Difference between revisions of "Wormhole Community"
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* [[EVE UNI Mapper|Share a wormhole map]] allowing WHC campers to see the surrounding space and get a sense of what is where. | * [[EVE UNI Mapper|Share a wormhole map]] allowing WHC campers to see the surrounding space and get a sense of what is where. | ||
* [[WHC Mapping Scheme|Share a wormhole mapping scheme]] which gives each wormhole a useful and meaningful name on the mapper. | * [[WHC Mapping Scheme|Share a wormhole mapping scheme]] which gives each wormhole a useful and meaningful name on the mapper. | ||
− | * [[ | + | * [[Bookmark#Sharing|Create community bookmarks]] that all members can see and use. |
* [[WHC Bookmarking Scheme|Share a wormhole bookmarking scheme]] which gives each wormhole a useful and meaningful name in the corporation bookmarks, and helps members navigate even if the mapper is malfunctioning. | * [[WHC Bookmarking Scheme|Share a wormhole bookmarking scheme]] which gives each wormhole a useful and meaningful name in the corporation bookmarks, and helps members navigate even if the mapper is malfunctioning. | ||
Revision as of 13:21, 15 July 2024
This page is specific to EVE University. Other corporations or groups in the game may operate differently. For a summary of EVE University's rules and code of conduct, see EVE University Rules. |
EVE University |
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Communities |
Other Resources |
Wormholes |
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Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
What is the wormhole community?
The Wormhole Community is an ongoing educational project of EVE University dedicated to instructing students about wormhole life. It was born in late November 2012 and reborn in March 2024 on EVE University's 20th birthday after an eviction. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.
Location: J105433 Anoik.is
Time: 23/7
In-Game Chat Channel: Wormhole (Eve Uni)
Joining WHC
Living in wormhole space is demanding and requires a curious combination of self-reliance and cooperation. WHC is a close-knit community where individuals have a lot of freedom to create and guide group content and where communication and teamwork are central to our lifestyle. Our goal is for every pilot to be able to join and contribute in as many of our day-to-day activities as possible. In order to achieve that end, we ask pilots to train a set of core skills that are vital for flying in wormhole space.
Required Skills | Required Titles | Required Ships | Recommended Knowledge |
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Please note that there are new-player-friendly meta fittings for faction frigates in the Armor Assault Frigate doctrine above. You can find those fits in the doctrine listing in EVE University's Alliance Auth system.
If you move to WHC as a new, low-skill pilot, there will be a ships you cannot yet fly and some activities you cannot yet do, but with the entry skills listed, you can join us on some fights, scan down the chain, act as a picket for a PVE fleet, and otherwise get used to living in a wormhole. It can take a long time to be able to fly every ship in every doctrine, but it never takes too long to get off the ground. While you are getting those skills, you’ll be well on your way to getting “Patience V,” which is one of the most important out-of-game skills for a wormholer.
Apply Here
Once you've met these requirements and are ready to give wormhole life a try, apply here in Alliance Auth.
Recommended Skills & Ships
Wormhole life is dangerous. As always, don't fly what you can't afford to lose.
This section lists skills and ships that, while not required, increase the number of roles you can fill in the WHC.
Skill | Basic level | Advanced level | Why? |
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Astrometrics | 3 | 4 | Each level improves your ability to scan. |
Astrometric Rangefinding | 0 | 3 | Each level increases scan strength. |
Astrometric Acquisition | 0 | 3 | Each level increases scan speed. |
Astrometric Pinpointing | 0 | 3 | Each level reduces scan deviation on results. |
<Racial> Battlecruiser | 3 | 4 | Apart from Heavy Assault Cruisers and T3 Strategic Cruisers, Battlecruisers are the best ships to fly in WHC. |
<Racial> Cruiser | 3 | 5 | Cruisers are a crucial stepping stone toward T3 Strategic Cruisers, Heavy Assault Cruisers, and Heavy Interdictor Cruisers. They're also cheap. |
Salvaging | 1 | 4 | Sleeper Battleship wrecks require IV to salvage however the use of 3 salvage rigs allow them to be salvaged with Salvaging I. |
Hacking | 3 | 4 | Data Analyzers are used in Data sites. The skill increases the HP [hit points] of your virus. |
Archaeology | 3 | 4 | Relic Analyzers are used in Relic sites. The skill increases the HP [hit points] of your virus. |
Covert Ops | 4 | 5 | Cloaking while scanning and reduction of CPU requirements. |
<x> Armor Compensation | 3 | 4 | All four of the armor compensation skills improve the effectiveness of passive armor tanking. |
Ship | Role | Support skills |
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T1 Exploration Frigate | Scanning/picketing | <Racial> frigate 3; Cloaking I |
Covert Operations Frigate | Scanning/scouting | Covert Ops IV; Cloaking IV |
<Racial> Battlecruiser | Combat | <Racial> Battlecruiser 3; Varies |
The above are merely suggestions for being useful during your first few weeks in the system without investing too many resources in the endeavor. Once you are more comfortable with day-to-day operations and better understand the risks involved, you may consider bringing in more specialized or expensive ships and equipment.
