Difference between revisions of "Procurer"

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{{Update|Review for December 2021, Version 19.11 changes.<br>Attributes updated. Summary needs to be looked at}}
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{{Note box|(20211208) There is a conflict between the version 19.11 [https://www.eveonline.com/news/view/patch-notes-version-19-11#2021-12-07.1 patch notes] and the in-game info. In-game info is used for the attributes}}
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2021-12-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17480
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| shipimg=Procurer.jpg
|shipid=17480
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| shipname=Procurer
|shipimg=Procurer.jpg
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| class=Mining Barge
|shipname=Procurer
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| grouping=Mining Barges
|caption=Procurer
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| hulltype=Procurer Class
|class=Mining Barge
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| faction=Outer Ring Excavations  
|grouping=ORE
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| variations={{Ship|Skiff}}
|hulltype=Procurer Class
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| tech=  
|faction=Outer Ring Excavations
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|race=Gallente
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| powergrid= 90 MW
|roles=unspecified
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| cpu=310 tf
|variations=none
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| capacitor=800 GJ
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|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| highs=2
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| turrets=0
|powergrid=45 MW
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| launchers=0
|cpu=250 tf
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| mediums= 2
|capacitor=800 GJ
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| lows= 3
|highs=1
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|turrets=0
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| mass= 20,000,000 kg
|launchers=0
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| volume= 150,000
|mediums=4
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|lows=2
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| cargohold=350
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| extraholdtype= Mining
|mass=10,000,000 kg
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| extrahold= 16,000 m³
|volume=100,000 m&#179;
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|cargohold=350 m&#179;
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| dronebay= 100 m³
|orehold=12000 m&#179;
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| bandwidth= 50 Mbit/sec
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|dronebay=25 m&#179;
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| quote=Pirates are like clowns. Amusing, but inappropriate at the workplace.
|bandwidth=25 Mbit/sec
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| quote_attribution=Anonymous miner, one jump out from lowsec
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| info=The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense.
|info=The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on the ship's mining output, they came up with a unique loading system that allows this one module to work at triple efficiency.
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Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
 
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
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| bonuses=<b>Mining Barge bonuses (per skill level):</b><br>
|bonuses=<b>Mining Barge Skill Bonus:</b><br>5% bonus to shield hit points per level.<br><b>Role Bonus:</b><br>200% bonus to Strip Miner yield<br>
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6% bonus to ship shield hitpoints<br>
66.66% reduction in Ice Harvester Duration and capacitor use
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2% bonus to Strip Miner Yield<br>
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2% reduction in Ice Harvester Duration<br>
|structurehp=5500 HP
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2% reduction in Gas Harvester Duration<br>
|shieldhp=6000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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'''Role Bonus:'''<br>
|armorhp=5000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
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50% bonus to drone damage and hitpoints
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|maxvelocity=90 m/s
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| structurehp= 6,000 HP
|inertia=1
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|warpspeed=6 AU/s
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| armorhp= 5,000 HP
|warptime=13.86 s
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| armorem=60
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| armortherm=35
|targetrange=22 km
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| armorkin=25
|sigradius=90 m
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| armorexp=10
|maxlockedtargets=4
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|sensortype=Magnetometric
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| shieldhp= 6,000 HP
|sensorvalue=10 points
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| shieldem=0
|scanres=660 mm
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| shieldtherm=20
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| shieldkin=40
|reqskills=*Mining Barge I<small>33m</small>
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| shieldexp=50
**Industry V<small>5d 22h 13m</small>
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**Astrogeology III<small>13h 20m</small>
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| maxvelocity= 100 m/sec
*Astrogeology III<small>13h 20m</small>
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| inertia= 0.8
**Mining IV<small>1d 1h 8m</small>
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| warpspeed=3 AU/s
**Science IV<small>1d 1h 8m</small>
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| warptime= 22.18 s
|totaltraintime=9d 3h 43m
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| targetrange= 60 km
|forumlinks=
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| maxlockedtargets=5
|wikireferences=
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| sigradius= 200 m
|externallinks=[http://wiki.eveonline.com/en/wiki/Procurer Procurer on Eve Online Wiki]<br>
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| scanres=440 mm
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| sensortype=Magnetometric
|highlights1=
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| sensorvalue= 9 points
|highlights2=
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|highlights3=
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| reqskills= * {{RequiredSkill|Mining Barge|I}}
|highlights4=
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** {{RequiredSkill|Astrogeology|III}}
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*** {{RequiredSkill|Science|IV}}
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*** {{RequiredSkill|Mining|IV}}
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** {{RequiredSkill|Industry|V}}
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** {{RequiredSkill|Mining Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}
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| totaltraintime=8d 23h 25m 20s
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 +
| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
  
