Difference between revisions of "Template:GetSkillLink"

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(Added Sequencing skills.)
m (Fix copy/paste error.)
 
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  | Auto-Targeting Missiles = Missiles#Auto-Targeting Missiles{{!}}Auto-Targeting Missiles
 
  | Auto-Targeting Missiles = Missiles#Auto-Targeting Missiles{{!}}Auto-Targeting Missiles
 
  | Bomb Deployment = Missiles#Bomb Deployment{{!}}Bomb Deployment
 
  | Bomb Deployment = Missiles#Bomb Deployment{{!}}Bomb Deployment
 +
| Breacher Pod Clone Efficacity = Missiles#Breacher Pod Clone Efficacity{{!}}Breacher Pod Clone Efficacity
 +
| Breacher Pod Clone Longevity = Missiles#Breacher Pod Clone Longevity{{!}}Breacher Pod Clone Longevity
 +
| Breacher Pod Launcher Operation = Missiles#Breacher Pod Launcher Operation{{!}}Breacher Pod Launcher Operation
 +
| Breacher Pod Projection = Missiles#Breacher Pod Projection{{!}}Breacher Pod Projection
 +
| Breacher Pod Rapid Firing = Missiles#Breacher Pod Rapid Firing{{!}}Breacher Pod Rapid Firing
 
  | Cruise Missile Specialization = Missiles#Cruise Missile Specialization{{!}}Cruise Missile Specialization
 
  | Cruise Missile Specialization = Missiles#Cruise Missile Specialization{{!}}Cruise Missile Specialization
 
  | Cruise Missiles = Missiles#Cruise Missiles{{!}}Cruise Missiles
 
  | Cruise Missiles = Missiles#Cruise Missiles{{!}}Cruise Missiles
Line 195: Line 200:
 
  | Acceleration Control = Navigation#Acceleration Control{{!}}Acceleration Control
 
  | Acceleration Control = Navigation#Acceleration Control{{!}}Acceleration Control
 
  | Afterburner = Navigation#Afterburner{{!}}Afterburner
 
  | Afterburner = Navigation#Afterburner{{!}}Afterburner
 +
| Capital Jump Portal Generation = Navigation#Capital Jump Portal Generation{{!}}Capital Jump Portal Generation
 +
| Capital Micro Jump Drive Operation = Navigation#Capital Micro Jump Drive Operation{{!}}Capital Micro Jump Drive Operation
 
  | Cynosural Field Theory = Navigation#Cynosural Field Theory{{!}}Cynosural Field Theory
 
  | Cynosural Field Theory = Navigation#Cynosural Field Theory{{!}}Cynosural Field Theory
 
  | Evasive Maneuvering = Navigation#Evasive Maneuvering{{!}}Evasive Maneuvering
 
  | Evasive Maneuvering = Navigation#Evasive Maneuvering{{!}}Evasive Maneuvering
Line 312: Line 319:
 
  | Minmatar Starship Engineering = Science#Minmatar Starship Engineering{{!}}Minmatar Starship Engineering
 
  | Minmatar Starship Engineering = Science#Minmatar Starship Engineering{{!}}Minmatar Starship Engineering
 
  | Molecular Engineering = Science#Molecular Engineering{{!}}Molecular Engineering
 
  | Molecular Engineering = Science#Molecular Engineering{{!}}Molecular Engineering
 +
| Mutagenic Stabilization = Science#Mutagenic Stabilization{{!}}Mutagenic Stabilization
 
  | Nanite Engineering = Science#Nanite Engineering{{!}}Nanite Engineering
 
  | Nanite Engineering = Science#Nanite Engineering{{!}}Nanite Engineering
 
  | Nuclear Physics = Science#Nuclear Physics{{!}}Nuclear Physics
 
  | Nuclear Physics = Science#Nuclear Physics{{!}}Nuclear Physics
Line 334: Line 342:
 
<!--------- SKILL GROUP: Sequencing ---------->
 
<!--------- SKILL GROUP: Sequencing ---------->
 
  | Advanced Induction Efficiency = Sequencing#Advanced Induction Efficiency{{!}}Advanced Induction Efficiency
 
  | Advanced Induction Efficiency = Sequencing#Advanced Induction Efficiency{{!}}Advanced Induction Efficiency
 +
| Advanced Studio Management = Sequencing#Advanced Studio Management{{!}}Advanced Studio Management
 
  | Basic Induction = Sequencing#Basic Induction{{!}}Basic Induction
 
  | Basic Induction = Sequencing#Basic Induction{{!}}Basic Induction
 
  | Batch Sequencing = Sequencing#Batch Sequencing{{!}}Batch Sequencing
 
  | Batch Sequencing = Sequencing#Batch Sequencing{{!}}Batch Sequencing
 +
| Executive Paragon Partnership = Sequencing#Executive Paragon Partnership{{!}}Executive Paragon Partnership
 
  | Hub Algorithm Optimization = Sequencing#Hub Algorithm Optimization{{!}}Hub Algorithm Optimization
 
