Difference between revisions of "Stork"

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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 12/11/2015)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
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* on editing the attributes, please make sure that you don't
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* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
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* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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* format below and edit only the values (after the = sign).
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| shipid=32876
+
| shipid= 32876
| shipimg=Stork.jpg
+
| shipimg= Stork.jpg
| shipname=Stork
+
| shipname= Stork
| caption=Stork
+
| class= Command Destroyer
| class=Command Destroyer
+
| grouping= Command Destroyers
| grouping=Command Destroyers
+
| hulltype= Corax Class
| hulltype=Corax Class
+
| faction= Caldari State
| faction=Caldari State
+
| variations= {{Ship|Corax}}, {{Ship|Mamba}}
| race=Caldari
+
| tech= 2
| roles=Support/Command
 
| variations={{Ship|Corax}}
 
| tech=2
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=63 MW
 
| cpu=280 tf
 
| capacitor=650 GJ
 
| highs=6
 
| turrets=0
 
| launchers=5
 
| mediums=6
 
| lows=2
 
| mass=1,300,000 kg
 
| volume=52,000 m&#179;
 
| cargohold=450 m&#179;
 
| extrahold=
 
| extraholdtype=
 
| dronebay=0 m&#179;
 
| bandwidth=0 Mbit/sec
 
| info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
 
| bonuses=<b>Command Destroyers bonuses (per skill level):</b><br>2% to Siege Warfare and Information Warfare Links effectiveness<br>5% reduction in Micro Jump Field Generator spool up time<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b> <br>95% Reduction in powergrid requirements for Warfare Links
 
<br>50% Reduction in Microwarpdrive signature radius penalty
 
<br>*Can fit Micro Jump Field Generators
 
<br>*Can fit Warfare Link modules<br><br>
 
| structurehp=680 HP
 
| shieldhp=950 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=55
 
| shieldtherm=60
 
| armorhp=625 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=43.75
 
| armortherm=72.5
 
| maxvelocity=335 m/sec
 
| inertia=3.6
 
| warpspeed=5.5 AU/s
 
| warptime=7.11 s
 
| targetrange=60.00 km
 
| sigradius=69 m
 
| maxlockedtargets=7
 
| sensortype=Gravimetric
 
| sensorvalue=14 points
 
| scanres=475 mm
 
| reqskills=*{{RequiredSkill|Caldari Destroyer|V}}
 
**{{RequiredSkill|Caldari Frigate|III}}
 
***{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Command Destroyers|I}}
 
**{{RequiredSkill|Warfare Link Specialist|IV}}
 
***{{RequiredSkill|Leadership|V}}
 
**{{RequiredSkill|Spaceship Command|V}}
 
  
| totaltraintime=30d 9h 34m
+
| powergrid= 63 MW
| externallinks=
+
| cpu= 280 tf
| highlights1=Can fit Warfare Links
+
| capacitor= 650 GJ
| highlights2=Can fit a Micro Jump Field Generator
+
 
| highlights3=
+
| highs= 6
| highlights4=
+
| turrets=
 +
| launchers= 5
 +
| mediums= 6
 +
| lows= 2
 +
 
 +
| mass= 1,300,000 kg
 +
| volume= 52,000 m³
 +
 
 +
| cargohold= 450 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 
 +
| dronebay=
 +
| bandwidth=
 +
 
 +
| quote= Strong leadership rewards loyalty, inspires honor, and demands duty.
 +
| quote_attribution= CEO Haatakan Oiritsuu
 +
| info= Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
 +
| bonuses= <b>Caldari Destroyer bonuses (per skill level):</b><br>
 +
10% bonus to Light Missile and Rocket damage<br>
 +
4% bonus to all shield resistances<br>
 +
'''Command Destroyers bonuses (per skill level):'''<br>
 +
5% reduction in Micro Jump Field Generator spool up time<br>
 +
2% bonus to Shield Command and Information Command Burst effect strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
95% reduction in powergrid requirements for Command Bursts<br>
 +
50% reduction in Microwarpdrive signature radius penalty<br>
 +
• Can fit Micro Jump Field Generators<br>
 +
• Can use one Command Burst module
 +
 
 +
| structurehp= 680 HP
 +
 
 +
| armorhp= 625 HP
 +
| armorem= 50
 +
| armortherm= 72.5
 +
| armorkin= 43.75
 +
| armorexp= 10
 +
 
 +
| shieldhp= 950 HP
 +
| shieldem=
 +
| shieldtherm= 60
 +
| shieldkin= 55
 +
| shieldexp= 50
 +
 
 +
| maxvelocity= 335 m/sec
 +
| inertia= 3.6
 +
| warpspeed= 5.5 AU/s
 +
| warptime= 7.11 s
 +
 
 +
| targetrange= 60 km
 +
| maxlockedtargets= 7
 +
| sigradius= 69 m
 +
| scanres= 475 mm
 +
| sensortype= Gravimetric
 +
| sensorvalue= 14 points
 +
 
 +
| reqskills= * {{RequiredSkill|Caldari Destroyer|V}}
 +
** {{RequiredSkill|Caldari Frigate|III}}
 +
*** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Command Destroyers|I}}
 +
** {{RequiredSkill|Command Burst Specialist|IV}}
 +
*** {{RequiredSkill|Leadership|V}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime= 30d 9h 34m
 +
 
