Difference between revisions of "Cyclone Fleet Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-12) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid= 72811 | |
− | + | | shipimg= | |
− | + | | shipname= Cyclone Fleet Issue | |
− | + | | class= Combat Battlecruiser | |
− | + | | grouping= Faction Battlecruisers | |
− | + | | hulltype= Cyclone Class | |
− | + | | faction= Minmatar Republic | |
− | + | | roles =unspecified | |
− | + | | variations= {{Ship|Cyclone}}, {{Ship|Claymore}} | |
− | + | | tech= F | |
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− | To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. | + | | powergrid= 1,100 MW |
− | + | | cpu= 600 tf | |
+ | | capacitor= 2,900 GJ | ||
+ | |||
+ | | highs= 8 | ||
+ | | turrets= 2 | ||
+ | | launchers= 6 | ||
+ | | mediums= 5 | ||
+ | | lows= 5 | ||
+ | |||
+ | | mass= 12,400,000 kg | ||
+ | | volume= 216,000 m³ | ||
+ | |||
+ | | cargohold= 450 m³ | ||
+ | | extrahold= | ||
+ | | extraholdtype= | ||
+ | |||
+ | | dronebay= 50 m³ | ||
+ | | bandwidth= 50 Mbit/sec | ||
+ | |||
+ | | quote= Against the darkness, we stand as one. | ||
+ | | quote_attribution= Hetman General Kanth Filmir | ||
+ | | info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. | ||
+ | |||
+ | To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. | ||
+ | | bonuses= | ||
'''Minmatar Battlecruiser bonuses (per skill level):'''<br> | '''Minmatar Battlecruiser bonuses (per skill level):'''<br> | ||
− | + | 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | |
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | ||
5% reduction to ship signature radius<br> | 5% reduction to ship signature radius<br> | ||
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25% bonus to Missile velocity | 25% bonus to Missile velocity | ||
− | + | | structurehp= 5,625 HP | |
− | + | ||
− | + | | armorhp= 2,625 HP | |
− | + | | armorem= 60 | |
− | + | | armortherm= 35 | |
− | + | | armorkin= 25 | |
− | + | | armorexp= 10 | |
− | + | ||
− | + | | shieldhp= 7,875 HP | |
− | + | | shieldem= 0 | |
− | + | | shieldtherm= 20 | |
− | + | | shieldkin= 40 | |
− | + | | shieldexp= 50 | |
− | + | ||
− | + | | maxvelocity= 190 m/sec | |
− | + | | inertia= 0.68 | |
− | + | | warpspeed= 3.5 AU/s | |
− | + | | warptime= 11.69 s | |
− | + | ||
− | + | | targetrange= 50 km | |
− | + | | maxlockedtargets= 6 | |
− | + | | sigradius= 250 m | |
+ | | scanres= 220 mm | ||
+ | | sensortype= Ladar | ||
+ | | sensorvalue= 18 points | ||
+ | |||
+ | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | ||
** {{RequiredSkill|Minmatar Cruiser|III}} | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
*** {{RequiredSkill|Minmatar Destroyer|III}} | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
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*** {{RequiredSkill|Spaceship Command|II}} | *** {{RequiredSkill|Spaceship Command|II}} | ||
** {{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | | totaltraintime=1d 21h 16m 40s | ||
− | + | | wikireferences= | |
− | + | | externallinks= | |
− | + | | highlights1= Can use Command Burst module | |
− | + | | highlights2= High Amount of High Slots | |
− | + | | highlights3= | |
− | + | | highlights4= | |
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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== Patch History == | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
− | The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update. | + | '''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) |
+ | * Balance Changes | ||
+ | ** Powergrid reduced from 1,215 MW to 1100 MW | ||
+ | ** Rate of fire bonus for missiles reduced from 9% to 7.5% per level | ||
+ | |||
+ | The {{PAGENAME}} was introduced with the Version 20.08 Release 2022-09-29.1 update. | ||
[https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | [https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | ||
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{{ShipsMatrix|expgroup= battlecruisers}} | {{ShipsMatrix|expgroup= battlecruisers}} | ||
+ | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Faction Battlecruisers]] | [[Category:Faction Battlecruisers]] |
Latest revision as of 14:56, 13 November 2024
RELATED UNI-WIKI REFERENCES
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Against the darkness, we stand as one.
To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
Skills
Further information about additional or recommended skills to pilot Cyclone Fleet Issue for a specific or its common role(s) can be written here.
Tactics
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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Revenant expansion - 2024-11-12 (Expansion Notes)
The Cyclone Fleet Issue was introduced with the Version 20.08 Release 2022-09-29.1 update. |