  | Hub Algorithm Optimization = Sequencing#Hub Algorithm Optimization{{!}}Hub Algorithm Optimization
 
  | Hub Promotion = Sequencing#Hub Promotion{{!}}Hub Promotion
 
  | Hub Promotion = Sequencing#Hub Promotion{{!}}Hub Promotion
Line 343: Line 353:
 
  | Multi-thread Sequencing = Sequencing#Multi-thread Sequencing{{!}}Multi-thread Sequencing
 
  | Multi-thread Sequencing = Sequencing#Multi-thread Sequencing{{!}}Multi-thread Sequencing
 
  | Parallel Sequencing = Sequencing#Parallel Sequencing{{!}}Parallel Sequencing
 
  | Parallel Sequencing = Sequencing#Parallel Sequencing{{!}}Parallel Sequencing
 +
| Paragon Relations = Sequencing#Paragon Relations{{!}}Paragon Relations
 
  | Peak Induction Acceleration = Sequencing#Peak Induction Acceleration{{!}}Peak Induction Acceleration
 
  | Peak Induction Acceleration = Sequencing#Peak Induction Acceleration{{!}}Peak Induction Acceleration
 +
| Studio Management = Sequencing#Studio Management{{!}}Studio Management
 
<!--------- SKILL GROUP: Shields ------------>
 
<!--------- SKILL GROUP: Shields ------------>
 
  | Capital Shield Emission Systems = Shields#Capital Shield Emission Systems{{!}}Capital Shield Emission Systems
 
  | Capital Shield Emission Systems = Shields#Capital Shield Emission Systems{{!}}Capital Shield Emission Systems
Line 460: Line 472:
 
  | Anchoring = Structure Management#Anchoring{{!}}Anchoring
 
  | Anchoring = Structure Management#Anchoring{{!}}Anchoring
 
  | Starbase Defense Management = Structure Management#Starbase Defense Management{{!}}Starbase Defense Management
 
  | Starbase Defense Management = Structure Management#Starbase Defense Management{{!}}Starbase Defense Management
 +
| Mercenary Den Management = Structure Management#Mercenary Den Management{{!}}Mercenary Den Management
 
  | Structure Doomsday Operation = Structure Management#Structure Doomsday Operation{{!}}Structure Doomsday Operation
 
  | Structure Doomsday Operation = Structure Management#Structure Doomsday Operation{{!}}Structure Doomsday Operation
 
  | Structure Electronic Systems = Structure Management#Structure Electronic Systems{{!}}Structure Electronic Systems
 
  | Structure Electronic Systems = Structure Management#Structure Electronic Systems{{!}}Structure Electronic Systems

Latest revision as of 11:28, 13 November 2024

Template documentation (for the above template, sometimes hidden or invisible)

This template produces a link to the appropriate skill page. It was created to streamline page writing (you no longer need to look up a skill's group in order to link to it, as this template will do it for you) and to flag any pages which need updating when CCP decides to rename or move skills in a future game expansion. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillLink | skill | level }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
level
The level of the skill (as per the usual Eve convention, use upper-case Roman numerals (like I, III or V)). This parameter is optional; you can omit it if you would only like to link to the skill without reference to a particular skill level.

Examples

{{GetSkillLink|Mechanics}} gives Mechanics
{{GetSkillLink|Gallente Battleship}} gives Gallente Battleship
{{GetSkillLink|Cloaking|IV}} gives Cloaking IV
{{GetSkillLink|Wabbit-Hunting}} gives [[Skills:Wabbit-Hunting]]

Dependencies

The template uses {{!}} to generate the pipe character for the piped links.

See also

  • {{GetSkillPrice}}, {{GetSkillMult}}, and {{GetSkillAlpha}}: very similar templates for the skillbook NPC-seeded price, the skill training time multiplier, and the max skill level for Alpha clones.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillPrice}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).

Instructions for updating the template

The bulk of the template code is made up of a lookup table, implemented with the MediaWiki switch parser function. Each skill in the game is on a separate line, formatted like this:
| <skill name> = <skill group> # <skill name> {{!}} <skill name>

For example, the line for the Caldari Battleship skill looks like this:

| Caldari Battleship = Spaceship Command#Caldari Battleship{{!}}Caldari Battleship

What this line does is check if the first parameter passed to the template is equal to Caldari Battleship. If it is, the template outputs

Spaceship Command#Caldari Battleship|Caldari Battleship

({{!}} is equal to the pipe (|) character). The template then adds square brackets, the Skills: prefix, and a skill rank (if specified) to give a piped link to the skill entry for Caldari Battleship.

Therefore, to update the template, modify the affected lines as per the scheme above. The skills are grouped and in alphabetical order (to make it easier to maintain the template), so if necessary move some lines around to preserve this order. Don't forget to also update {{GetSkillPrice}} and {{GetSkillMult}} (which use a very similar coding for the skillbook price and training time multiplier).
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