Difference between revisions of "User:Chris Halsky/R.A.B.B.I.T.S."
Chris Halsky (talk | contribs) (→Skills) |
Chris Halsky (talk | contribs) |
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| difficulty=0 | | difficulty=0 | ||
| version=2024.8.31 | | version=2024.8.31 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | === Muninn, Dark === | ||
+ | |||
+ | Munnin. My version of common fit. Uses same implants as Sacrilege, so you can have 1 head for 2 ships :) | ||
+ | |||
+ | {{ShipFitting | ||
+ | | ship=Muninn | ||
+ | | fitName= Een onvriendelijkheid | ||
+ | | fitID= Een onvriendelijkheid | ||
+ | | high1name=Heavy Assault Missile Launcher II | ||
+ | | high1typeID=25715 | ||
+ | | high2name=Heavy Assault Missile Launcher II | ||
+ | | high2typeID=25715 | ||
+ | | high3name=Heavy Assault Missile Launcher II | ||
+ | | high3typeID=25715 | ||
+ | | high4name=Heavy Assault Missile Launcher II | ||
+ | | high4typeID=25715 | ||
+ | | high5name=Heavy Assault Missile Launcher II | ||
+ | | high5typeID=25715 | ||
+ | | mid1name=Federation Navy Stasis Webifier | ||
+ | | mid1typeID=17559 | ||
+ | | mid2name=Federation Navy 10MN Afterburner | ||
+ | | mid2typeID=15766 | ||
+ | | mid3name=Republic Fleet Large Cap Battery | ||
+ | | mid3typeID=41218 | ||
+ | | mid4name=Federation Navy Stasis Webifier | ||
+ | | mid4typeID=17559 | ||
+ | | low1name=Corpus X-Type Thermal Armor Hardener | ||
+ | | low1typeID=18945 | ||
+ | | low2name=Ballistic Control System II | ||
+ | | low2typeID=22291 | ||
+ | | low3name=Reactive Armor Hardener | ||
+ | | low3typeID=4403 | ||
+ | | low4name=Corpus X-Type Explosive Armor Hardener | ||
+ | | low4typeID=18937 | ||
+ | | low5name=Ballistic Control System II | ||
+ | | low5typeID=22291 | ||
+ | | low6name=Corpum A-Type Medium Armor Repairer | ||
+ | | low6typeID=19021 | ||
+ | | rig1name=Medium Bay Loading Accelerator II | ||
+ | | rig1typeID=31594 | ||
+ | | rig2name=Medium Kinetic Armor Reinforcer II | ||
+ | | rig2typeID=31029 | ||
+ | | drone1name=Caldari Navy Hornet x5 | ||
+ | | drone1typeID=31872 | ||
+ | | charge1name=Caldari Navy Inferno Heavy Assault Missile x8000 | ||
+ | | charge1typeID=27405 | ||
+ | | charge2name=Inferno Javelin Heavy Assault Missile x2000 | ||
+ | | charge2typeID=24494 | ||
+ | | charge3name=Inferno Rage Heavy Assault Missile x2000 | ||
+ | | charge3typeID=24486 | ||
+ | | charge4name=Raging Dark Filament x40 | ||
+ | | charge5typeID=47894 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Mid-grade Asklepian Alpha<li>Mid-grade Asklepian Beta<li>Mid-grade Asklepian Gamma<li>Inherent Implants 'Squire' Capacitor Systems Operation EO-603<li>Zainou 'Snapshot' Heavy Assault Missiles AM-703<li>Zainou 'Deadeye' Guided Missile Precision GP-803<li>Zainou 'Deadeye' Target Navigation Prediction TN-903<li>Zainou 'Deadeye' Rapid Launch RL-1003<li>Standard Exile absolutely necessary | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2024.9.13 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N |
Revision as of 18:20, 13 September 2024
R.A.B.B.I.T.S. - Random Abyss Boats, Because It's Totally Silly!
What?
As the title says :D Collection of random Abyss fits, that I found interesting enough to keep them, but not interesting enough to test them like my other fits. Mostly stolen tactically acquired from other people - if so, credit goes to creator.
All HACs T4
That's my idea for having one HAC for each weather. I went a bit unconventional first - no Cerberus (it's covered in TAG), no Ishtar (because!), and one HAC for one weather. Which is not optimal.
