Difference between revisions of "User:Chris Halsky/R.A.B.B.I.T.S."

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== All HACs T4 ==
 
== All HACs T4 ==
That's my idea for having one HAC for each weather. I went a bit unconventional first - no Cerberus (it's covered in TAG), no Ishtar (because!), and one HAC for one weather. Which is not optimal.
+
https://sites.google.com/view/halsky/abyss/t4-hacs
  
=== Zealot, Electrical ===
 
 
That's fine choice, nothing really strange here ;)
 
 
{{ShipFitting
 
| ship=Zealot
 
| fitName= Elektrický Fanatik
 
| fitID= Elektrický Fanatik
 
| high1name=Heavy Pulse Laser II
 
| high1typeID=3520
 
| high2name=Heavy Pulse Laser II
 
| high2typeID=3520
 
| high3name=Heavy Pulse Laser II
 
| high3typeID=3520
 
| high4name=Heavy Pulse Laser II
 
| high4typeID=3520
 
| high5name=Heavy Pulse Laser II
 
| high5typeID=3520
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1typeID=17559
 
| mid2name=Republic Fleet Large Cap Battery
 
| mid2typeID=41218
 
| mid3name=Federation Navy 10MN Afterburner
 
| mid3typeID=15766
 
| low1name=Corpum A-Type Medium Armor Repairer
 
| low1typeID=19021
 
| low2name=Heat Sink II
 
| low2typeID=2364
 
| low3name=Corpus A-Type Thermal Armor Hardener
 
| low3typeID=18917
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low5name=Corpus X-Type EM Armor Hardener
 
| low5typeID=18933
 
| low6name=Heat Sink II
 
| low6typeID=2364
 
| low7name=Corpum A-Type Medium Armor Repairer
 
| low7typeID=19021
 
| rig1name=Medium Ancillary Current Router II
 
| rig1typeID=31366
 
| rig2name=Medium Nanobot Accelerator II
 
| rig2typeID=31071
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Acolyte II x5
 
| drone2typeID=2205
 
| charge1name=Imperial Navy Multifrequency M x40
 
| charge1typeID=23089
 
| charge2name=Scorch M x45
 
| charge2typeID=12818
 
| charge3name=Conflagration M x40
 
| charge3typeID=12814
 
| charge4name=Standard Exile Booster x1
 
| charge4typeID=15479
 
| skills=
 
| showSKILLS=N
 
| notes=Implants required:<li>Mid-grade Asklepian Alpha<li>Mid-grade Asklepian Beta<li>Inherent Implants 'Noble' Repair Systems RS-603<li>Eifyr and Co. 'Gunslinger' Motion Prediction MR-703<li>Inherent Implants 'Squire' Capacitor Management EM-803<li>Inherent Implants 'Lancer' Gunnery RF-903<li>Inherent Implants 'Noble' Hull Upgrades HG-1003<li><li>Standard Exile absolutely necessary
 
| showNOTES=Y
 
| difficulty=0
 
| version=2024.8.31
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
 
=== Sacrilege, Gamma ===
 
 
That's less optimal. I had no good picks for Gammas (well, Ishtar is, and I will make one - not today though), and since Sacrilege is not DPS locked, I might as well use extra DPS. Still - it has poor DPS, and run times are a but long. No risk of going over 20 minutes, but long.
 
 
{{ShipFitting
 
| ship=Sacrilege
 
| fitName= Sacrébleu!
 
| fitID= Sacrébleu!
 
| high1name=Heavy Assault Missile Launcher II
 
| high1typeID=25715
 
| high2name=Heavy Assault Missile Launcher II
 
| high2typeID=25715
 
| high3name=Heavy Assault Missile Launcher II
 
| high3typeID=25715
 
| high4name=Heavy Assault Missile Launcher II
 
| high4typeID=25715
 
| high5name=Heavy Assault Missile Launcher II
 
| high5typeID=25715
 
| high6name=Drone Link Augmentor II
 
| high6typeID=24427
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1typeID=17559
 
| mid2name=Republic Fleet Large Cap Battery
 
| mid2typeID=41218
 
| mid3name=Federation Navy 10MN Afterburner
 
| mid3typeID=15766
 
| mid4name=Domination Target Painter
 
| mid4typeID=32414
 
| low1name=Corpum A-Type Medium Armor Repairer
 
| low1typeID=19021
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Core A-Type Thermal Armor Hardener
 