Wormhole Community Ship Fittings
The WHC Forum includes our current doctrine fittings. Those fittings are also available in the Corporation Fittings window in-game, as are some utility fits such as rolling and scanning ships. Please note that the forum post contains the most current doctrine fittings; updates to the in-game window may occasionally be delayed.
Wormhole Community Home Defense
Defense of our WHC home is a priority for all members. Should the need ever arise - all members have to be ready with the skills and ships necessary to stave off threats such as eviction attempts. To that end, WHC has a dedicated doctrine for use in defending the home hole. The skills below support members' ability to fly that doctrine.
While completion of these plans is not required to apply for and start your journey as a WHC member - completion of the skill plans is expected of all members as soon as possible after joining.
Wormhole Community Home Defense Level I
This foundational skill plan allows a pilot to sit in the Home Defense doctrine ships - and thereby act as a fleet member in defense of the home hole should the need arise. All WHC members are expected to train this plan as soon as possible after joining - EVE University members at large are also encouraged to train this plan to be ready to join in WHC defense!
- EVE University Corporate Skill Plan Name: EUni - Wormhole Community - Home Defense Level I
- Corporate Skill Plan link: <url=skillPlan:472fa26f-cba2-4644-b3c1-639205abf506:917701062>EUni - Wormhole Community - Home Defense Level I</url>
Wormhole Community Home Defense Level I
Foundational Skills for the HD Doctrine
Expand this box to view a Skill queue to use in-game
Spaceship Command 1 Power Grid Management 1 Power Grid Management 2 Power Grid Management 3 CPU Management 1 CPU Management 2 Power Grid Management 4 Capacitor Systems Operation 1 Capacitor Management 1 Capacitor Systems Operation 2 Capacitor Systems Operation 3 Capacitor Management 2 Capacitor Management 3 Gunnery 1 Small Projectile Turret 1 Small Projectile Turret 2 Small Projectile Turret 3 Gunnery 2 Gunnery 3 Medium Projectile Turret 1 Medium Projectile Turret 2 Medium Projectile Turret 3 Gunnery 4 Gunnery 5 Large Projectile Turret 1 Trajectory Analysis 1 Motion Prediction 1 Motion Prediction 2 Sharpshooter 1 Sharpshooter 2 Surgical Strike 1 Surgical Strike 2 Rapid Firing 1 Rapid Firing 2 Trajectory Analysis 2 Large Projectile Turret 2 Mechanics 1 Hull Upgrades 1 Hull Upgrades 2 Hull Upgrades 3 Long Range Targeting 1 Signature Analysis 1 Target Management 1 Signature Analysis 2 Long Range Targeting 2 Target Management 2 Science 1 Science 2 Science 3 Cybernetics 1 Biology 1 Navigation 1 Navigation 2 Navigation 3 Afterburner 1 Afterburner 2 Afterburner 3 High Speed Maneuvering 1 Evasive Maneuvering 1 Science 4 Thermodynamics 1 Minmatar Frigate 1 Minmatar Frigate 2 Minmatar Frigate 3 Minmatar Destroyer 1 Minmatar Destroyer 2 Minmatar Destroyer 3 Spaceship Command 2 Minmatar Cruiser 1 Minmatar Cruiser 2 Minmatar Cruiser 3 Spaceship Command 3 Minmatar Battlecruiser 1 Minmatar Battlecruiser 2 Minmatar Battlecruiser 3 Spaceship Command 4 Minmatar Battleship 1 Minmatar Battleship 2 Energy Grid Upgrades 1 Energy Grid Upgrades 2 Energy Grid Upgrades 3 Weapon Upgrades 1 Weapon Upgrades 2 Weapon Upgrades 3 Weapon Upgrades 4 Hull Upgrades 4 Explosive Armor Compensation 1 Kinetic Armor Compensation 1 Thermal Armor Compensation 1 EM Armor Compensation 1 Explosive Armor Compensation 2 Kinetic Armor Compensation 2 Thermal Armor Compensation 2 EM Armor Compensation 2 Advanced Weapon Upgrades 1 Advanced Weapon Upgrades 2 Gallente Frigate 1 Shield Upgrades 1
Wormhole Community Home Defense Level II
This plan expands upon the set of skills learned in Level I, to enable a pilot to better utilize the ships of the Home Defense Doctrine. All WHC members are expected to train this plan as soon as possible after joining - EVE University members at large are also encouraged to train this plan to be ready to join in WHC defense!