Zealot, Electrical
That's fine choice, nothing really strange here ;)
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
Federation Navy 10MN Afterburner
Corpum A-Type Medium Armor Repairer
Heat Sink II
Corpus A-Type Thermal Armor Hardener
Heat Sink II
Corpus X-Type EM Armor Hardener
Heat Sink II
Corpum A-Type Medium Armor Repairer
Medium Ancillary Current Router II
Medium Nanobot Accelerator II
Imperial Navy Acolyte x5
Acolyte II x5
Imperial Navy Multifrequency M x40
Scorch M x45
Conflagration M x40
Standard Exile Booster x1
- Implants required:
- Mid-grade Asklepian Alpha
- Mid-grade Asklepian Beta
- Inherent Implants 'Noble' Repair Systems RS-603
- Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
- Inherent Implants 'Squire' Capacitor Management EM-803
- Inherent Implants 'Lancer' Gunnery RF-903
- Inherent Implants 'Noble' Hull Upgrades HG-1003
- Standard Exile absolutely necessary
Sacrilege, Gamma
That's less optimal. I had no good picks for Gammas (well, Ishtar is, and I will make one - not today though), and since Sacrilege is not DPS locked, I might as well use extra DPS. Still - it has poor DPS, and run times are a but long. No risk of going over 20 minutes, but long.
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Drone Link Augmentor II
Federation Navy Stasis Webifier
Republic Fleet Large Cap Battery
Federation Navy 10MN Afterburner
Domination Target Painter
Corpum A-Type Medium Armor Repairer
Ballistic Control System II
Core A-Type Thermal Armor Hardener
Ballistic Control System II
Corpum A-Type Medium Armor Repairer
Medium Bay Loading Accelerator II
Medium Auxiliary Nano Pump I
Republic Fleet Valkyrie x9
Nova Rage Heavy Assault Missile x4545
Caldari Navy Nova Heavy Assault Missile x7150
Nanite Repair Paste x200
Nova Javelin Heavy Assault Missile x1000
Raging Gamma Filament x7
- Mid-grade Asklepian Alpha
- Mid-grade Asklepian Beta
- Mid-grade Asklepian Gamma
- Inherent Implants 'Squire' Capacitor Systems Operation EO-603
- Zainou 'Snapshot' Heavy Assault Missiles AM-703
- Zainou 'Deadeye' Guided Missile Precision GP-803
- Zainou 'Deadeye' Target Navigation Prediction TN-903
- Zainou 'Deadeye' Rapid Launch RL-1003
- Standard Exile absolutely necessary
Muninn, Dark
Munnin. My version of common fit. Uses same implants as Sacrilege, so you can have 1 head for 2 ships :)
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Federation Navy Stasis Webifier
Federation Navy 10MN Afterburner
Republic Fleet Large Cap Battery
Federation Navy Stasis Webifier
Corpus X-Type Thermal Armor Hardener
Ballistic Control System II
Reactive Armor Hardener
Corpus X-Type Explosive Armor Hardener
Ballistic Control System II
Corpum A-Type Medium Armor Repairer
Medium Bay Loading Accelerator II
Medium Kinetic Armor Reinforcer II
Caldari Navy Hornet x5
Caldari Navy Inferno Heavy Assault Missile x8000
Inferno Javelin Heavy Assault Missile x2000
Inferno Rage Heavy Assault Missile x2000
Raging Dark Filament x40
- Mid-grade Asklepian Alpha
- Mid-grade Asklepian Beta
- Mid-grade Asklepian Gamma
- Inherent Implants 'Squire' Capacitor Systems Operation EO-603
- Zainou 'Snapshot' Heavy Assault Missiles AM-703
- Zainou 'Deadeye' Guided Missile Precision GP-803
- Zainou 'Deadeye' Target Navigation Prediction TN-903
- Zainou 'Deadeye' Rapid Launch RL-1003
- Standard Exile absolutely necessary
AB Worm - by Dossoles Hunter
Full credit to Dossole Hunter, he made it and tested it extensively. If you really want a Worm - that's your fit.