 +
| externallinks=
 +
| highlights1= Can use Command Burst module
 +
| highlights2= Can fit a Micro Jump Field Generator
 +
| highlights3=
 +
| highlights4=
 
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
''You can write a summary for the Stork here.''
+
The Stork is the Caldari [[Command Destroyer]]. Following the Caldari design principles, it has bonuses to shield and information [[Command Bursts]]. In its role to provide shield bursts it competes with the [[Bifrost]] which has less tank but more speed. This makes the Stork preferable if it can reach the required speed. In regard to information bursts it competes with the [[Pontifex]] (and to lesser extend with the [[Draugur]]). If you have shield logi support you choose the Stork, if armor logi the Pontifex. In fleets without logi, the Bifrost is often preferred over the Stork for shield and skirmish bursts, because of its better speed. The Stork might still be used for information bursts, but those are usually of lower importance in such fleets.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting
+
Like all [[Command Destroyer]]s, the Stork provides [[Command Bursts]] and can use a [[Micro Jump Field Generator]]. See the respective pages for the tactics involved.
| ship=Stork
 
| shipTypeID=37482
 
| fitName=Pew Tank AB or MWD
 
| fitID=Pew-Tank-AB-or-MWD
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Micro Auxiliary Power Core II
 
| low2typeID=4254
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=Micro Jump Field Generator
 
| mid3typeID=37479
 
| mid4name=Medium Ancillary Shield Booster, Navy Cap Booster 50
 
| mid4typeID=32772
 
| charge1name=Navy Cap Booster 50 x19
 
| charge1typeID=33332
 
| mid5name=Republic Fleet Medium Shield Extender
 
| mid5typeID=31928
 
| mid6name=Republic Fleet Medium Shield Extender
 
| mid6typeID=31928
 
| high1name=Rocket Launcher II, Caldari Navy Mjolnir Rocket
 
| high1typeID=10631
 
| charge2name=Caldari Navy Mjolnir Rocket x801
 
| charge2typeID=27321
 
| high2name=Rocket Launcher II, Caldari Navy Mjolnir Rocket
 
| high2typeID=10631
 
| high3name=Rocket Launcher II, Caldari Navy Mjolnir Rocket
 
| high3typeID=10631
 
| high4name=Rocket Launcher II, Caldari Navy Mjolnir Rocket
 
| high4typeID=10631
 
| high5name=Rocket Launcher II, Caldari Navy Mjolnir Rocket
 
| high5typeID=10631
 
| high6name=Festival Launcher
 
| high6typeID=19660
 
| rig1name=Small Anti-EM Screen Reinforcer II
 
| rig1typeID=31722
 
| rig2name=Small Anti-EM Screen Reinforcer II
 
| rig2typeID=31722
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This is just an idea by Pehuen; have not extensively flown the ship yet so keep that in mind.</li><li>This fit does have some bling.
 
| showNOTES=Y
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=FROSTLINE 1.0
 
| showTOC=Y
 
| shipDNA=37482:2048;1:4254;1:35658;1:5439;1:37479;1:32772;1:33332;19:31928;2:10631;5:27321;801:19660;1:31722;2::
 
| fleetup=
 
}}
 
  
==Tactics==
+
== Notes ==
As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
+
The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.
<br>This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.
 
  
==Notes==
+
{{ShipsMatrix|expgroup= destroyers}}
''You can write additional notes for the Stork here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]]
+
[[Category:Command Destroyers]]

Latest revision as of 19:03, 16 November 2024

EVE University Database
 
Ship Database
Stork
CornerT2h.png
Stork
Caldari State
Caldari State
Command Destroyers
Corax Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Strong leadership rewards loyalty, inspires honor, and demands duty.
– CEO Haatakan Oiritsuu


Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket damage
4% bonus to all shield resistances
Command Destroyers bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Information Command Burst effect strength and duration
Role Bonus:
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
• Can fit Micro Jump Field Generators
• Can use one Command Burst module

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Corax
Corax.jpg
Corax
Standard Destroyers Corax Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (7/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png235 m/sec
Icon capacity.png450 m³
, Mamba
?size=128&.png
CornerTFs.png
Mamba
Pirate Faction Destroyers Corax class
Icon hi slot.png7 (6/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png245 m/sec
Icon capacity.png450  m3

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
280 tf
Capacitor
capacitor
650 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
680 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Stork is the Caldari Command Destroyer. Following the Caldari design principles, it has bonuses to shield and information Command Bursts. In its role to provide shield bursts it competes with the Bifrost which has less tank but more speed. This makes the Stork preferable if it can reach the required speed. In regard to information bursts it competes with the Pontifex (and to lesser extend with the Draugur). If you have shield logi support you choose the Stork, if armor logi the Pontifex. In fleets without logi, the Bifrost is often preferred over the Stork for shield and skirmish bursts, because of its better speed. The Stork might still be used for information bursts, but those are usually of lower importance in such fleets.

Skills

Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.

Tactics

Like all Command Destroyers, the Stork provides Command Bursts and can use a Micro Jump Field Generator. See the respective pages for the tactics involved.

Notes

The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.