Difference between revisions of "Template:GetSkillAlpha"

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m (Update for April 2022 Version 20.04. Add the "new" Hauler skills.)
(Revenant expansion add skill.)
 
(22 intermediate revisions by 2 users not shown)
Line 86: Line 86:
 
  | Capital Beam Laser Specialization = 0
 
  | Capital Beam Laser Specialization = 0
 
  | Capital Blaster Specialization = 0
 
  | Capital Blaster Specialization = 0
| Capital Disintegrator Specialization = 0
 
 
  | Capital Energy Turret = 0
 
  | Capital Energy Turret = 0
 
  | Capital Hybrid Turret = 0
 
  | Capital Hybrid Turret = 0
Line 94: Line 93:
 
  | Capital Railgun Specialization = 0
 
  | Capital Railgun Specialization = 0
 
  | Controlled Bursts = IV
 
  | Controlled Bursts = IV
 +
| Disruptive Lance Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Rapid Firing = 0
 
  | Doomsday Rapid Firing = 0
Line 151: Line 151:
 
  | Command Burst Specialist = 0
 
  | Command Burst Specialist = 0
 
  | Fleet Command = 0
 
  | Fleet Command = 0
 +
| Fleet Compression Logistics = 0
 +
| Fleet Coordination = 0
 +
| Fleet Formations = 0
 
  | Information Command = 0
 
  | Information Command = 0
 
  | Information Command Specialist = 0
 
  | Information Command Specialist = 0
Line 165: Line 168:
 
  | Auto-Targeting Missiles = 0
 
  | Auto-Targeting Missiles = 0
 
  | Bomb Deployment = 0
 
  | Bomb Deployment = 0
 +
| Breacher Pod Clone Efficacity = 0
 +
| Breacher Pod Clone Longevity = 0
 +
| Breacher Pod Launcher Operation = 0
 +
| Breacher Pod Projection = 0
 +
| Breacher Pod Rapid Firing = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missiles = IV
 
  | Cruise Missiles = IV
Line 192: Line 200:
 
  | Acceleration Control = III
 
  | Acceleration Control = III
 
  | Afterburner = III
 
  | Afterburner = III
 +
| Capital Jump Portal Generation = 0
 +
| Capital Micro Jump Drive Operation = 0
 
  | Cynosural Field Theory = 0
 
  | Cynosural Field Theory = 0
 
  | Evasive Maneuvering = III
 
  | Evasive Maneuvering = III
Line 208: Line 218:
 
  | Cloning Facility Operation = 0
 
  | Cloning Facility Operation = 0
 
  | Cybernetics = III
 
  | Cybernetics = III
 +
| Elite Infomorph Psychology = 0
 
  | Infomorph Psychology = I
 
  | Infomorph Psychology = I
 
  | Infomorph Synchronizing = 0
 
  | Infomorph Synchronizing = 0
Line 219: Line 230:
 
  | Remote Sensing = 0
 
  | Remote Sensing = 0
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industry = 0
 
  | Advanced Industry = 0
Line 243: Line 255:
 
  | Deep Core Mining = 0
 
  | Deep Core Mining = 0
 
  | Exceptional Moon Ore Processing = 0
 
  | Exceptional Moon Ore Processing = 0
| Fleet Compression Logistics = 0
 
 
  | Gas Cloud Harvesting = II
 
  | Gas Cloud Harvesting = II
 
  | Gas Decompression Efficiency = 0
 
  | Gas Decompression Efficiency = 0
Line 309: Line 320:
 
  | Minmatar Starship Engineering = 0
 
  | Minmatar Starship Engineering = 0
 
  | Molecular Engineering = 0
 
  | Molecular Engineering = 0
 +
| Mutagenic Stabilization = 0
 
  | Nanite Engineering = 0
 
  | Nanite Engineering = 0
 
  | Nuclear Physics = 0
 
  | Nuclear Physics = 0
Line 327: Line 339:
 
