1600 2 0.75 0.1 -0.6 (All NullSec Space)
Ore arkonor.png Arkonor 1600 2 0.75 0.075 -0.6 (All NullSec Space)
Ore mercoxit.png Mercoxit 4000 0.035 -0.8 (All NullSec Space)
Ore spodumain.png Spodumain 1600 30 0.625 0.1 0.05 0.025 -0.5 (Amarr, Caldari), Pochven
Ore bezdnacine.png Bezdnacine 1600 25 3 0.8 Pochven
Ore rakovene.png Rakovene 1600 25 0.6 0.125 Pochven
Ore talassonite.png Talassonite 1600 25 0.6 0.02 Pochven

Moon ore

Main article: Moon mining#Moon Ore Refining

Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.

Simplified ore chart for in-game notebook

This page should be updated due to game changes.
Reason: All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores

For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)


ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%


Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense

Scordite: Tritanium+150 Pyerite+90 (1.0 All Space) Condensed/Massive

Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous

Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden

Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery

Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine

Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant

Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed

Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic

Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian

Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline


Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic

Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime

Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous


Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming

Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128

Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128

Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32

Implants

Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX series implants. These Implants are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.

Equipment tax

Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.

Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.

NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill Connections, to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.

Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.

References