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Noobs Night in the Hole: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Forum link cleanup
m replaced references to "Stacmon" with "the formup location".
 
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When contacting the [[Production Department]], ask about how ships made for events are paid for. Keep in mind that ever since EVE University 2.0 (i.e. the switch from campuses to communities and staging areas) WHC does not have its own budget separate from other EVE University coffers and therefore WHC cannot front the bill for any ships unless members raise the funds for it themselves. If you need to put in an order for ship production, the form can found [http://eveuni.org/fleetsupportprogram here].
When contacting the [[Production Department]], ask about how ships made for events are paid for. Keep in mind that ever since EVE University 2.0 (i.e. the switch from campuses to communities and staging areas) WHC does not have its own budget separate from other EVE University coffers and therefore WHC cannot front the bill for any ships unless members raise the funds for it themselves. If you need to put in an order for ship production, the form can found [http://eveuni.org/fleetsupportprogram here].


In the hours leading up to and during the event, Noobs Night in the Hole will require people in a variety of roles to help make the event happen. One such role that will be necessary is to have a few people act as concierge for the guests. The concierge will lead the travel fleet from Stacmon to Echo, assist with handing out ships (if they are not on contract), shepherding people from place to place, and helping collect stray guests who may have wondered off. Keep in mind that guests will not know how to read or use the bookmark scheme. It is a good idea to figure who these people will be in advance and make sure they understand what their role is. Comms chatter will be at an all time high and having consistent voices of authority giving directions makes it easier for people visiting to follow.
In the hours leading up to and during the event, Noobs Night in the Hole will require people in a variety of roles to help make the event happen. One such role that will be necessary is to have a few people act as concierge for the guests. The concierge will lead the travel fleet from the formup location to Echo, assist with handing out ships (if they are not on contract), shepherding people from place to place, and helping collect stray guests who may have wondered off. Keep in mind that guests will not know how to read or use the bookmark scheme. It is a good idea to figure who these people will be in advance and make sure they understand what their role is. Comms chatter will be at an all time high and having consistent voices of authority giving directions makes it easier for people visiting to follow.




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The nature of event planning is that not everything will go according to plan. This is exponentially true because of the unpredictable nature of wormhole life. It all boils down to variables and how many there are. The ones that are within control can be used to get a good result from the event, but there will always be variables that are outside of control. Consider the following when thinking about variables to control and what is beyond control (and how to plan ahead for the uncontrollable).
The nature of event planning is that not everything will go according to plan. This is exponentially true because of the unpredictable nature of wormhole life. It all boils down to variables and how many there are. The ones that are within control can be used to get a good result from the event, but there will always be variables that are outside of control. Consider the following when thinking about variables to control and what is beyond control (and how to plan ahead for the uncontrollable).


A few hours in advance of the event, people will need to rage roll for a close connection to Stacmon (10 jumps or less is ideal). It is also a good idea to rage roll for the kind of C3 appropriate to the content planned for Noobs Night in the Hole. Wandering connections will need to be rolled off or monitored in the event that desirable content is down the chain through said wandering hole. Once rage rolling begins, Pavillion is effectively under hole control without door stoppers. People who are outside of the chain won't be able to get in easily and people who are in the chain will be stuck in home unless they're rage rolling or scanning. When the chain looks like it has the right content for Noobs Night in the Hole be sure to mark Pathfinder with the "preserve mass" to signal that the statics are being saved.
A few hours in advance of the event, people will need to rage roll for a close connection to the formup location (10 jumps or less is ideal). It is also a good idea to rage roll for the kind of C3 appropriate to the content planned for Noobs Night in the Hole. Wandering connections will need to be rolled off or monitored in the event that desirable content is down the chain through said wandering hole. Once rage rolling begins, Pavillion is effectively under hole control without door stoppers. People who are outside of the chain won't be able to get in easily and people who are in the chain will be stuck in home unless they're rage rolling or scanning. When the chain looks like it has the right content for Noobs Night in the Hole be sure to mark Pathfinder with the "preserve mass" to signal that the statics are being saved.


Reshipping to address the threat of PvP while krabbing is a skill that requires practice. The guests will not have this skill and therefore reshipping quickly is impossible. Have a plan for what to do in the event that hostiles drop in while krabbing. Will there be PvP ships? Will everybody dock up and wait? The benefit of the NNitH Caracals shown above is that they do not require reshipping for PvP. Swapping out a module is a much more manageable task for guests than completely reshipping.  
Reshipping to address the threat of PvP while krabbing is a skill that requires practice. The guests will not have this skill and therefore reshipping quickly is impossible. Have a plan for what to do in the event that hostiles drop in while krabbing. Will there be PvP ships? Will everybody dock up and wait? The benefit of the NNitH Caracals shown above is that they do not require reshipping for PvP. Swapping out a module is a much more manageable task for guests than completely reshipping.  
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EVE University fosters experimentation and has safety nets in place so that when people try something and it goes poorly they don't feel too discouraged. While there are some restrictions, there are very few directives about what people should do. People are free to try out whatever playstyle interests them and they don't have to do it in any particular way. That is the culture that EVE University strives for and it works really well in helping people find out what they want to do. WHC is a subculture that has its own informal and formal rules and policies. A big part of becoming a member of WHC is adjusting to the way things are done. Noobs Night in the Hole guests will have no time to acclimate and therefore they do not understand what to do or why. Explaining some of the what, why, and how of it all is part of the experience of the event, but when things go wrong like being dropped on by a hostile fleet there isn't time to explain.  
EVE University fosters experimentation and has safety nets in place so that when people try something and it goes poorly they don't feel too discouraged. While there are some restrictions, there are very few directives about what people should do. People are free to try out whatever playstyle interests them and they don't have to do it in any particular way. That is the culture that EVE University strives for and it works really well in helping people find out what they want to do. WHC is a subculture that has its own informal and formal rules and policies. A big part of becoming a member of WHC is adjusting to the way things are done. Noobs Night in the Hole guests will have no time to acclimate and therefore they do not understand what to do or why. Explaining some of the what, why, and how of it all is part of the experience of the event, but when things go wrong like being dropped on by a hostile fleet there isn't time to explain.  


Be prepared for people who will not do what they are told to do. Know when to be flexible, accommodating, and genial and when to be firm. If someone shows up to the travel fleet from Stacmon in a ratting Praxis and they won't reship, they can stay in Stacmon. 99% of the time people who don't do what they're told do so out of ignorance. They are still learning and can't be expected to understand everything that takes WHC folks weeks to grasp.  
Be prepared for people who will not do what they are told to do. Know when to be flexible, accommodating, and genial and when to be firm. If someone shows up to the travel fleet from the formup location in a ratting Praxis and they won't reship, they can stay in the formup location. 99% of the time people who don't do what they're told do so out of ignorance. They are still learning and can't be expected to understand everything that takes WHC folks weeks to grasp.  


| additional information =
| additional information =
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{{CollapseBox|width= 50%
{{CollapseBox|width= 50%
|Surprise details|Have everyone in the travel fleet from Stacmon to Echo fly in corvettes. Meanwhile everyone in WHC reships into something equipped with festival launchers. When the travel fleet jumps into Pavillion, bubble the Echo connection and launch fireworks at the group. It's completely harmless and it looks pretty.
|Surprise details|Have everyone in the travel fleet from the formup location to Echo fly in corvettes. Meanwhile everyone in WHC reships into something equipped with festival launchers. When the travel fleet jumps into Pavillion, bubble the Echo connection and launch fireworks at the group. It's completely harmless and it looks pretty.
}}
}}