 
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==Summary==
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== Summary ==
The Procurer has the largest tank out of all the T1 mining barges, and has a medium ore hold and extraction rate. As a result, if at a high risk of being ganked or having to operate while under heavy NPC fire, the Procurer should be your go to ship.
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Of the mining barges, the '''Procurer''' has the biggest tank whilst being in the middle for mining hold size and last for yield, thus making the Procurer most useful for mining in austere environments. It may be also noted that this is a good choice to have with a hauler while still having good defense without a combat ship.
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== Skills ==
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To improve yield:
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* {{sk|Mining Barge|}}: Improves yield by 6% per skill level.
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* {{sk|Mining|}}: Improves mining laser yield by 5% per skill level.
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* {{sk|Mining Upgrades|I}}:
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** Allows use of Mining Upgrade low slot module, boosting yield.
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** 5% reduction per skill level in CPU penalty of mining upgrade modules per level.
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* Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}}
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* {{sk|Ice Harvesting|}}: 5% reduction per skill level to the cycle time of ice harvesters.
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* {{sk|Gas Cloud Harvesting|II:}} Allows the use of one scoop per level. (max. 2 scoops)
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To improve tank and survivability:
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* {{sk|Hull Upgrades|}}: Grants a 5% bonus to armor hit points per skill level.
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* {{sk|Shield Management|}}: Grants a 5% bonus to shield hit points per skill level.
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* {{sk|Shield Upgrades|}}: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
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* {{sk|Jury Rigging|III}}: Required for Shield Rigging.
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* {{sk|Shield Rigging|}}: Reduces shield rig drawback by 10% per skill level.
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* See also [[Shield Tanking]]
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To use drones for some self defense against [[belt rat]]s:
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* {{sk|Drones|}}: Required for Light Drone Operation (one drone per level)
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* {{sk|Light Drone Operation|}}: Allows use of light combat drones, 5% bonus to damage of light drones per level.
 +
   
  
==Skills==
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== Tactics ==
''Further information about additional or recommended skills to pilot Procurer for a specific or it's common role(s) can be written here.''
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Suicide ganking is a popular play-style and miners are prime targets; cf. [https://greedygoblin.blogspot.com/p/why-was-i-ganked.html Why Was I Ganked?] and [http://gdurl.com/jDkc Suicide Ganking 101 slides]
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* [[Mining aligned]] to a celestial/station will allow for faster warp-out.
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* Move away from the warp-in point when mining - this may buy you extra time to warp out if another ships lands on grid.
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* Warping out when a non-mining ship enters your belt/anomaly is prudent - if in doubt, warp out.
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* Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing.
 +
* If attacked, overload your tank modules and call for assistance if you are in a fleet.
  
==Fitting==
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'''NOTE:''' It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing.
{{:ORE Basic Ship and Skill Guide|Procurer}}
 
  
==Tactics==
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== Notes ==
''No sub-article about Procurer roles or piloting tactics. You can write them here.''
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''You can add notes here.''
  
==Notes==
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{{ShipsMatrix|expgroup= ore}}
This vessel qualifies for the University [[BYOM]] program.
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:ORE]]
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[[Category:Mining Barges]]

Latest revision as of 16:00, 17 November 2024

This page should be updated due to game changes.
Reason: Review for December 2021, Version 19.11 changes.
Attributes updated. Summary needs to be looked at
(20211208) There is a conflict between the version 19.11 patch notes and the in-game info. In-game info is used for the attributes


EVE University Database
 
Ship Database
Procurer
Procurer
Outer Ring Excavations
Outer Ring Excavations
Mining Barges
Procurer Class
RELATED UNI-WIKI REFERENCES
Pirates are like clowns. Amusing, but inappropriate at the workplace.
– Anonymous miner, one jump out from lowsec


The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense.

Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus to Strip Miner Yield
2% reduction in Ice Harvester Duration
2% reduction in Gas Harvester Duration
Role Bonus:
50% bonus to drone damage and hitpoints

Required Skills
Training Time what's this?
8d 23h 25m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Skiff
Skiff.jpg
CornerT2s.png
Skiff
Exhumers Procurer Class
Icon hi slot.png2 (0/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png176 MW Icon cpu.png310 tf
Icon velocity.png110 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
90 MW
CPU
cpu output
310 tf
Capacitor
capacitor
800 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.8
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
22.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
440 mm
Structure
Structure Hitpoints
structure hitpoints
6,000 HP
Mass
ship mass
20,000,000 kg
Volume
ship volume
150,000 m³
Cargo Capacity
cargo capacity
350 m³
Mining Capacity
capacity
16,000 m³
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Of the mining barges, the Procurer has the biggest tank whilst being in the middle for mining hold size and last for yield, thus making the Procurer most useful for mining in austere environments. It may be also noted that this is a good choice to have with a hauler while still having good defense without a combat ship.

Skills

To improve yield:

  • Mining Barge: Improves yield by 6% per skill level.
  • Mining: Improves mining laser yield by 5% per skill level.
  • Mining Upgrades I:
    • Allows use of Mining Upgrade low slot module, boosting yield.
    • 5% reduction per skill level in CPU penalty of mining upgrade modules per level.
  • Mining in a fleet--even with just two miners--provides boosts with the skills Leadership and Mining Foreman
  • Ice Harvesting: 5% reduction per skill level to the cycle time of ice harvesters.
  • Gas Cloud Harvesting II: Allows the use of one scoop per level. (max. 2 scoops)

To improve tank and survivability:

To use drones for some self defense against belt rats:

  • Drones: Required for Light Drone Operation (one drone per level)
  • Light Drone Operation: Allows use of light combat drones, 5% bonus to damage of light drones per level.


Tactics

Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked? and Suicide Ganking 101 slides

  • Mining aligned to a celestial/station will allow for faster warp-out.
  • Move away from the warp-in point when mining - this may buy you extra time to warp out if another ships lands on grid.
  • Warping out when a non-mining ship enters your belt/anomaly is prudent - if in doubt, warp out.
  • Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing.
  • If attacked, overload your tank modules and call for assistance if you are in a fleet.

NOTE: It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing.

Notes

You can add notes here.