Difference between revisions of "Bane"

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| extrahold4type=  
 
| extrahold4type=  
 
| extrahold4=  
 
| extrahold4=  
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|quote=The laws of God are a line that separates the saved from the damned.
 +
|quote_attribution=High Deacon Mervan Moritok
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| info= ''“And finally the Lord’s Avengers slew the false leaders of the misguided''
 +
 +
''Striking them with spears of holy light and casting them down''
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''For the Lord is the bane of all deceivers and false powers“''
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'' – The Scriptures, Book II, Apocalypse 10:47''
  
| info= ''“And finally the Lord’s Avengers slew the false leaders of the misguided
 
Striking them with spears of holy light and casting them down
 
For the Lord is the bane of all deceivers and false powers“<br>
 
&nbsp;– The Scriptures, Book II, Apocalypse 10:47''
 
  
 
Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.
 
Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.
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| reqskills= * {{RequiredSkill|Lancer Dreadnoughts|I}}
 
| reqskills= * {{RequiredSkill|Lancer Dreadnoughts|I}}
** To follow
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** {{RequiredSkill|High Energy Physics|IV}}
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*** {{RequiredSkill|Science|V}}
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*** {{RequiredSkill|Power Grid Management|V}}
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** {{RequiredSkill|Tactical Weapon Reconfiguration|IV}}
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*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
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**** {{RequiredSkill|Weapon Upgrades|IV}}
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***** {{RequiredSkill|Gunnery|II}}
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** {{RequiredSkill|Jump Drive Calibration|I}}
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*** {{RequiredSkill|Jump Drive Operation|V}}
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**** {{RequiredSkill|Science|V}}
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**** {{RequiredSkill|Navigation|V}}
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**** {{RequiredSkill|Warp Drive Operation|V}}
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***** {{RequiredSkill|Navigation|I}}
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** {{RequiredSkill|Capital Ships|IV}}
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*** {{RequiredSkill|Advanced Spaceship Command|V}}
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**** {{RequiredSkill|Spaceship Command|V}}
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* {{RequiredSkill|Amarr Dreadnought|V}}
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** {{RequiredSkill|Tactical Weapon Reconfiguration|IV}}
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*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
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**** {{RequiredSkill|Weapon Upgrades|IV}}
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***** {{RequiredSkill|Gunnery|II}}
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** {{RequiredSkill|Amarr Battleship|III}}
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*** {{RequiredSkill|Amarr Battlecruiser|III}}
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**** {{RequiredSkill|Amarr Cruiser|III}}
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***** {{RequiredSkill|Amarr Destroyer|III}}
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****** {{RequiredSkill|Amarr Frigate|III}}
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******* {{RequiredSkill|Spaceship Command|I}}
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***** {{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Capital Ships|III}}
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*** {{RequiredSkill|Advanced Spaceship Command|V}}
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**** {{RequiredSkill|Spaceship Command|V}}
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* {{RequiredSkill|Capital Ships|IV}}
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** {{RequiredSkill|Advanced Spaceship Command|V}}
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*** {{RequiredSkill|Spaceship Command|V}}
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== Patch History ==
 
== Patch History ==
 
{{expansion past
 
{{expansion past
|'''2033-06-09''' [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian: Expansion Notes]
+
|'''2023-06-09''' [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian: Expansion Notes]
 
* First stats.
 
* First stats.
 
'''2023-05-25''' [https://www.eveonline.com/news/view/new-lancer-dreadnoughts New Lancer Dreadnoughts]
 
'''2023-05-25''' [https://www.eveonline.com/news/view/new-lancer-dreadnoughts New Lancer Dreadnoughts]

Latest revision as of 04:42, 16 November 2024

EVE University Database
 
Ship Database
Bane
CornerT2h.png
?size=256&.png
Amarr Empire
Amarr Empire
Lancer Dreadnoughts
Revelation Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
The laws of God are a line that separates the saved from the damned.
– High Deacon Mervan Moritok


“And finally the Lord’s Avengers slew the false leaders of the misguided

Striking them with spears of holy light and casting them down

For the Lord is the bane of all deceivers and false powers“

 – The Scriptures, Book II, Apocalypse 10:47


Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.

SHIP BONUSES

Amarr Dreadnought bonuses (per skill level):
5% to XL Torpedo, XL Cruise and Torpedo Damage
5% Reduction to XL Torpedo, XL Cruise and Torpedo Explosion Radius
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Revelation
Revelation.jpg
Revelation
Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png700,000 MW Icon cpu.png650 tf
Icon velocity.png75 m/sec
Icon capacity.png2,175 m³
, Revelation Navy Issue
?size=128&.png
CornerTFs.png
Revelation Navy Issue
Faction Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png825,000 MW Icon cpu.png770 tf
Icon velocity.png75 m/sec
Icon capacity.png2,175 m³
, Chemosh
Chemosh.jpg
CornerTFs.png
Chemosh
Pirate Faction Dreadnoughts Revelation Class
Icon highlights.pngHigh Amount of Medium Slots
Icon highlights.png1,000 m3 Corpse hold
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png850,000 MW Icon cpu.png715 tf
Icon velocity.png80 m/sec
Icon capacity.png2,400  m3

Ship Attributes

Fittings
Powergrid
powergrid
710,000 MW
CPU
cpu output
850 tf
Capacitor
capacitor
65,000 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
8
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/s
Inertia Modifier
inertia modifier (agility)
0.044
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
78.69
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
97.5 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
41
Sig. Radius
signature radius
11,900 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
110,000
Mass
ship mass
1,290,000,000,kg
Volume
ship volume
18,500,000  m3
Cargo Capacity
cargo capacity
2,925  m3
Fuel Capacity
capacity
20,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
120,000
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
34.38
EXP
explosive resistance
40
Shields
Shield Capacity
shield hitpoints
75,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
47.5
EXP
explosive resistance
62.5


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Bane for a specific or its common role(s) can be written here.

Tactics

No sub-article about Bane roles or piloting tactics. You can write them here.

Notes

You can add notes about Bane here.

Patch History