This plan contains Omega only elements - Alpha pilots readying for Home Defense should train the Alpha plan after level I, in lieu of this plan.
- EVE University Corporate Skill Plan Name: EUni - Wormhole Community - Home Defense Level II
- Corporate Skill Plan link: <url=skillPlan:56f675f5-859e-4a23-8bd7-ebab47180d84:917701062>EUni - Wormhole Community - Home Defense Level II</url>
Wormhole Community Home Defense Level II
Expanded Capability with the Home Defense Doctrine
Expand this box to view a Skill queue to use in-game
Fuel Conservation 1 Fuel Conservation 2 Fuel Conservation 3 Capacitor Systems Operation 4 Afterburner 4 Trajectory Analysis 3 Trajectory Analysis 4 Acceleration Control 1 Acceleration Control 2 Evasive Maneuvering 2 Evasive Maneuvering 3 Motion Prediction 3 Sharpshooter 3 Surgical Strike 3 Large Projectile Turret 3 Rapid Firing 3 CPU Management 3 Weapon Disruption 1 Weapon Disruption 2 Weapon Disruption 3 Weapon Disruption 4 Long Range Targeting 3 Long Range Targeting 4 Target Management 3 Signature Analysis 3 Electronic Warfare 1 Electronic Warfare 2 Electronic Warfare 3 CPU Management 4 Weapon Destabilization 1 Weapon Destabilization 2 Long Distance Jamming 1 Frequency Modulation 1 Long Distance Jamming 2 Frequency Modulation 2 Capacitor Emission Systems 1 Capacitor Emission Systems 2 Capacitor Emission Systems 3 Drones 1 Drones 2 Drones 3 Light Drone Operation 1 Drone Avionics 1 Drone Avionics 2 Light Drone Operation 2 Drone Avionics 3 Motion Prediction 4 Sharpshooter 4 Minmatar Battleship 3
Wormhole Community Home Defense Level III
This plan expands upon the set of skills learned in Level I, to enable a pilot to better utilize the ships of the Home Defense Doctrine. Veteran members of WHC are expected to complete this plan, to help lead efforts in home defense through fully unlocking the capabilities of the doctrine.
- EVE University Corporate Skill Plan Name: EUni - Wormhole Community - Home Defense Level III
- Corporate Skill Plan link: <url=skillPlan:0141338d-a7e9-4943-a368-9615db188be8:917701062>EUni - Wormhole Community - Home Defense Level III</url>
Wormhole Community Home Defense Level III
Mastery of the Home Defense Doctrine
Expand this box to view a Skill queue to use in-game
Surgical Strike 4 Large Projectile Turret 4 Minmatar Battleship 4 Weapon Destabilization 3 Frequency Modulation 3 Long Distance Jamming 3 Ladar Sensor Compensation 1 Ladar Sensor Compensation 2 Ladar Sensor Compensation 3 Hull Upgrades 5 Drones 4 Drone Durability 1 Drone Durability 2 Drones 5 Drone Interfacing 1 Drone Sharpshooting 1 Drone Interfacing 2 Drone Sharpshooting 2 Drone Interfacing 3 Drone Interfacing 4 Drone Sharpshooting 3 Drone Sharpshooting 4 Sentry Drone Interfacing 1 Sentry Drone Interfacing 2 Sentry Drone Interfacing 3 Light Drone Operation 3 Light Drone Operation 4 Light Drone Operation 5 Minmatar Drone Specialization 1 Electronic Warfare 4 Advanced Drone Avionics 1 Advanced Drone Avionics 2 Drone Avionics 4 Advanced Drone Avionics 3 Drone Avionics 5 CPU Management 5 Capacitor Management 4
Wormhole Community Home Defense Alpha Set
Alpha pilots cannot train all elements of Level II and III of the WHC Home Defense skill plans - Alpha pilots looking to expand the capabilities of Level I of the plan should complete this plan in lieu of Level II and III.
