Difference between revisions of "The Assault (Serpentis)"

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{{NPCTableCSS}}__NOTOC__
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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__
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{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
 +
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
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|Level= 4
|Level=  
 
 
|Type= Encounter
 
|Type= Encounter
|Objective= Destroy group 2 in 3rd pocket
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|Objective= Clear the third (last) room of NPCs.
 
|Faction1= Serpentis
 
|Faction1= Serpentis
|DamageToResist=
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|DamageToResist1=
|WebPoint= Elite frigates
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|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)
|EWAR= Dampening
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|EWAR= Sensor dampening
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=
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|ShipSuggestion=
|Rewards=
 
|StandingLoss=
 
|Extra=  
 
 
}}
 
}}
  
Videos: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>
+
Videos: [https://www.youtube.com/watch?v=EixR9W4zj34 Baghest (blitzed)], [https://www.youtube.com/watch?v=9xLMbkPMzGQ Gila (blitzed)], [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)], [https://youtu.be/ZvDV-6EEUFo Gila], [https://www.youtube.com/watch?v=Qe-fhz8Ntz4 Manticore (Blitz)]
  
Fitting a Sensor Booster or Signal Amplifier helps to counteract the dampening.
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{{MissionBriefing|We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.}}
  
'''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
+
The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.
3rd Pocket: destroy the 2nd group, done.<br>
 
  
No Hostiles at warpin.
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'''Blitz:''' In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.
  
== 1st pocket ==
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'''Warning:''' It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
 
  
Destroying any of the trigger groups triggers reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.
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=== 1st Pocket (Optional) ===
  
The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates.
+
Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.
  
{{NPCTableHead|}}
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The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
 +
 
 +
{{NPCTableHead|Initial Defenders}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroler/...|ewar=Damp}}
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{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar= Damp}}
 
{{NPCTableSeparator|Group 2 (60 km)}}
 
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}
 
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
 
{{NPCTableSeparator|Group 3 (60 km)}}
 
 
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
 
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
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{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}}
{{NPCTableSeparator|Group 4 (60 km, on radio telescope)}}
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{{NPCTableSeparator|Group 3 (60 km)}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}
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{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
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{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger= Triggers reinforcements}}
 +
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}}
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{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}
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{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar= Damp}}
 
|}
 
|}
 
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{{NPCTableHead|Reinforcements (50 km)}}
{{NPCTableHead|Reinforcement spawn (50 km)}}
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{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar= Web|point= yes}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
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{{NPCTableRow|Battleship|3-4|Core Rear Admiral/Port Admiral|ewar= Damp}}
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}
 
 
|}
 
|}
  
== 2nd Pocket ==
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=== 2nd Pocket (Optional) ===
  
Autoaggro from groups 1 and 2 on warpin. Destrouing the trigger battleships triggers reinforcements.
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Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.
  
The gate is '''not''' locked. You can warp to next pocket after killing the warp disrupting frigates.
+
The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.
  
{{NPCTableHead|}}
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{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1 (10-21 km km)}}
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{{NPCTableSeparator|Group 1 (10-21 km)}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
+
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar= Web|point= yes}}
 
{{NPCTableSeparator|Group 2 (55-70 km)}}
 
{{NPCTableSeparator|Group 2 (55-70 km)}}
 
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
 
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
 
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
 
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
{{NPCTableSeparator|Group 3 (71-80 km km)}}
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{{NPCTableSeparator|Group 3 (71-80 km)}}
 
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
 
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
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{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger= Triggers reinforcements}}
 
|}
 
|}
 
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{{NPCTableHead|Reinforcements (65 km)}}
{{NPCTableHead|Reinforcement spawn (65 km)}}
 
 
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
 
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}
+
{{NPCTableRow|Battleship|4|Core Flotilla/Vice Admiral|ewar= Damp}}
 
|}
 
|}
  
== 3rd Pocket ==
+
=== 3rd Pocket ===
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.
 
  
Mission is completed once group 2 is destroyed.
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Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.
  