| low3typeID=18971
 
| low4name=Ballistic Control System II
 
| low4typeID=22291
 
| low5name=Corpum A-Type Medium Armor Repairer
 
| low5typeID=19021
 
| rig1name=Medium Bay Loading Accelerator II
 
| rig1typeID=31594
 
| rig2name=Medium Auxiliary Nano Pump I
 
| rig2typeID=31047
 
| drone1name=Republic Fleet Valkyrie x9
 
| drone1typeID=31890
 
| charge1name=Nova Rage Heavy Assault Missile x4545
 
| charge1typeID=24488
 
| charge2name=Caldari Navy Nova Heavy Assault Missile x7150
 
| charge2typeID=27401
 
| charge3name=Nanite Repair Paste x200
 
| charge3typeID=28668
 
| charge4name=Nova Javelin Heavy Assault Missile x1000
 
| charge4typeID=13856
 
| charge5name=Raging Gamma Filament x7
 
| charge5typeID=47902
 
| skills=
 
| showSKILLS=N
 
| notes=Mid-grade Asklepian Alpha<li>Mid-grade Asklepian Beta<li>Mid-grade Asklepian Gamma<li>Inherent Implants 'Squire' Capacitor Systems Operation EO-603<li>Zainou 'Snapshot' Heavy Assault Missiles AM-703<li>Zainou 'Deadeye' Guided Missile Precision GP-803<li>Zainou 'Deadeye' Target Navigation Prediction TN-903<li>Zainou 'Deadeye' Rapid Launch RL-1003<li>Standard Exile absolutely necessary
 
| showNOTES=Y
 
| difficulty=0
 
| version=2024.8.31
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
 
=== Muninn, Dark ===
 
 
Munnin. My version of common fit. Uses same implants as Sacrilege, so you can have 1 head for 2 ships :)
 
 
{{ShipFitting
 
| ship=Muninn
 
| fitName= Een onvriendelijkheid
 
| fitID= Een onvriendelijkheid
 
| high1name=Heavy Assault Missile Launcher II
 
| high1typeID=25715
 
| high2name=Heavy Assault Missile Launcher II
 
| high2typeID=25715
 
| high3name=Heavy Assault Missile Launcher II
 
| high3typeID=25715
 
| high4name=Heavy Assault Missile Launcher II
 
| high4typeID=25715
 
| high5name=Heavy Assault Missile Launcher II
 
| high5typeID=25715
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1typeID=17559
 
| mid2name=Federation Navy 10MN Afterburner
 
| mid2typeID=15766
 
| mid3name=Republic Fleet Large Cap Battery
 
| mid3typeID=41218
 
| mid4name=Federation Navy Stasis Webifier
 
| mid4typeID=17559
 
| low1name=Corpus X-Type Thermal Armor Hardener
 
| low1typeID=18945
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Reactive Armor Hardener
 
| low3typeID=4403
 
| low4name=Corpus X-Type Explosive Armor Hardener
 
| low4typeID=18937
 
| low5name=Ballistic Control System II
 
| low5typeID=22291
 
| low6name=Corpum A-Type Medium Armor Repairer
 
| low6typeID=19021
 
| rig1name=Medium Bay Loading Accelerator II
 
| rig1typeID=31594
 
| rig2name=Medium Kinetic Armor Reinforcer II
 
| rig2typeID=31029
 
| drone1name=Caldari Navy Hornet x5
 
| drone1typeID=31872
 
| charge1name=Caldari Navy Inferno Heavy Assault Missile x8000
 
| charge1typeID=27405
 
| charge2name=Inferno Javelin Heavy Assault Missile x2000
 
| charge2typeID=24494
 
| charge3name=Inferno Rage Heavy Assault Missile x2000
 
| charge3typeID=24486
 
| charge4name=Raging Dark Filament x40
 
| charge5typeID=47894
 
| skills=
 
| showSKILLS=N
 
| notes=Mid-grade Asklepian Alpha<li>Mid-grade Asklepian Beta<li>Mid-grade Asklepian Gamma<li>Inherent Implants 'Squire' Capacitor Systems Operation EO-603<li>Zainou 'Snapshot' Heavy Assault Missiles AM-703<li>Zainou 'Deadeye' Guided Missile Precision GP-803<li>Zainou 'Deadeye' Target Navigation Prediction TN-903<li>Zainou 'Deadeye' Rapid Launch RL-1003<li>Standard Exile absolutely necessary
 
| showNOTES=N
 
| difficulty=0
 
| version=2024.9.13
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
  
 
== AB Worm - by Dossoles Hunter ==
 
== AB Worm - by Dossoles Hunter ==
Line 456: Line 267:
 
