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Overheating: Difference between revisions

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Overloading -- and knowing how and when to do it -- is a very important skill in small fleet and solo PvP.
Overloading -- and knowing how and when to do it -- is a very important skill in small fleet and solo PvP.


== Overloading in Dominon ==
== Skills ==
[[File:Overheating.jpg|350px|thumb|right|Overloading in action. The repper in the lowslots is not active but is primed to overload when it is reactivated. The buttons for overloading the full mid and low racks have lit up because the pilot has overloaded all the modules that can be overloaded in these racks. The Damage Control in the second low slot is an example of a module which cannot be overloaded.]]


With the arrival of the Dominion expansion (in December 2009) the skill requirements for overloading have dropped significantly bringing them, for the first time, within the reach of relatively new players (and therefore more of Eve University's pilots).
The skill requirements for Overloading were lowered significantly with the Dominion expansion (in December 2009) bringing it within the reach of relatively new players (and therefore more of Eve University's pilots).


The skill required to be able to overload your modules is called Thermodynamics. Thermodynamics requires:
The skill required to be able to overload your modules is called [[Skills:Science#Thermodynamics|Thermodynamics]]. Thermodynamics requires:


* Engineering at level 5,
* [[Skills:Engineering#Engineering|Engineering]] 5
* Energy Management at level 3 (down from 5 before Dominion)
* [[Skills:Engineering#Energy_Management|Energy Management]] 3 (down from 5 before Dominion)
* Science at level 4  
* [[Skills:Science#Science|Science]] 4


The big change here is the lowering of the required level of Energy Management down from 5 to 3, making it much faster to train. Engineering level 5 is still quite a time sink, but is highly recommended for new pilots for other reasons: the final extra five percent of powergrid makes it easier to maximise fittings on any ship.
Engineering level 5 is quite a time sink, but is highly recommended for new pilots because the extra 5% percent of powergrid makes it easier to maximize fittings on any ship.  The Thermodynamics skill itself reduces heat damage to your modules by 5% per level.


[[File:Overheating.jpg|350px|thumb|right|Overloading in action. The repper in the lowslots is not active but is primed to overload when it is reactivated. The buttons for overloading the full mid and low racks have lit up because the pilot has overloaded all the modules that can be overloaded in these racks. The Damage Control in the second low slot is an example of a module which cannot be overloaded.]]
=== Support Skills ===
 
* [[Skills:Mechanic#Nanite Operation|Nanite Operation]] - Requires [[Skills:Mechanic#Mechanic|Mechanic]] 5 and provides a 5% reduction in Nanite Repair Paste consumption per level.
* [[Skills:Mechanic#Nanite_Interfacing|Nanite Interfacing]] - Requires [[Skills:Mechanic#Mechanic|Mechanic]] 5, [[Skills:Mechanic#Nanite Operation|Nanite Operation]] 3 and provides a 20% increase in the damage repaired by Nanite Repair Paste per level.


== Controlling Overloading ==
== Controlling Overloading ==