- EVE University Corporate Skill Plan Name: EUni - Wormhole Community - Home Defense Alpha Set
- Corporate Skill Plan link: <url=skillPlan:607733a6-c6e9-428a-b260-b1250125082f:917701062>EUni - Wormhole Community - Home Defense Alpha Set</url>
Wormhole Community Home Defense Alpha Set
Level II for Alpha Pilots
Expand this box to view a Skill queue to use in-game
Acceleration Control 1 Acceleration Control 2 Evasive Maneuvering 2 Evasive Maneuvering 3 Trajectory Analysis 3 Motion Prediction 3 Sharpshooter 3 Large Projectile Turret 3 Surgical Strike 3 Rapid Firing 3 Capacitor Emission Systems 1 Capacitor Emission Systems 2 Capacitor Emission Systems 3 Target Management 3 Drones 1 Drones 2 Drones 3 Light Drone Operation 1 Drone Avionics 1 Drone Avionics 2 Light Drone Operation 2 Hull Upgrades 5 Drone Avionics 3 Drones 4 Drone Durability 1 Drone Durability 2 Drones 5 Drone Interfacing 1 Drone Sharpshooting 1 Drone Interfacing 2
Beyond Skills: The Wormhole Mindset
If you're looking to stay in the WHC for a while, you'll need more than just a good base of skills. While skills are great, living in a wormhole requires a different mindset. There are realities to w-space that you might have never thought about before, and there are things that you might find useful or commonplace in k-space that no longer apply.
- Scanning is mandatory.
- A T1 Scanning Frigate is a good starting point for beginner explorers, but for J-space, clandestine scanning in a T2 CovOps Frigate is one of the most important contributions a player can make to WHC operations. Nearly everything we do is scanned down. Scanning and especially scouting in secret is safer and much more useful.
- Battleships are too big for most of what we do.
- Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.
- As you familiarize yourself with not just what, but also how things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
- The wormhole endgame, at least for C2/3/4 wormholes, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
- The space you're living in is no longer well-defined. It is ever-changing.
- The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighborhood (and thus the neighbors) changes all the time.
- Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient.
- Your home station cannot be set to a location in J-space. If you die, you'll have to respawn in a K-Space station.
- You're going to be trapped in here with us.
- You won't always feel like you have a lot of choice in what you can do at any given moment. What we are connected to dictates what content is available.
- You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day.
- You need to be self-motivated. This can not be stressed enough. If you are not a self-starter you will be spinning in structures and asking "Is there anything going on" quite frequently and that isn't any fun unless you're odd and think it is.
- W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course, newbros will always have a period to figure out what's going on, but in the end, you need to be a self-starter who can independently do what needs doing.
- If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a low-sec connection and lead a roam. Go to null-sec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen!
Wormhole life isn't everyone's cup of tea, but for a certain kind of player, nothing beats it. The WHC is an amazing opportunity for players to experience wormhole life firsthand. Come on a Noob Night In The Hole class, or join for a week and see if it sticks! Just be aware that beyond a minimal set of skills to join the community, you can expect a few play-style changes.
What can I do in WHC?
- Scan, scan, scan! Everything in W-space needs to be scanned down. Probe the chain, scout new connections, observe our neighbors, and picket a hole if you are not doing anything. Do not sit in a citadel and wait for stuff to happen; content, whether PvP or PvE, is created by you!
- It is especially important to keep note of all new signatures so we don't get surprised by unexpected neighbors. Compare the signatures in the mapper with those in your scan window and right-click ->ignore all the known ones. This way you will immediately see if a new signature spawns.
- Rolling
- You can roll the wormhole connections if you scanned down the chain already and can not find any content.
- PvE
- Practice scouting using the Wormhole Community Scouting Guide
- Also check out the more general: Wormhole Scouting Guide
- Earn ISK by running Sleeper sites with fellow Unistas. Be aware that the Sleeper site running is a little different from the site running in K-space, as there are no bounties and no module drops. Instead, Sleepers drop Sleeper Components (referred to as blue loot due to its icon color), as well as valuable salvage.
- Please do not run Combat Sites in our home system Elysium - we save these as content and ISK for a rainy day. You can, however, mine Gas Sites and Ore Anomalies.