Trajectory Analysis III
 
Trajectory Analysis III
 
Surgical Strike III
 
Surgical Strike III
 +
 +
 +
=== Step I: Abyssal Incursus T0 ===
 +
 +
{{Box|
 +
Chris Halsky's notes:
 +
 +
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
 +
* Always check what you're fighting
 +
* AB and both Armor Reppers always on - stagger reps for better effect
 +
* Orbit stuff at 500m, web it with both webs and shoot
 +
* For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
 +
* If you're in 25km of Bioadaptive Cache - send drones to destroy it
 +
}}
 +
 +
{{ShipFitting
 +
| ship=Incursus
 +
| fitName= Abyssal Incursus T0
 +
| fitID=
 +
| high1name=Modal Light Neutron Particle Accelerator I
 +
| high1typeID=7579
 +
| high2name=Modal Light Neutron Particle Accelerator I
 +
| high2typeID=7579
 +
| high3name=Modal Light Neutron Particle Accelerator I
 +
| high3typeID=7579
 +
| mid1name=1MN Monopropellant Enduring Afterburner
 +
| mid1typeID=6003
 +
| mid2name=X5 Enduring Stasis Webifier
 +
| mid2typeID=4025
 +
| mid3name=X5 Enduring Stasis Webifier
 +
| mid3typeID=4025
 +
| low1name=Small I-a Enduring Armor Repairer
 +
| low1typeID=4529
 +
| low2name=Type-D Restrained Capacitor Flux Coil
 +
| low2typeID=8135
 +
| low3name=Vortex Compact Magnetic Field Stabilizer
 +
| low3typeID=11105
 +
| low4name=Small I-a Enduring Armor Repairer
 +
| low4typeID=4529
 +
| rig1name=Small Capacitor Control Circuit I
 +
| rig1typeID=31370
 +
| rig2name=Small Auxiliary Nano Pump I
 +
| rig2typeID=31045
 +
| rig3name=Small Explosive Armor Reinforcer I
 +
| rig3typeID=31009
 +
| charge1name=Antimatter Charge S x4
 +
| charge1typeID=222
 +
| drone1name=Hornet I x1
 +
| drone1typeID=2464
 +
| charge2name=Nanite Repair Paste x20
 +
| charge2typeID=28668
 +
| charge3name=Tranquil Electrical Filament x3
 +
| charge3typeID=56131
 +
| skills=Gallente Frigate I</li><li>Gallente Frigate II</li><li>Gallente Frigate III</li><li>Gallente Frigate IV</li><li>Capacitor Management IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Repair Systems IV</li><li>Shield Operation I</li><li>Shield Operation II</li><li>Shield Operation III</li><li>Shield Management III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Small Hybrid Turret II</li><li>Small Hybrid Turret III</li><li>Small Hybrid Turret IV</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Rapid Firing IV</li><li>Sharpshooter III</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Surgical Strike IV</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Controlled Bursts III</li><li>Light Drone Operation I</li><li>Light Drone Operation II</li><li>Light Drone Operation III</li><li>Energy Grid Upgrades II</li><li>Energy Grid Upgrades III
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.10.20
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
 +
{| style="wikitable"
 +
|-
 +
| Abyssal Incursus T0 || [https://abysstracker.com/fit/17156 Abyssal Tracker] Fit ID: 17156
 +
|-
 +
| '''Initial investment:''' || 5.9 Million ISK
 +
|-
 +
| '''Youtube:''' || https://youtu.be/BAlJ5Tz1WEg
 +
|-
 +
| '''Recorded average return rate:''' || 14M ISK/h
 +
|}
 +
 +
{{alpha|skill plan}}
 +
{{SkillQueue
 +
|name= Abyssal Incursus T0 Skills
 +
|hdr= 5
 +
|desc= This '''skill list''' is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
 +
|Gallente Frigate I
 +
Gallente Frigate II
 +
Gallente Frigate III
 +
Gallente Frigate IV
 +
Capacitor Management IV
 +
Repair Systems I
 +
Repair Systems II
 +
Repair Systems III
 +
Repair Systems IV
 +
Shield Operation I
 +
Shield Operation II
 +
Shield Operation III
 +
Shield Management III
 +
Thermodynamics I
 +
Thermodynamics II
 +
Thermodynamics III
 +
Small Hybrid Turret II
 +
Small Hybrid Turret III
 +
Small Hybrid Turret IV
 +
Motion Prediction III
 +
Rapid Firing III
 +
Rapid Firing IV
 +
Sharpshooter III
 +
Surgical Strike I
 +
Surgical Strike II
 +
Surgical Strike III
 +
Surgical Strike IV
 +
Trajectory Analysis II
 +
Trajectory Analysis III
 +
Controlled Bursts III
 +
Light Drone Operation I
 +
Light Drone Operation II
 +
Light Drone Operation III
 +
Energy Grid Upgrades II
 +
Energy Grid Upgrades III
 +
}}

