Difference between revisions of "Cyclone Fleet Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-09-29)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
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* on editing the attributes, please make sure that you don't
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* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
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* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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* format below and edit only the values (after the = sign).
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| shipid= 72811
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| shipid= 72811
| shipimg=  
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| shipimg=  
| shipname= Cyclone Fleet Issue
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| shipname= Cyclone Fleet Issue
| class= Combat Battlecruiser
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| class= Combat Battlecruiser
| grouping= Faction Battlecruisers
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| grouping= Faction Battlecruisers
| hulltype= Cyclone Class
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| hulltype= Cyclone Class
| faction= Minmatar Republic
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| faction= Minmatar Republic
| roles =unspecified
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| roles =unspecified
| variations= {{Ship|Cyclone}}, {{Ship|Claymore}}
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| variations= {{Ship|Cyclone}}, {{Ship|Claymore}}
| tech= F  
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| tech= F
| powergrid= 1,215 MW
 
| cpu= 600 tf
 
| capacitor= 2,900 GJ
 
| highs= 8
 
| turrets= 2
 
| launchers= 6
 
| mediums= 5
 
| lows= 5
 
| mass= 12,400,000 kg
 
| volume= 216,000 m³
 
| cargohold= 450 m³
 
| extrahold=
 
| extraholdtype=
 
| dronebay= 50 m³
 
| bandwidth= 50 Mbit/sec
 
| info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.
 
  
To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
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| powergrid= 1,100 MW
| bonuses=
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| cpu= 600 tf
 +
| capacitor= 2,900 GJ
 +
 
 +
| highs= 8
 +
| turrets= 2
 +
| launchers= 6
 +
| mediums= 5
 +
| lows= 5
 +
 
 +
| mass= 12,400,000 kg
 +
| volume= 216,000 m³
 +
 
 +
| cargohold= 450 m³
 +
| extrahold=
 +
| extraholdtype=
 +
 
 +
| dronebay= 50 m³
 +
| bandwidth= 50 Mbit/sec
 +
 
 +
| quote= Against the darkness, we stand as one.
 +
| quote_attribution= Hetman General Kanth Filmir
 +
| info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.
 +
 
 +
To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.
 +
| bonuses=
 
'''Minmatar Battlecruiser bonuses (per skill level):'''<br>
 
'''Minmatar Battlecruiser bonuses (per skill level):'''<br>
9% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
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7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
 
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>
 
5% reduction to ship signature radius<br>
 
5% reduction to ship signature radius<br>
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25% bonus to Missile velocity
 
25% bonus to Missile velocity
  
| structurehp= 5,625 HP
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| structurehp= 5,625 HP
| shieldhp= 7,875 HP
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| shieldem= 0
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| armorhp= 2,625 HP
| shieldexp= 50
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| armorem= 60
| shieldkin= 40
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| armortherm= 35
| shieldtherm= 20
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| armorkin= 25
| armorhp= 2,625 HP
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| armorexp= 10
| armorem= 60
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| armorexp= 10
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| shieldhp= 7,875 HP
| armorkin= 25
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| shieldem= 0
| armortherm= 35
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| shieldtherm= 20
| maxvelocity= 190 m/sec
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| shieldkin= 40
| inertia= 0.68
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| shieldexp= 50
| warpspeed= 3.5 AU/s
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| warptime= 11.69 s
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| maxvelocity= 190 m/sec
| targetrange= 50 km
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| inertia= 0.68
| sigradius= 250 m
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| warpspeed= 3.5 AU/s
| maxlockedtargets= 6
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| warptime= 11.69 s
| sensortype= Ladar
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| sensorvalue= 18 points
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| targetrange= 50 km
| scanres= 220 mm
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| maxlockedtargets= 6
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|I}}
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| sigradius= 250 m
 +
| scanres= 220 mm
 +
| sensortype= Ladar
 +
| sensorvalue= 18 points
 +
 
 +
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}}
 
** {{RequiredSkill|Minmatar Cruiser|III}}
 
** {{RequiredSkill|Minmatar Cruiser|III}}
 
*** {{RequiredSkill|Minmatar Destroyer|III}}
 
*** {{RequiredSkill|Minmatar Destroyer|III}}
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*** {{RequiredSkill|Spaceship Command|II}}
 
*** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Spaceship Command|III}}
 
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=1d 21h 16m 40s
  
| totaltraintime=1d 21h 16m 40s
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| wikireferences=
| forumlinks=
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| externallinks=
| wikireferences=
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| highlights1= Can use Command Burst module
| externallinks=
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| highlights2= High Amount of High Slots
| highlights1= Can use Command Burst module
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| highlights3=
| highlights2= High Amount of High Slots
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| highlights4=
| highlights3=
 
| highlights4=
 
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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== Patch History ==
 
== Patch History ==
 
{{expansion past|
 
{{expansion past|
The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update.
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'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
 +
* Balance Changes
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** Powergrid reduced from 1,215 MW to 1100 MW
 +
** Rate of fire bonus for missiles reduced from 9% to 7.5% per level
 +
 
 +
The {{PAGENAME}} was introduced with the Version 20.08 Release 2022-09-29.1 update.
  
 
[https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes]
 
[https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes]
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{{ShipsMatrix|expgroup= battlecruisers}}
 
{{ShipsMatrix|expgroup= battlecruisers}}
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[[Category:Ship Database]]
 
[[Category:Ship Database]]
 
[[Category:Faction Battlecruisers]]
 
[[Category:Faction Battlecruisers]]

Latest revision as of 14:56, 13 November 2024

EVE University Database
 
Ship Database
Cyclone Fleet Issue
CornerTFh.png
?size=256&.png
Minmatar Republic
Minmatar Republic
Faction Battlecruisers
Cyclone Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Against the darkness, we stand as one.
– Hetman General Kanth Filmir


Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire.

To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
5% reduction to ship signature radius
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect range
25% bonus to Missile velocity

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
600 tf
Capacitor
capacitor
2,900 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
190 m/sec
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
Ladar Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
5,625 HP
Mass
ship mass
12,400,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,625 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,875 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.

Skills

Further information about additional or recommended skills to pilot Cyclone Fleet Issue for a specific or its common role(s) can be written here.

Tactics

With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.

Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.

Notes

You can add notes here.

Patch History