  | Triglavian Quantum Engineering = 0
 
  | Triglavian Quantum Engineering = 0
 
  | Upwell Encryption Methods = 0
 
  | Upwell Encryption Methods = 0
 +
| Upwell Starship Engineering = 0
 
  | Yan Jung Technology = 0
 
  | Yan Jung Technology = 0
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 0
 +
| Advanced Studio Management = 0
 +
| Basic Induction = 0
 +
| Batch Sequencing = 0
 +
| Hub Algorithm Optimization = 0
 +
| Hub Promotion = 0
 +
| Executive Paragon Partnership = 0
 +
| Induction Efficiency = 0
 +
| Industrial Sequencing = 0
 +
| Mass Sequencing = 0
 +
| Multi-thread Sequencing = 0
 +
| Paragon Relations = 0
 +
| Parallel Sequencing = 0
 +
| Peak Induction Acceleration = 0
 +
| Studio Management = 0
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 0
 
  | Capital Shield Emission Systems = 0
Line 362: Line 391:
 
  | Amarr Freighter = 0
 
  | Amarr Freighter = 0
 
  | Amarr Frigate = IV
 
  | Amarr Frigate = IV
  | Amarr Haulerr = I
+
  | Amarr Hauler = I
| Amarr Industrial = I
 
 
  | Amarr Strategic Cruiser = 0
 
  | Amarr Strategic Cruiser = 0
 
  | Amarr Tactical Destroyer = 0
 
  | Amarr Tactical Destroyer = 0
Line 378: Line 406:
 
  | Caldari Frigate = IV
 
  | Caldari Frigate = IV
 
  | Caldari Hauler = I
 
  | Caldari Hauler = I
| Caldari Industrial = I
 
 
  | Caldari Strategic Cruiser = 0
 
  | Caldari Strategic Cruiser = 0
 
  | Caldari Tactical Destroyer = 0
 
  | Caldari Tactical Destroyer = 0
Line 403: Line 430:
 
  | Gallente Frigate = IV
 
  | Gallente Frigate = IV
 
  | Gallente Hauler = I
 
  | Gallente Hauler = I
| Gallente Industrial = I
 
 
  | Gallente Strategic Cruiser = 0
 
  | Gallente Strategic Cruiser = 0
 
  | Gallente Tactical Destroyer = 0
 
  | Gallente Tactical Destroyer = 0
Line 413: Line 439:
 
  | Interdictors = 0
 
  | Interdictors = 0
 
  | Jump Freighters = 0
 
  | Jump Freighters = 0
 +
| Lancer Dreadnoughts = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Frigates = 0
 
  | Logistics Frigates = 0
Line 427: Line 454:
 
  | Minmatar Frigate = IV
 
  | Minmatar Frigate = IV
 
  | Minmatar Hauler = I
 
  | Minmatar Hauler = I
| Minmatar Industrial = I
 
 
  | Minmatar Strategic Cruiser = 0
 
  | Minmatar Strategic Cruiser = 0
 
  | Minmatar Tactical Destroyer = 0
 
  | Minmatar Tactical Destroyer = 0
Line 433: Line 459:
 
  | ORE Freighter = 0
 
  | ORE Freighter = 0
 
  | ORE Hauler = 0
 
  | ORE Hauler = 0
| ORE Industrial = 0
 
 
  | Precursor Battleship = 0
 
  | Precursor Battleship = 0
 
  | Precursor Battlecruiser = 0
 
  | Precursor Battlecruiser = 0
Line 443: Line 468:
 
  | Spaceship Command = IV
 
  | Spaceship Command = IV
 
  | Transport Ships = 0
 
  | Transport Ships = 0
 +
| Upwell Hauler = 0
 +
| Upwell Freighter = 0
 
<!--------- SKILL GROUP: Structure Management ---------->
 
<!--------- SKILL GROUP: Structure Management ---------->
 
  | Anchoring = I
 
  | Anchoring = I
 
  | Starbase Defense Management = 0
 
  | Starbase Defense Management = 0
 +
| Mercenary Den Management = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Electronic Systems = 0
 
  | Structure Electronic Systems = 0
Line 483: Line 511:
 
  | Accounting = 0
 
  | Accounting = 0
 
  | Advanced Broker Relations = 0
 
  | Advanced Broker Relations = 0
 +
| Advanced Contracting = 0
 
  | Broker Relations = II
 
  | Broker Relations = II
 
  | Contracting = 0
 
  | Contracting = 0

Latest revision as of 18:29, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
Dependencies
Used by
{{Skill}}
{{SkillAlphaBar}}
Syntax
{{GetSkillAlpha|<skill>}}
Parameters
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
Sample
{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Fleet Compression Logistics}} gives 0
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown
See also
Development notes
This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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