Latest revision as of 09:09, 24 October 2024

R.A.B.B.I.T.S. - Random Abyss Boats, Because It's Totally Silly!

What?

As the title says :D Collection of random Abyss fits, that I found interesting enough to keep them, but not interesting enough to test them like my other fits. Mostly stolen tactically acquired from other people - if so, credit goes to creator.

All HACs T4

https://sites.google.com/view/halsky/abyss/t4-hacs


AB Worm - by Dossoles Hunter

Full credit to Dossole Hunter, he made it and tested it extensively. If you really want a Worm - that's your fit.


Worm: Alpha Worm T1 Exotic
EFT
[Worm, Alpha Worm T1 Exotic]
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher

Republic Fleet Small Cap Battery
1MN Monopropellant Enduring Afterburner
Republic Fleet Small Shield Extender
Small Shield Booster II

Drone Damage Amplifier II
Drone Damage Amplifier II

Small Thermal Shield Reinforcer II
Small Auxiliary Thrusters II
Small EM Shield Reinforcer II


Caldari Navy Hornet x3
Hornet II x2

Caldari Navy Scourge Light Missile x3882

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.8.29
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


https://abysstracker.com/fit/9abfa0f8-0f4b-4a5c-9e95-5f6612bec121
https://youtube.com/live/XnXS9aG0ho8
https://www.youtube.com/watch?v=Sj1lXB2OsNo
https://youtube.com/live/Y3dPt-os9p0

Passive Ishtar - by Korr'Tanas

Alright, after some testing here's my baseline fit for a Gamma Ishtar:


Ishtar: Gamma Patrol
EFT
[Ishtar, Gamma Patrol]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II



Republic Fleet Warrior x5
Republic Fleet Berserker x10
Republic Fleet Depleted Uranium M x5000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.8.29
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


I did 10 T4 Gammas in this ship. My skills are near perfect, but I was using no implants. My drones took exactly 0 armor damage, there was a Tessera room where I had to recall them a few times, but it was not a big problem. Another room had 3 Vedmaks and a bunch of frigs that almost got through my tank, but I managed to pull through. The tank never broke.

This setup is to be considered baseline. As in bare minimum to run T4 Gammas while keeping the costs down, this setup costs around 300 mil. I will suggest some upgrades below.


Some Notes:
- Gamma sites give massive bonus for passive shield tanks, this applies to drones as well. The towers that deal AoE damage cannot break the drone tanks at all, very rarely would any of the ships deal enough damage to justify recalling drones.
- Most Ewar is essentially toothless against this ship. 100% passive, so neuts do nothing. Webs are the only thing that will literally slow your runtime down since this setup has no prob mod, so it takes 4-5 minutes per room to get to the conduit without being webbed.
- Berserkers do all the work. Due to the Ishtar hull bonus they have better tracking than their medium sized counterparts and they have no problem killing frigs. There is literally no point in using mediums at all. I do carry a set of light drones for the very rare situation where I am stuck in a speed cloud and the frigs orbit me at 3+km/s at which point the heavies will have a really hard time hitting them.

