Difference between revisions of "Exhumers"
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− | # | + | {{Update|Review fore December 2021, Version 19.11 changes (e.g. ship changes, renaming of "Ore Hold".<br>Renaming is done. However mentioning of (relative) hold sizes and how much time of mining fits in the hold still needs verification.)}} |
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+ | {{see also|ORE Basic Ship and Skill Overview}} | ||
+ | Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers|mult=yes}} skill to operate. | ||
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+ | {{expansion past|The Skiff used to only have 1 high slot, while the Hulk would have 3. The Mackinaw still held 2 high slots. This was changed during the September 13th update in 2016, which overhauled the mining barges/exhumers.}} | ||
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+ | == Skiff == | ||
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+ | Being the Tech II version of the [[Mining Barges#Procurer|Procurer]], the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin; with proper fitting, it can have battleship-level [[EHP]]. Its higher speed (more than twice as fast as the Hulk or the Mackinaw) also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. On the downside, it has the lowest yield of any of the three Exhumers (20-30% lower than a Hulk) and only a medium-sized mining hold (large enough for about 15 minutes' worth of mined ore). However, its rock-hard tank makes it the ship of choice for mining in lower-security regions of high security space (0.5 and 0.6 security), or just for general peace of mind. | ||
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+ | {{Ship|Skiff|box}} | ||
+ | <div style="clear: both"></div> | ||
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+ | == Hulk == | ||
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+ | Being the Tech II version of the [[Mining Barges#Covetor|Covetor]], the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated [[Suicide Gank|suicide gankers]] flying [[Catalyst]]s (which together cost less than 10% of the Hulk). When mining unsupported, the Hulk's enormous yield will fill its small mining hold in about five minutes, requiring frequent runs back to a station to drop off the ore (which will offset any yield gains made compared to its cousins). | ||
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+ | However, if flying in a fleet with a trustworthy [[Orca]] or [[Rorqual]] pilot, all of the Hulk's disadvantages are negated, as the Hulk pilot can use the Orca's enormous fleet hangar for ore storage, and store their precious Hulk in the Orca's Ship Maintenance Bay at the first sign of trouble, making the Hulk the Tech II barge of choice for use in medium-to-large-scale fleet mining operations. | ||
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+ | {{Ship|Hulk|box}} | ||
+ | <div style="clear: both"></div> | ||
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+ | == Mackinaw == | ||
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+ | As the Tech II upgrade to the [[Mining Barges#Retriever|Retriever]], the Mackinaw sports a truly massive mining hold (35,000 m<sup>3</sup> at {{sk|Mining Barge|V}}, enough to hold half an hour's worth of mined ore) and a yield that is only about 15% lower than that of a Hulk. While its tank is about 40% stronger than that of a Hulk, it's still rather flimsy when compared with its price tag. Therefore, the Mackinaw is mostly used in the high-end of high-security space (0.8 security and above), and even then some pilots prefer flying a the Skiff for its near-invulnerability to suicide ganks. | ||
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+ | {{Ship|Mackinaw|box}} | ||
+ | <div style="clear: both"></div> | ||
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+ | {{Mining Links}} | ||
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+ | [[Category:Ships]] | ||
+ | [[Category:Mining]] |
Latest revision as of 00:50, 14 September 2024
Reason: Review fore December 2021, Version 19.11 changes (e.g. ship changes, renaming of "Ore Hold".
Renaming is done. However mentioning of (relative) hold sizes and how much time of mining fits in the hold still needs verification.)
- See also: ORE Basic Ship and Skill Overview
Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the Exhumers (5x) skill to operate.
A long, long time ago... |
---|
The Skiff used to only have 1 high slot, while the Hulk would have 3. The Mackinaw still held 2 high slots. This was changed during the September 13th update in 2016, which overhauled the mining barges/exhumers. |
Skiff
Being the Tech II version of the Procurer, the Skiff naturally has the most impressive tank out of the three Exhumers by quite a large margin; with proper fitting, it can have battleship-level EHP. Its higher speed (more than twice as fast as the Hulk or the Mackinaw) also allows it to effectively use Afterburner modules to further complicate matters for any would-be gankers. On the downside, it has the lowest yield of any of the three Exhumers (20-30% lower than a Hulk) and only a medium-sized mining hold (large enough for about 15 minutes' worth of mined ore). However, its rock-hard tank makes it the ship of choice for mining in lower-security regions of high security space (0.5 and 0.6 security), or just for general peace of mind.
RELATED UNI-WIKI REFERENCES
|
S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Hulk
Being the Tech II version of the Covetor, the Hulk impresses with the highest yield of all the Exhumers and little else. Its tank is nothing to write home about, with even the most heavily tanked fits succumbing to two dedicated suicide gankers flying Catalysts (which together cost less than 10% of the Hulk). When mining unsupported, the Hulk's enormous yield will fill its small mining hold in about five minutes, requiring frequent runs back to a station to drop off the ore (which will offset any yield gains made compared to its cousins).
However, if flying in a fleet with a trustworthy Orca or Rorqual pilot, all of the Hulk's disadvantages are negated, as the Hulk pilot can use the Orca's enormous fleet hangar for ore storage, and store their precious Hulk in the Orca's Ship Maintenance Bay at the first sign of trouble, making the Hulk the Tech II barge of choice for use in medium-to-large-scale fleet mining operations.
RELATED UNI-WIKI REFERENCES
|
S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Mackinaw
As the Tech II upgrade to the Retriever, the Mackinaw sports a truly massive mining hold (35,000 m3 at Mining Barge V, enough to hold half an hour's worth of mined ore) and a yield that is only about 15% lower than that of a Hulk. While its tank is about 40% stronger than that of a Hulk, it's still rather flimsy when compared with its price tag. Therefore, the Mackinaw is mostly used in the high-end of high-security space (0.8 security and above), and even then some pilots prefer flying a the Skiff for its near-invulnerability to suicide ganks.
RELATED UNI-WIKI REFERENCES
|
S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
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