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Republic Fleet Small Cap Battery
1MN Monopropellant Enduring Afterburner
Republic Fleet Small Shield Extender
Small Shield Booster II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Thermal Shield Reinforcer II
Small Auxiliary Thrusters II
Small EM Shield Reinforcer II
Caldari Navy Hornet x3
Hornet II x2
Caldari Navy Scourge Light Missile x3882
https://abysstracker.com/fit/9abfa0f8-0f4b-4a5c-9e95-5f6612bec121
https://youtube.com/live/XnXS9aG0ho8
https://www.youtube.com/watch?v=Sj1lXB2OsNo
https://youtube.com/live/Y3dPt-os9p0
Passive Ishtar - by Korr'Tanas
Alright, after some testing here's my baseline fit for a Gamma Ishtar:
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Republic Fleet Warrior x5
Republic Fleet Berserker x10
Republic Fleet Depleted Uranium M x5000
I did 10 T4 Gammas in this ship. My skills are near perfect, but I was using no implants. My drones took exactly 0 armor damage, there was a Tessera room where I had to recall them a few times, but it was not a big problem. Another room had 3 Vedmaks and a bunch of frigs that almost got through my tank, but I managed to pull through. The tank never broke.
This setup is to be considered baseline. As in bare minimum to run T4 Gammas while keeping the costs down, this setup costs around 300 mil. I will suggest some upgrades below.
Some Notes:
- Gamma sites give massive bonus for passive shield tanks, this applies to drones as well. The towers that deal AoE damage cannot break the drone tanks at all, very rarely would any of the ships deal enough damage to justify recalling drones.
- Most Ewar is essentially toothless against this ship. 100% passive, so neuts do nothing. Webs are the only thing that will literally slow your runtime down since this setup has no prob mod, so it takes 4-5 minutes per room to get to the conduit without being webbed.
- Berserkers do all the work. Due to the Ishtar hull bonus they have better tracking than their medium sized counterparts and they have no problem killing frigs. There is literally no point in using mediums at all. I do carry a set of light drones for the very rare situation where I am stuck in a speed cloud and the frigs orbit me at 3+km/s at which point the heavies will have a really hard time hitting them.
Upgrade options:
- Faction shield extenders and maybe shield power relays to increase the tank. These modules cost only 30mil each, well worth it.
- A Nirvana implant set would significantly boost the tank and allow you to drop a shield extender for an AB to significantly speed up your runtime. I strongly recommend to keep your shield recharge at 220 hp/s (according to the ingame fitting screen without the gamma bonus, so while you are in k-space) at absolute minimum. Adjust your fit accordingly.
- Faction Drone Damage Amplifiers and maybe mutated drones (or Geckos if you can afford them) to increase DPS.
T0 Venture
That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Booster II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
Damage Control II
Small Capacitor Control Circuit II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II
Void S x3
Acolyte II x2
Breacher
Capitaine Forgeronne: One of my alts is a missileboat Minmatar.
Say no more, Capitaine!
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
Medium C5-L Compact Shield Booster
1MN Y-S8 Compact Afterburner
Small Cap Battery II
Multispectrum Shield Hardener II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Small Bay Loading Accelerator I
Small Capacitor Control Circuit I
Small EM Shield Reinforcer II
Mjolnir Rocket x3
Imperial Navy Acolyte x2
Phantasm
Skills
CPU Management V Power Grid Management V Capacitor Management IV Caldari Frigate III Caldari Destroyer III Caldari Cruiser III Amarr Frigate III Amarr Destroyer III Amarr Cruiser III Shield Management IV Shield Operation IV Shield Compensation IV Drones V Medium Drone Operation III Light Drone Operation III Drone Durability III Drone Navigation III Drone Sharpshooting III Drone Interfacing III Drone Avionics III Shield Upgrades IV Weapon Upgrades IV Energy Grid Upgrades IV Cybernetics II Hull Upgrades IV Tactical Shield Manipulation IV Weapon Upgrades IV Signature Analysis III Navigation IV Evasive Maneuvering III Thermodynamics III Small Energy Turret III Medium Energy Turret V Motion Prediction IV Medium Pulse Laser Specialization III Rapid Firing III Sharpshooter III Controlled Bursts III Trajectory Analysis III Surgical Strike III