Upgrade options:
- Faction shield extenders and maybe shield power relays to increase the tank. These modules cost only 30mil each, well worth it.
- A Nirvana implant set would significantly boost the tank and allow you to drop a shield extender for an AB to significantly speed up your runtime. I strongly recommend to keep your shield recharge at 220 hp/s (according to the ingame fitting screen without the gamma bonus, so while you are in k-space) at absolute minimum. Adjust your fit accordingly.
- Faction Drone Damage Amplifiers and maybe mutated drones (or Geckos if you can afford them) to increase DPS.

T0 Venture

That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D


Venture: What?!
EFT
[Venture, What?!]
Light Neutron Blaster II
Light Neutron Blaster II

Medium Shield Booster II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier

Damage Control II

Small Capacitor Control Circuit II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II



Void S x3
Acolyte II x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.8.29
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Breacher

Capitaine Forgeronne: One of my alts is a missileboat Minmatar.
Say no more, Capitaine!


Breacher: Bzzzzzt
EFT
[Breacher, Bzzzzzt]
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

Medium C5-L Compact Shield Booster
1MN Y-S8 Compact Afterburner
Small Cap Battery II
Multispectrum Shield Hardener II

Ballistic Control System II
Ballistic Control System II
Co-Processor II

Small Bay Loading Accelerator I
Small Capacitor Control Circuit I
Small EM Shield Reinforcer II



Mjolnir Rocket x3
Imperial Navy Acolyte x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.8.29
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Phantasm

Skills

CPU Management V Power Grid Management V Capacitor Management IV Caldari Frigate III Caldari Destroyer III Caldari Cruiser III Amarr Frigate III Amarr Destroyer III Amarr Cruiser III Shield Management IV Shield Operation IV Shield Compensation IV Drones V Medium Drone Operation III Light Drone Operation III Drone Durability III Drone Navigation III Drone Sharpshooting III Drone Interfacing III Drone Avionics III Shield Upgrades IV Weapon Upgrades IV Energy Grid Upgrades IV Cybernetics II Hull Upgrades IV Tactical Shield Manipulation IV Weapon Upgrades IV Signature Analysis III Navigation IV Evasive Maneuvering III Thermodynamics III Small Energy Turret III Medium Energy Turret V Motion Prediction IV Medium Pulse Laser Specialization III Rapid Firing III Sharpshooter III Controlled Bursts III Trajectory Analysis III Surgical Strike III


Step I: Abyssal Incursus T0

Chris Halsky's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • AB and both Armor Reppers always on - stagger reps for better effect
  • Orbit stuff at 500m, web it with both webs and shoot
  • For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
  • If you're in 25km of Bioadaptive Cache - send drones to destroy it


Incursus: Abyssal Incursus T0
EFT
[Incursus, Abyssal Incursus T0]
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I

1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Small I-a Enduring Armor Repairer
Type-D Restrained Capacitor Flux Coil
Vortex Compact Magnetic Field Stabilizer
Small I-a Enduring Armor Repairer

Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I
Small Explosive Armor Reinforcer I


Hornet I x1

Antimatter Charge S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Gallente Frigate IV
  • Capacitor Management IV
  • Repair Systems I
  • Repair Systems II
  • Repair Systems III
  • Repair Systems IV
  • Shield Operation I
  • Shield Operation II
  • Shield Operation III
  • Shield Management III
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Small Hybrid Turret II
  • Small Hybrid Turret III
  • Small Hybrid Turret IV
  • Motion Prediction III
  • Rapid Firing III
  • Rapid Firing IV
  • Sharpshooter III
  • Surgical Strike I
  • Surgical Strike II
  • Surgical Strike III
  • Surgical Strike IV
  • Trajectory Analysis II
  • Trajectory Analysis III
  • Controlled Bursts III
  • Light Drone Operation I
  • Light Drone Operation II
  • Light Drone Operation III
  • Energy Grid Upgrades II
  • Energy Grid Upgrades III
NOTES


Abyssal Incursus T0 Abyssal Tracker Fit ID: 17156
Initial investment: 5.9 Million ISK
Youtube: https://youtu.be/BAlJ5Tz1WEg
Recorded average return rate: 14M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Incursus T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Controlled Bursts III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Energy Grid Upgrades II
Energy Grid Upgrades III