More actions
m →Corruption and Suppression: Grammar fix and clarity |
m →Insurgency: Fix more grammar issues |
||
| Line 68: | Line 68: | ||
An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is 7. Each victory by Pirates or the Empires will increase the number of systems to claim victory in the next Insurgency by 1 for the winning group. Each defeat will decrease the number of systems to claim victory in the next Insurgency by 1 down to a minimum value of 7. | An Insurgency ends when either the Insurgency or Empires have Corrupted or Suppressed a number of systems equal to their [[Ambition modifier]]. Without any Ambition modifiers, the number of systems to claim victory is 7. Each victory by Pirates or the Empires will increase the number of systems to claim victory in the next Insurgency by 1 for the winning group. Each defeat will decrease the number of systems to claim victory in the next Insurgency by 1 down to a minimum value of 7. | ||
If the Insurgency reaches their ambition, all systems currently | If the Insurgency reaches their ambition, all systems currently affected by the Insurgency increase their corruption by 1 level (up to a maximum of 5) and the FOB system becomes controlled by the pirates. This will cause the neighboring systems to become frontlines. After a period of time the FOB will despawn and the system will return to it's last owner's control at minimum control levels and with a vulnerable infrastructure hub. | ||
If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems | If the Empires reaches their ambition, the pirate FOB will become vulnerable to destruction. The pirate FOB has a single armor reinforcement timer and it's destruction will mark defeat for the pirates. When the pirate forces are defeated, all systems affected by the insurgency will increase their suppression by 1 level (up to a maximum of 5) for some time. | ||
== Insurgency Activities == | == Insurgency Activities == | ||