Difference between revisions of "Template:GetSkillAlpha"

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m (Update error handling.)
(Revenant expansion add skill.)
 
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<includeonly>{{#if: {{{1|}}} |{{#switch: {{{1}}}
+
<includeonly>{{#switch: {{{1|}}}
 
<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
 
  | Armor Layering = I
 
  | Armor Layering = I
Line 93: Line 93:
 
  | Capital Railgun Specialization = 0
 
  | Capital Railgun Specialization = 0
 
  | Controlled Bursts = IV
 
  | Controlled Bursts = IV
 +
| Disruptive Lance Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Rapid Firing = 0
 
  | Doomsday Rapid Firing = 0
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  | Command Burst Specialist = 0
 
  | Command Burst Specialist = 0
 
  | Fleet Command = 0
 
  | Fleet Command = 0
  | Fleet Compressions Logistics = 0
+
  | Fleet Compression Logistics = 0
 
  | Fleet Coordination = 0
 
  | Fleet Coordination = 0
 
  | Fleet Formations = 0
 
  | Fleet Formations = 0
Line 167: Line 168:
 
  | Auto-Targeting Missiles = 0
 
  | Auto-Targeting Missiles = 0
 
  | Bomb Deployment = 0
 
  | Bomb Deployment = 0
 +
| Breacher Pod Clone Efficacity = 0
 +
| Breacher Pod Clone Longevity = 0
 +
| Breacher Pod Launcher Operation = 0
 +
| Breacher Pod Projection = 0
 +
| Breacher Pod Rapid Firing = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missiles = IV
 
  | Cruise Missiles = IV
Line 194: Line 200:
 
  | Acceleration Control = III
 
  | Acceleration Control = III
 
  | Afterburner = III
 
  | Afterburner = III
 +
| Capital Jump Portal Generation = 0
 +
| Capital Micro Jump Drive Operation = 0
 
  | Cynosural Field Theory = 0
 
  | Cynosural Field Theory = 0
 
  | Evasive Maneuvering = III
 
  | Evasive Maneuvering = III
Line 222: Line 230:
 
  | Remote Sensing = 0
 
  | Remote Sensing = 0
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industry = 0
 
  | Advanced Industry = 0
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  | Minmatar Starship Engineering = 0
 
  | Minmatar Starship Engineering = 0
 
  | Molecular Engineering = 0
 
  | Molecular Engineering = 0
 +
| Mutagenic Stabilization = 0
 
  | Nanite Engineering = 0
 
  | Nanite Engineering = 0
 
  | Nuclear Physics = 0
 
  | Nuclear Physics = 0
Line 329: Line 339:
 
  | Triglavian Quantum Engineering = 0
 
  | Triglavian Quantum Engineering = 0
 
  | Upwell Encryption Methods = 0
 
  | Upwell Encryption Methods = 0
 +
| Upwell Starship Engineering = 0
 
  | Yan Jung Technology = 0
 
  | Yan Jung Technology = 0
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 0
 +
| Advanced Studio Management = 0
 +
| Basic Induction = 0
 +
| Batch Sequencing = 0
 +
| Hub Algorithm Optimization = 0
 +
| Hub Promotion = 0
 +
| Executive Paragon Partnership = 0
 +
| Induction Efficiency = 0
 +
| Industrial Sequencing = 0
 +
| Mass Sequencing = 0
 +
| Multi-thread Sequencing = 0
 +
| Paragon Relations = 0
 +
| Parallel Sequencing = 0
 +
| Peak Induction Acceleration = 0
 +
| Studio Management = 0
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 0
 
  | Capital Shield Emission Systems = 0
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  | Interdictors = 0
 
  | Interdictors = 0
 
  | Jump Freighters = 0
 
  | Jump Freighters = 0
 +
| Lancer Dreadnoughts = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Frigates = 0
 
  | Logistics Frigates = 0
Line 440: Line 468:
 
  | Spaceship Command = IV
 
  | Spaceship Command = IV
 
  | Transport Ships = 0
 
  | Transport Ships = 0
 +
| Upwell Hauler = 0
 +
| Upwell Freighter = 0
 
<!--------- SKILL GROUP: Structure Management ---------->
 
<!--------- SKILL GROUP: Structure Management ---------->
 
  | Anchoring = I
 
  | Anchoring = I
 
  | Starbase Defense Management = 0
 
  | Starbase Defense Management = 0
 +
| Mercenary Den Management = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Electronic Systems = 0
 
  | Structure Electronic Systems = 0
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  | Wholesale = 0
 
  | Wholesale = 0
 
<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
  | #default = <span style="color: red;" title="This is an obsolete/unknown skill, please correct the parameter.">{{{1}}}</span>[[Category:Obsolete Skills]]
+
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]]
}}
+
}}</includeonly><noinclude>
| <span style="color: red;">! Parameter missing !</span></includeonly><noinclude>
 
 
{{documentation}}
 
{{documentation}}
 
</noinclude>
 
</noinclude>

Latest revision as of 18:29, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
Dependencies
Used by
{{Skill}}
{{SkillAlphaBar}}
Syntax
{{GetSkillAlpha|<skill>}}
Parameters
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
Sample
{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Fleet Compression Logistics}} gives 0
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown
See also
Development notes
This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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