{{NPCTableHead|}}
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{{NPCTableHead|Hostile NPCs}}
 
{{NPCTableSeparator|Group 1 (65 km)}}
 
{{NPCTableSeparator|Group 1 (65 km)}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
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{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar= Web|point= yes}}
 
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
 
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
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|}
 
|}
  
==Mining==
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== Loot, Salvage and Bounty ==
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br>
+
Loot: 12.4-18 mil<br>
2nd Pocket: 35x Veldspar asteroids (63- 96km)
+
Salvage: 11.3-15,2 mil<br>
 +
Bounty: 21,5-22 mil<br>
 +
 
 +
As of 10/10/24
 +
 
 +
== Mining ==
 +
{{npcth|Asteroids}}
 +
{{npcts|1st Pocket (47-60km}}
 +
{{npctr|Asteroid|30|Plagioclase|note=600k units}}
 +
{{npctr|Asteroid|16|Pyroxeres|note=575k units}}
 +
{{npctr|Asteroid|45|Veldspar|note=1.3m units}}
 +
{{npcts|2nd Pocket}}
 +
{{npctr|||None}}
 +
{{npcts|3rd Pocket (63-96km)}}
 +
{{npctr|Asteroid|35|Veldspar}}
 +
|}
 +
Minable asteroids confirmed to still exist in this mission as of 2024-09-10.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 08:29, 12 October 2024

This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).


Level 4
Type Encounter
Objective Clear the third (last) room of NPCs.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Yes (Guardian Protector, Coreli Guardian Agent/Spy)
EWAR Sensor dampening


Videos: Baghest (blitzed), Gila (blitzed), Vargur, Golem, Apocalypse Imperial Issue (Sniper), Gila, Manticore (Blitz)

Mission briefing
We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.

The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.

Blitz: In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.

Warning: It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.

1st Pocket (Optional)

Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.

The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


Initial Defenders
WD EWAR L
Group 1
Elite Frigate 2 x Elite Frigate Coreli Guardian Agent/Spy Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Patroller/... Remote Sensor Dampener
Group 2 (60 km)
Destroyer 3 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Platoon/Squad Leader
Battleship 2 x Battleship Core Rear Admiral Triggers reinforcements Remote Sensor Dampener
Group 3 (60 km)
Destroyer 5 x Destroyer Corelior Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Platoon/Squad Leader Triggers reinforcements
Battleship 4 x Battleship Core Flotilla/Rear Admiral Triggers reinforcements Remote Sensor Dampener
Group 4 (60 km, on Radio Telescope)
Battleship 4 x Battleship Core Rear Admiral/Flotilla Admiral Remote Sensor Dampener
Reinforcements (50 km)
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Guardian Protector Warp Disruptor Stasis Webifier
Battleship 3-4 x Battleship Core Rear Admiral/Port Admiral Remote Sensor Dampener

2nd Pocket (Optional)

Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.

The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.


Initial Defenders
WD EWAR L
Group 1 (10-21 km)
Elite Frigate 4 x Elite Frigate Coreli Guardian Agent/Spy Warp Disruptor Stasis Webifier
Group 2 (55-70 km)
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader/Platoon Leader
Battleship 6 x Battleship Core Commodore/Port Admiral
Group 3 (71-80 km)
Destroyer 3 x Destroyer Corelior Sentinel/Cannoneer
Battleship 2 x Battleship Core High Admiral/Grand Admiral Triggers reinforcements
Reinforcements (65 km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Guardian Defender/...
Battleship 4 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener

3rd Pocket

Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.


Hostile NPCs
WD EWAR L
Group 1 (65 km)
Elite Frigate 2 x Elite Frigate Coreli Guardian Agent Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon
Battleship 1 x Battleship Core High Admiral
Group 2 (90 km)
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Battleship 3 x Battleship Core Port/Rear Admiral

Loot, Salvage and Bounty

Loot: 12.4-18 mil
Salvage: 11.3-15,2 mil
Bounty: 21,5-22 mil

As of 10/10/24

Mining

Asteroids
WD EWAR L
1st Pocket (47-60km
Asteroid 30 x Plagioclase 600k units
Asteroid 16 x Pyroxeres 575k units
Asteroid 45 x Veldspar 1.3m units
2nd Pocket
None
3rd Pocket (63-96km)
Asteroid 35 x Veldspar

Minable asteroids confirmed to still exist in this mission as of 2024-09-10.