- Practice scouting using the Wormhole Community Scouting Guide
- PvP
- Baiting
- Practice combat probing
- Ganking clueless daytrippers
- Experiencing what the lack of local chat or static gates does to PvP
- Use K-space exits as covert bridges to engage in sudden ambushes
- Industry
- Gas cloud harvesting
- Conventional Mining
- Planetary Industry
- Mining in W-Space
- Tech 2 / Tech 3 Research and Production
- Experience lawless and uncharted space
- Learn how to live without stations
- Bubbles
- Lack of gate mechanics
- Lack of other pilot's names in local chat
- Wormhole manipulation (e.g. using wormhole mass limits to collapse wormholes)
What can WHC do for me?
In addition to providing an immersive learning environment for all aspects of wormhole life, WHC also runs a number of bespoke services for its members. You learn more about these programs here:
Community Rules, Procedures and Etiquette
Community etiquette is covered in detail in forum post.
General
- Always join the WHC standing fleet if you're active in space. If there's no fleet, make one and put up an advert so others may join. See this detailed guide.
- Always join the WHC mumble channel if you're active in space. Quick communication is essential, and if you can't talk, you can at least listen. If you're hearing impaired let a WHC staff member know.
- Wormhole Community Mumble is an event chat. You may join the channel even if you're not actively participating in the fleet. Follow combat comms when active, regardless.
- Help your fellow pilots learn. EVE University and the Wormhole Community are educational institutions. Learning opportunities are our primary goal and reason for existence.
- Adhere to all EVE University Rules.
- Fly what you can afford to lose.
POS
A long, long time ago... |
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How much you can bring in
Assembling Ships
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Citadel
- Stay logged out or cloaked in a safe spot when you are not doing anything. The Citadel shows the number of people that are online in the Citadel in a small bracket beside the name when on-grid. If you are not in a combat recon you will show on d-scan outside the citadel. If our numbers look larger than they are, we might miss out on fights or, even worse, we might look like we are docking up to avoid a fight.
- We appreciate it if you store expendable ships in the freshman hangar for common access in the spirit of sharing. Feel free to take ships out of the freshman hangar yourself. If it blows up, you replace it. If the person who owns the ship is around you should ask.
- There are usually a few rolling battleships in the hangar but we expect all community members to buy their own when they are able. Praxises are cheap, owning your own rolling ship is good community citizenship, and in a hole-control situation we may need to have a large fleet of rolling ships available.
PvE
- PvE loot is the property of the group who agree to rat or run sites together.
- The community offers a loot hauling and selling service at a 15% cut which goes to fuel and other operational needs. See below for more info.
- Don't run the Combat Anomalies located in the home system without talking with a community coordinator first; these are limited spawns that we generally reserve for community events. You are allowed to run Gas Sites, Ore Anomalies, and Ghost Sites. Any sites outside of the home system are fair game, as long as you're following WHC etiquette.
Etiquette
- Announce activations.
- Announce PvP to the WHC mumble.
- PVE ad-hoc Harvester Fleets and PvP events should be advertised via Discord Pings; see guidelines for pinging.
- It is against EVE University's Neutrality stance to conduct PVE in holes occupied by corps that are Blue to the Ivy League without asking for their permission first.
Comms
- Community communications default to open comms. This may change if something is happening. For instance, if there is an imminent threat or a quick response fleet forming, the channel may be restricted to essential communication only, guided by an active FC (commonly called "Combat Comms").
- Unless urgent, please wait a minute before speaking when entering the channel. This will allow you to get your bearings and not interrupt something important in progress.
- You may enter the WHC mumble channel without being a community member or EVE University Staff. Please keep in mind that community members may be engaged in other activities and may not be able to answer your questions immediately.
- Groups of students operating in the W-Space chain may remain in the WHC mumble without making a separate fleet and can use the WHC Overflow mumble subchannel to coordinate their activities.
- Prolonged operations in K-Space can move to a separate mumble channel. Moving to a separate fleet from the community is also an option.
- Please follow our Communications Policy when on comms.
