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Zarzakh: Difference between revisions

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m Add link. Add ({{ColorSecurityRating}}. Add {{SystemToRegion}}. Expand abbreviation.
Korbli (talk | contribs)
Added lock mechanic added end of last year
 
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=== Gate toll ===
=== Gate toll ===
Passing through a gate to Zarzakh incurs a prompt listing a fee to pass through the gate and asking for confirmation. The fee seems to be based on mass and starts at 10k ISK for smaller ships and presumably goes as high as 100m ISK for capitals.<ref>https://www.reddit.com/r/Eve/comments/16mqwfn/costs_about_100_mil_for_a_capital_to_take_the/</ref><ref>https://docs.google.com/spreadsheets/d/1ZEFRLNS8COdRsJpxHDnlunls6payveyFRfgeXiCdxFA/edit</ref> The pirate-enlisted players are exempt from the fee.
Passing through a gate to Zarzakh incurs a prompt listing a fee to pass through the gate and asking for confirmation. The fee seems to be based on mass and starts at 10k ISK for smaller ships and presumably goes as high as 100m ISK for capitals.<ref>https://www.reddit.com/r/Eve/comments/16mqwfn/costs_about_100_mil_for_a_capital_to_take_the/</ref><ref>https://docs.google.com/spreadsheets/d/1ZEFRLNS8COdRsJpxHDnlunls6payveyFRfgeXiCdxFA/edit</ref> The pirate-enlisted players are exempt from the fee.
=== Emanation Lock ===
Upon entering Zarzakh through a gate, players are locked to that specific gate for six hours, restricting them from leaving the system through any other gate during this time. However, players can always exit Zarzakh via the Deathless Shipcaster, Clone Jumping, or being pod killed, regardless of the lock. The lock is only applied when entering Zarzakh, and entering the system through another gate resets the timer and locks the player to the new gate. Emanation Locks do not affect entry into Zarzakh from outside.


=== Restrictions ===
=== Restrictions ===
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* Zarzakh is affected by gravity hazards, which damage ship hull when exiting the safe zone generated by Jovian structures in the system, located at the stargates, The Fulcrum, and at the Shipcaster.  
* Zarzakh is affected by gravity hazards, which damage ship hull when exiting the safe zone generated by Jovian structures in the system, located at the stargates, The Fulcrum, and at the Shipcaster.  
* Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM.
* Missile based gate guns will attack any capsuleer with a retribution timer. These gate guns will target paint and ECM.
Note that [[Tackling#Warp_disruption_fields|warp bubbles]] deployment is allowed.


=== Station ===
=== Station ===