WHC Alternate Character Rules
You may request to have your alternate characters in Ivy League Alt Alliance or EVE University added to the ACL granting docking and bookmarks. They should be either in a personal corp you control with only your own characters, in EVE University Hall of Residence, the Combat Comms corporation, or EVE University itself. Due to restrictions of the ACL/shared folder system, alts do not have bookmark edit access. Alts in Combat Comms can edit bookmarks and get Pathfinder access. In-corp (EVE University) alts get Pathfinder access and can join the fleet via the fleet finder. Combat Comms is a good option for a scanner alt to join Combat Comms, tick the appropriate box in the form. In-corp is a good option for an Interdictor alt. There is no hard cap on the number of alts but be reasonable, requests for massive numbers of alts will result in rejection. Entire alt corps will never be added to the ACL, only specific characters. You may have alts in space that are not on any ACL, such as seeds you safe log. These should still be in the fleet when in space so that they can be identified as friendly.
Use this form to make your alt request -- please do note that this process may change in summer 2024.
Naming Conventions
What Are Alpha, Bravo, and Cake?
Cake is our home system, the one with all our structures.
Alpha is what we call the C2 static in our wormhole.
Bravo is what we call the C3 static in our wormhole.
Mapper & Bookmark Naming Scheme
Wormhole space is dynamic. Navigation is challenging. Coordinating an entire community is more challenging still. To do this we:
- Share a wormhole map allowing WHC campers to see the surrounding space and get a sense of what is where.
- Share a wormhole mapping scheme which gives each wormhole a useful and meaningful name on the mapper.
- Create community bookmarks that all members can see and use.
- Share a wormhole bookmarking scheme which gives each wormhole a useful and meaningful name in the corporation bookmarks, and helps members navigate even if the mapper is malfunctioning.
Personal Bookmarks
It is also recommended that you make and maintain certain personal bookmarks:
- Make safe spots
- In the home system, but also in systems you visit
- Make tactical bookmarks
- On grid yet outside minimum warp distance (150km) of the citadel
Living in Wormhole Space
See Living in Wormhole Space for additional information.
Newbro advice
As a new player looking to join the WHC, the amount of information can be overwhelming. EVE has existed for over twenty years. There is a plethora of links, threads, and videos which sometimes can lead to more questions than they answer. One of the reasons why some newbros lose ships is that they were not prepared for the change of gameplay and demands of wormhole life.
The good news is that you don't need to have all the answers right now. That's why the Wormhole Community exists!
As long as you have the required skills to join, currently hold the freshman title, and have read and understood this page, you are welcome to apply. The WHC community welcomes newcomers and lets them develop inside the WHC. With the guidance of existing members, you get to make your choices after you've arrived.
While this should lower the threshold to apply for some, you should also be aware that life in a wormhole is diverse and your choices will dictate your participation in the different activities.
To participate in the most common activities you'll need skills for a combat frigate, a racial battlecruiser, and a scanning frigate (Astero or Cov Ops). This will get you started and will let you get a grasp of what is going on and what to focus your training on by engaging in a range of different activities. For example, an Astero or Cov Ops frigate can map out the wormhole chain, act as a picket, scout out wormholes for potential PvP, and even act as a hero tackle on occasion. Just like the rest of EVE Uni, the community uses evolving doctrines. AAFs and SBCs are currently frequent PvP doctrines, and Harvesters and the C3 Wolf-Rayet Kikimoras undock almost daily for PvE.
Nato Alphabet - Using a phonetic alphabet helps you to be understood when communicating letters. We use this to say the signature IDs or system names. It reduces the possibility of people mishearing the letters you are saying. For example, someone could hear V instead of B. But with the Nato Alphabet, Bravo sounds very different from Victor. Use of the NATO Alphabet is recommended even if you have the clearest, least-accented voice as audio issues can still happen.
If you have any further questions, please reach out to current WHC members in Mumble, WHC Community Chat, or via the EVE Uni Forums.
Community Coordinators
Community Coordinators (CCs) help guide the Wormhole Community through the uncharted territory of wormhole space. They encourage active participation in scanning, PvP engagements, Sleeper site running, and various industrial activities. WHC offers a unique experience, living without stations, manipulating wormholes, and embracing the challenges of lawless space. Community Coordinators are responsible for ensuring that WHC thrives in this dynamic and exhilarating environment, fostering a sense of exploration, camaraderie, and adaptability. If you have questions about WHC or issues that need to get sorted out, CCs are a great resource.
Morra Deovindice (Community Lead) |
Boran Lordsworth | CMDR Delaney Truffault | Lord Finnbar | Lucius Thrawla | Maesma Starhunter | NeedsNames | Tarkin Karn | Tealson Darkstar | Torg Navatin |
WHC Diplomatic Liason
To contact staff on discord please use @Community Coordinator or @Community Lead in #whc-pings or #ping-misc channel.